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Drop In - VR F2P News

Physics dual grip improvements, Scarecrow skin added!, PlayerList and Kick!

Patch Notes:

-expanded the whiteboard marker and eraser range for respawn detection. Got feedback it was a bit small.
-implimented the multi grip physical behavior for items like the wheelchair and other goodies
-added wheelbarrow to the Lobby Map (New dual grip physic behavior)
-Progress being made toward player management in Tablet (Kick feature added)
-Added weight and new physical behavior to the benchpress bar in the Lobby.
-Added new Playable Scarecrow Skin


Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason
~WildOx Studios~

Performance improvements and bug fixes!

Patch Notes:

-looked into additional performance improvements after play test today
-optimized the AI shooting particles
-optimized the smoke for rpg, grenades etc
-optimized the navigation pathing for AI in the sandbox map for performance increases
-tweaked which items actually impact navigation
-fixed bug if holding boxes, or barrels when dying which resulted in them getting stuck in the air

Our Discord!
https://discord.gg/sezP9RC

Thanks
Jason
~WildOx Studios~

Added Whiteboard, Pens and Eraser to Lobby!

Patch Notes:
-Added red pin
-added black sharpie
-added eraser
-added interactable whiteboard with logic for pens and eraser
-placed an interactable whiteboard near the ping pong table
-placed an interactable whiteboard in the "never have I ever" room in the Lobby


Our Discord!
https://discord.gg/sezP9RC

Thanks,

Jason
~WildOx Studios~

Kill Log, Performance Optimizations, Water Physical Materials, Bug Fixes!

Patch Notes:
-updated ragdolls for death and physics reactions
-grenade launcher ammo added to zombies mode. Thanks @Jummy Dean
-updated cost of items for better balance in zombies mode
-fixed an edge case and performance issue with the door handle indicators on vehicles. Thanks @madampixie for finding this
-Corrected the issue where vehicle handles seem to be rotated funny
-performance gains through material optimizations on glass and text rendering (shading optimizations)
-performance gains through emitter material optimizations (fire particles etc)
-collision work in apoc mode
-added kill log to the right side of the HUD (Player[Killer] -> Player[Killed])
-made progress on helicopter AI and will be grounding the helicopter in Sandbox until supply drop logic is added.

Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason
~WildOx Studios~

Female Native American Skin!, Sandbox Map expansion, Ziplines added to Apoc!

-Added new lore and expanded sandbox to include 2 barracks
-added buildings to support role play to sandbox
-collision work on RvB dual building collisions
-added ziplines to apoc mode
-expanded glock to 17 rounds per request to be in line with swat issue mag and not restricted mag
-added new native american female skin
-added walbuy for glock and M1 Garand to zombies mode
-added ziplines Teleport location to the Lobby Map Teleport wall


Our Discord!
https://discord.gg/MjEPsgs

Thanks,
Jason
~WildOx Studios~