1. Skul: The Hero Slayer
  2. News

Skul: The Hero Slayer News

The Dark Mirror Beta Patch Notes (edited)

Hello everyone,
It's the Skul team!

First of all, we would like to thank everyone who has tried the Dark Mirror beta and for the feedback you have shared with us.

All of the feedback we received has been taken into full consideration as we polish the game.

Today we have released a new update for the beta version, which focuses on improving the overall gameplay experience and bug fixes for some issues.

Since the beta was intended to collect data for the official update, minor balance tweaks have been made to maintain the playing experience.

The official update will include the full balance changes aimed at a better playing experience! To achieve this goal, feedback from our players is crucial.
Your feedback will always be welcome and appreciated as we continue to polish the game.

If you have not completed the survey, we would like to request your participation in our survey.
Link: https://forms.gle/Mpv8MdtYXqpVgMFe9

Thank you,
The Skul team.

[h2]Patch Notes[/h2]

[h3]Bug Fixes[/h3]

  • Fixed a bug in which the Ballista device could cause damage to the players in Chapter 4
  • Fixed a bug when the player's character could become invisible when swapping Skulls while using the jumping device in Chapter 4
  • Fixed a bug in which the Dark First Hero would sink into the floor
  • Fixed a bug when exchanging Skulls with the NPC Headless, the Skull which was on the ground would not be able to be exchanged again
  • Fixed a bug in which the 'Melanophobia' effect would not be saved after closing the game
  • Fixed a bug in which the Dark Ability 'Hard Shell' level 3 was not working properly
  • Fixed a bug in which the effect of the Dark Ability 'Counter Attack' could be activated with other actions besides dashing
  • Fixed a bug in which the effect of the Dark Ability 'OCD' could be activated by hitting puppets
  • Fixed a bug when in possession of the 'Omen: Unknown Darkness', omen chests could still drop the 'Omen: Shard of Darkness'
  • Fixed a bug in which the 'Omen: Sword of Chaos' would follow the higher damage stat between Physical Attack and Magical Attack rather than following the Physical Attack.
  • Fixed a bug in which the 'Omen: Cup of Fate's ability to increase stats by destroying items that have Masterpiece inscriptions would not be saved after closing the game
  • Fixed a bug in which players could not jump back up to a certain map area in Chapter 1
  • Fixed a bug in which players did not receive any fall damage in Chapter 4
  • Fixed a bug in which a cage would not function properly in Chapter 4
  • Fixed specific texts that were still in Korean texts
  • Fixed a bug in which the effect of the item 'Symbol of Toughness' could be activated even without shields
  • Fixed a bug in which the effect of the item 'Magical Choker' could be activated through other items
  • Fixed a bug in which the item 'Warrior's Pauldrons' activated the stat 'Decrease incoming damage'
  • Fixed a bug in which the effect of the item 'The Chosen Cleric’s Bible' was not working as intended
  • Fixed a bug in which activating and deactivating the inscription 'Fortress' repeatedly allowed the players to stack shields
  • Fixed a bug in which the effect of the inscription 'Sin' did not work properly with projectiles, Quintessence, Spirits, and status effects
  • Fixed a bug when purchasing each type of flasks from the Collector, a different rarity of the Skull the player was using would drop
  • Fixed a bug in which the effects of projectiles and Quintessence would not disappear
  • Fixed a bug in which during the large energy ball pattern of Yggdrasil's 2nd Phase, the blackout effect would wear off faster than intended
  • Fixed a bug when players could receive rewards from the event map when moving on to the next map
  • Fixed a bug in which the player could still receive damage after defeating the bosses of Hard Mode Chapters 2 & 5


[h3]Changes Made[/h3]

  • Adjusted the mirror crack effect which would appear after clearing a level of the Dark Mirror
  • Added a 1 second cool time to the item effect of 'Symbol of Toughness'
  • Changed the effects of the item 'Symbol of Toughness' to be activated only when the player receives actual damage
  • Added a stun effect to the Adventurer Hunter's traps
  • Now effects activated by inflicting damage to enemies will also be activated through Spirit attacks
  • Enemies spawned while mid-level (during a map) will be invulnerable for a brief moment.
  • Now a warning sign will appear once the Adventurer finishes their casting of a tactical spell
  • Now Ultimate Golems will not be able to use their laser attacks while moving

The Dark Mirror Beta

Hello everyone!

‘The Dark Mirror’ Beta starts today.
Everyone who has purchased Skul will be able to participate in this Beta.

