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Drop In - VR F2P News

Social and AI Update!

- Added Front Facing camera to Tablet and tied to steam screenshot api for steam social community
- Added FBI AI for use in later gameplay and game modes
- Bug fixes
- Corrected Zombie movement and tweaked animations to better match.

Zombie Animation Variety Update!

New Animations zombies.
- Import new animations
- Retarget net animations
- Create new blendspaces
- Integrate blendspaces
- Set up default slow logic. (15% of the zombies will be slow walking zombies by default.)

- Added logic for offset on run speed. (-60 / 20) (creates even more variation)
- All zombies now use one of the 7 blendspaces. We could assign specific for specific enemies. For now it's random.
- (Only clown stopped using 1

Lobby Updates! Sports, Hockey, Stadium and More!

* Added Football
* Added Soccer
* Updated Stadium to support goal interactions
* Added button to swap between soccer and Street Hockey
* Updated client throwing replication to better deal with latency


Bug Fixes:
Updated profile detection for clients on index vs wands vs wmr etc to properly handle grip/release/toggle behavior on clients. Was a case were the host would sometimes rep out the profile grip settings to clients for late joiners.

Zombie variation update!

Dropin Zombie changes
[X] support for faster running.
[X] Set-up random (4 different ones for now)

All current other zombies are still regular move to and do damage zombies.

Changed visuals New zombie variations.
Different zombies:
[X] 100 health - Sprint speed -> 400 -> 25 damage.
- Roadworker.
- Footballer Male.
[X] 175 health -> Sprint speed -> 450 -> 30 Damage
- Riot Cop male.
- Firefighter.
[X] Knife zombie -> Double health -> Sprint speed -> 500 -> 50 damage.
- Clown, they hold a knife and do extra damage.
- (Use attack 2)
[X] Son_Male_01, Crawler. Moves around crawling.
[X] Posoin zombie
- Hotdog zombie.
- Hazardsuit.
[X] 1 Shot (Basic zombies as they were before)
- Rest of the meshes. (Excluding apo meshes)
- 39 total.

AI update to Patrol, Guard, Assualt and Heavy Soldiers!

Added in additional AI details today for assault and guards for dialog support based upon current behavior task
Fixed a few bugs involving explosions damage caused credit given to the instigator
Working on additional navigation for the assault ai (ladders, climbing, jumping etc)