Please participate in the survey after you have played the Beta version.
https://forms.gle/Mpv8MdtYXqpVgMFe9

[h3]How to access the Beta version[/h3]
  1. Steam client → Library
  2. Skul:The Hero Slayer → Click right → Property
  3. Property menu → Betas
  4. Type in the Beta Key : 17darkmirrorbeta






[h3]How to go back to the previous version[/h3]
  1. Steam client → Library
  2. Skul:The Hero Slayer → Click right → Property
  3. Property menu → Betas → Select ‘None’


[h3]Notifications of the Beta version[/h3]
  • The play record of the Beta version won’t be reflected into the previous version.
  • Functions and files of the Beta version can be only used in the Beta version.
  • Currently the Beta version is only accessible via Steam.
  • The Beta version starts at the point after the completion of the first ending.
  • The maximum difficulty of the Dark Mirror won’t be accessible in the Beta version.
  • The contents in the Beta version are subject to change.
  • In the Beta version, the Witch’s traits are reset. We advise you to set the traits with the Dark Quartz we prepared before playing.


Please give us feedback regarding difficulty level, contents or any other inconvenience through the Official Discord channel.
Discord Channel #beta-feedback
https://discord.gg/tbvc7wHRAU

Thank you everyone for all the love that you have given Skul this year, and we promise to return that love by making Skul more fun!

SouthPAW Games

The Dark Mirror Update Coming Soon

[previewyoutube][/previewyoutube]
[h3]A brand new world of Skul is approaching[/h3]

A Dark Mirror emitting a strange energy
Powerful enemies no one has encountered
New mysterious abilities

Test your limits in the Dark Mirror Update!
The Beta version will be revealed first on Dec 29, with the official update planned for Jan 12.
*Updates will be released sequentially, coming first on Steam.
*The Beta version can be accessed via Steam. It will be a separate build from the current Live version.
*We'll be back with details on how to access the Beta version!

Release 1.6.1 Patch Notes

Changes made


[h2]System[/h2]
  • Regarding the status effect, Freeze and Stun!, boss’s resistance increases for some period of time when the same status effect is applied.
  • Now the Inscriptions of the items, ‘Prince's Box’ and ‘Clone Stamp’, will change when the items are restocked at the Black Market.


[h2]Bug Fix[/h2]
  • Fixed a bug where players could obtain the items ‘Solar Sword’ and ‘Lunar Ring’ after activating the effect of 2 ‘Sun and Moon’ Inscriptions.
  • Fixed a bug where items dropped from the chest after defeating the boss of Chapter 3, stuck between stone pillars.
  • Fixed a bug where the projectiles created by the effect of the item ‘Afterimage’, aimed the Iceberg created by the Frozen Soul.
  • Fixed a bug where the challenger’s mark disappeared when an enemy had been defeated by ‘Start Match’ of the Champion.
  • Fixed a bug where players went through the terrain and fell, in some maps of the second stage of Chapter 4.
  • Fixed a bug where players obtained the same extra item when obtaining the item ‘Blood-Drunk Sword’.
  • Fixed a bug where items dropped from the chest stuck on the ground after defeating the Chapter 1 boss ‘Yggdrasil’.


※ Due to minor errors, Windows 32 bit will be excluded from this update. We will resolve this issue as soon as possible.

Release 1.6 Patch Notes

Hello everyone!

New skulls, Davy Jones and Mage, will be joining the Carleon Castle conquest.

Davy Jones, who is the master of the dead and the sea, will destroy Carleon’s soldiers with a great cannon, and the Mage will show its own fire magic to you all.

In addition to the New skulls, changes have been made for the ‘Unstoppable’ status of bosses. Also, ‘Freeze’ and ‘Stun!’ skills have received buffs and now users can search items more easily.

Changes made


[h2]System[/h2]

[h3]Changes in Status Effect Resistance system of Bosses[/h3]

  • Status Effect Resistance of bosses when afflicted by ‘Freeze’ and ‘Stun!’ increases for a moment and decreases fast as time goes by. (Duration of Status Effect decreases when Status Effect Resistance is high)
  • All bosses do not become ‘Unstoppable’ except for some specific patterns.
Originally posted by author
Developer comment
We hoped that ‘Freeze’ and ‘Stun!’ would be a Status Effect applicable to bosses as well, but this made ‘Freeze’ and ‘Stun!’ much more powerful than we expected.
To solve this problem, we downgraded the skills related to ‘Freeze’ and ‘Stun!’, and also we made bosses become ‘Unstoppable’ when they were preparing to attack.

However this was not the best solution. This caused the tempo of the skills related to ‘Freeze’ and ‘Stun!’ slowdown and the ‘Unstoppable’ timing of bosses became much less intuitive.

Therefore, we are going to take new measures with the 1.6.0 update.
Now users are able to apply ‘Freeze’ and ‘Stun!’ to bosses at any time in most cases.
If the same Status Effect is applied consecutively, that Status Effect Resistance will increase gradually and this will give appropriate tension.


[h3]Changes in reward distribution after defeating the boss[/h3]
  • From now on, users will be given multiple choices from the chests when defeating the boss.



[h3]Increased number of Black Market Collector’s sales stands[/h3]
  • The number of Black Market Collector’s sales stands has increased by 1.
Originally posted by author
Developer comment
Due to the 1.5.0 update, the number of items increased and it became more difficult to get items users wanted. With the 1.5.2 update, we took measures to relieve the problem.
This update will take additional measures in order to make it easier for users to obtain the items they want.


[h2]Skull[/h2]

[h3]New Skull: Davy Jones[/h3]
  • Rarity: Legendary
  • Type: Power




Do you fear death?



[h3]New Skull: Mage[/h3]
  • Rarity: Common
  • Type: Balance




Untalented student who has failed and got kicked out of Magic School



[h3]Stone Monkey[/h3]



Skill
  • [Heaven-Earth Slam] Changed cooldown: 21 sec → 16 sec




Skill
  • [Heaven-Earth Slam] Changed cooldown: 21 sec → 16 sec


[h3]Frost Skull[/h3]



Skill
  • [Iceberg] Increased damage
  • [Glacial Charge] Increased damage
  • [Freezing Field] Increased damage




Skill
  • [Iceberg] Increased damage
  • [Glacial Charge] Increased damage
  • [Freezing Field] Increased damage
  • [Glacial Blade] Increased damage




Skill
  • [Iceberg] Changed cooldown: 27 sec → 24 sec
  • [Glacial Charge] Changed cooldown: 19 sec → 17 sec
  • [Freezing Field] Changed cooldown: 32 sec → 26 sec
  • [Glacial Blade] Increased damage
  • [Glacial Blade] Changed cooldown: 18 sec → 17 sec


[h3]Minotaurus[/h3]



Skill
  • [Bludgeon] Changed cooldown: 19 sec → 17 sec




Skill
  • [Bludgeon] Changed cooldown: 22 sec → 17 sec




Skill
  • [Bludgeon] Changed cooldown: 22 sec → 17 sec


[h3]Clown[/h3]



Skill
  • [Surprise Knives] Changed cooldown: 17 sec → 16 sec




Skill
  • [Surprise Knives] Changed cooldown: 17 sec → 16 sec


[h3]Alchemist[/h3]



Skill
  • [Liquid Nitrogen Flask] Increased damage
  • [Liquid Nitrogen Flask] Changed cooldown: 20 sec → 18 sec
  • [Emergency Ignition Flask] Increased damage
  • [Neurolepsis Flask] Increased damage
  • [Neurolepsis Flask] Changed cooldown: 22 sec → 19 sec


[h3]Prisoner[/h3]



Skill
  • [Ice Crossbow] Changed cooldown: 20 sec → 16 sec




Skill
  • [Wolf Trap] Changed cooldown: 20 sec → 18 sec


[h3]Archlich[/h3]

Skill
  • [Deathly Chill] Changed cooldown: 18 sec → 16 sec


[h2]Item[/h2]

Luxurious Tea Cup
  • 1 sec has been added to the cooldown for the Stiffen effect when concentrating.


[h2]Inscription[/h2]
  • Changes are made for the text of the inscription ‘Sun and Moon’, and a special function has been added.
  • After the Freeze effect due to 4 inscriptions of ‘Absolute Zero’ is worn off, enemies receive 15% amplified damage for 5 sec.


[h2]Map and NPC[/h2]
  • Changes are made for the visual and camera walking of the Demon King Castle.
  • Changes are made for the composition of the event map of chapter 4, ‘Gauntlets Trial’.
  • Changes are made for the composition of the event map ‘Quintessences Sanctuary’.
  • Dark Quartz doesn’t appear anymore as a reward from the event map ‘Quintessences Sanctuary’ and the ‘Risky Box’.
  • From now on the Field NPC ‘Magical Slime’ can appear in chapter 1, and new event occurs when interaction is made without any items.


Bug Fix
  • Fixed a bug where the increased attack speed by the Trait of Witch, Spirit Acceleration, didn’t appear on the Character Information Window.
  • Fixed a bug where Ent Skull could move around from under the ground when swapped after Skeleton-Bomber’s Kaboom!.
  • Fixed a bug where the sound effect overlapped when the inscription ‘Power Strike’ was triggered consecutively.
  • Fixed a bug where the cooldown didn’t show for the item ‘Growing Volition’.
  • Fixed a bug where battle didn’t start after entering the Veteran Adventurer map in chapter 4.
  • Fixed a bug where the spike tile remained active even after defeating the chapter 1 boss ‘Yggdrasil’.
  • Fixed a bug where data for the inscriptions, ‘Clone Stamp’ and ‘Prince's Box’, did not get saved when continuing.
  • Fixed a bug where the flag created by the effect of the inscription ‘Spoils’, still remained even after the inscription effect had been disabled.
  • The effect of the quintessence ‘Troll’ has been changed from ‘Increases critical rate by 100%’ to ‘All attacks become critical hits’.
  • Fixed a bug where the projectile attack of the quintessence ‘Hydra’ was considered as skill attack.
  • Fixed a bug where users couldn’t mark other enemies after moving on to the next map without eliminating a marked enemy by Champion.
  • Fixed a bug where the Champion was in the state of rage, time flowed slow for cutscenes as well.