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Release 1.6 Patch Notes

Hello everyone!

New skulls, Davy Jones and Mage, will be joining the Carleon Castle conquest.

Davy Jones, who is the master of the dead and the sea, will destroy Carleon’s soldiers with a great cannon, and the Mage will show its own fire magic to you all.

In addition to the New skulls, changes have been made for the ‘Unstoppable’ status of bosses. Also, ‘Freeze’ and ‘Stun!’ skills have received buffs and now users can search items more easily.

Changes made


[h2]System[/h2]

[h3]Changes in Status Effect Resistance system of Bosses[/h3]

  • Status Effect Resistance of bosses when afflicted by ‘Freeze’ and ‘Stun!’ increases for a moment and decreases fast as time goes by. (Duration of Status Effect decreases when Status Effect Resistance is high)
  • All bosses do not become ‘Unstoppable’ except for some specific patterns.
Originally posted by author
Developer comment
We hoped that ‘Freeze’ and ‘Stun!’ would be a Status Effect applicable to bosses as well, but this made ‘Freeze’ and ‘Stun!’ much more powerful than we expected.
To solve this problem, we downgraded the skills related to ‘Freeze’ and ‘Stun!’, and also we made bosses become ‘Unstoppable’ when they were preparing to attack.

However this was not the best solution. This caused the tempo of the skills related to ‘Freeze’ and ‘Stun!’ slowdown and the ‘Unstoppable’ timing of bosses became much less intuitive.

Therefore, we are going to take new measures with the 1.6.0 update.
Now users are able to apply ‘Freeze’ and ‘Stun!’ to bosses at any time in most cases.
If the same Status Effect is applied consecutively, that Status Effect Resistance will increase gradually and this will give appropriate tension.


[h3]Changes in reward distribution after defeating the boss[/h3]
  • From now on, users will be given multiple choices from the chests when defeating the boss.



[h3]Increased number of Black Market Collector’s sales stands[/h3]
  • The number of Black Market Collector’s sales stands has increased by 1.
Originally posted by author
Developer comment
Due to the 1.5.0 update, the number of items increased and it became more difficult to get items users wanted. With the 1.5.2 update, we took measures to relieve the problem.
This update will take additional measures in order to make it easier for users to obtain the items they want.


[h2]Skull[/h2]

[h3]New Skull: Davy Jones[/h3]
  • Rarity: Legendary
  • Type: Power




Do you fear death?



[h3]New Skull: Mage[/h3]
  • Rarity: Common
  • Type: Balance




Untalented student who has failed and got kicked out of Magic School



[h3]Stone Monkey[/h3]



Skill
  • [Heaven-Earth Slam] Changed cooldown: 21 sec → 16 sec




Skill
  • [Heaven-Earth Slam] Changed cooldown: 21 sec → 16 sec


[h3]Frost Skull[/h3]



Skill
  • [Iceberg] Increased damage
  • [Glacial Charge] Increased damage
  • [Freezing Field] Increased damage




Skill
  • [Iceberg] Increased damage
  • [Glacial Charge] Increased damage
  • [Freezing Field] Increased damage
  • [Glacial Blade] Increased damage




Skill
  • [Iceberg] Changed cooldown: 27 sec → 24 sec
  • [Glacial Charge] Changed cooldown: 19 sec → 17 sec
  • [Freezing Field] Changed cooldown: 32 sec → 26 sec
  • [Glacial Blade] Increased damage
  • [Glacial Blade] Changed cooldown: 18 sec → 17 sec


[h3]Minotaurus[/h3]



Skill
  • [Bludgeon] Changed cooldown: 19 sec → 17 sec




Skill
  • [Bludgeon] Changed cooldown: 22 sec → 17 sec




Skill
  • [Bludgeon] Changed cooldown: 22 sec → 17 sec


[h3]Clown[/h3]



Skill
  • [Surprise Knives] Changed cooldown: 17 sec → 16 sec




Skill
  • [Surprise Knives] Changed cooldown: 17 sec → 16 sec


[h3]Alchemist[/h3]



Skill
  • [Liquid Nitrogen Flask] Increased damage
  • [Liquid Nitrogen Flask] Changed cooldown: 20 sec → 18 sec
  • [Emergency Ignition Flask] Increased damage
  • [Neurolepsis Flask] Increased damage
  • [Neurolepsis Flask] Changed cooldown: 22 sec → 19 sec


[h3]Prisoner[/h3]



Skill
  • [Ice Crossbow] Changed cooldown: 20 sec → 16 sec




Skill
  • [Wolf Trap] Changed cooldown: 20 sec → 18 sec


[h3]Archlich[/h3]

Skill
  • [Deathly Chill] Changed cooldown: 18 sec → 16 sec


[h2]Item[/h2]

Luxurious Tea Cup
  • 1 sec has been added to the cooldown for the Stiffen effect when concentrating.


[h2]Inscription[/h2]
  • Changes are made for the text of the inscription ‘Sun and Moon’, and a special function has been added.
  • After the Freeze effect due to 4 inscriptions of ‘Absolute Zero’ is worn off, enemies receive 15% amplified damage for 5 sec.


[h2]Map and NPC[/h2]
  • Changes are made for the visual and camera walking of the Demon King Castle.
  • Changes are made for the composition of the event map of chapter 4, ‘Gauntlets Trial’.
  • Changes are made for the composition of the event map ‘Quintessences Sanctuary’.
  • Dark Quartz doesn’t appear anymore as a reward from the event map ‘Quintessences Sanctuary’ and the ‘Risky Box’.
  • From now on the Field NPC ‘Magical Slime’ can appear in chapter 1, and new event occurs when interaction is made without any items.


Bug Fix
  • Fixed a bug where the increased attack speed by the Trait of Witch, Spirit Acceleration, didn’t appear on the Character Information Window.
  • Fixed a bug where Ent Skull could move around from under the ground when swapped after Skeleton-Bomber’s Kaboom!.
  • Fixed a bug where the sound effect overlapped when the inscription ‘Power Strike’ was triggered consecutively.
  • Fixed a bug where the cooldown didn’t show for the item ‘Growing Volition’.
  • Fixed a bug where battle didn’t start after entering the Veteran Adventurer map in chapter 4.
  • Fixed a bug where the spike tile remained active even after defeating the chapter 1 boss ‘Yggdrasil’.
  • Fixed a bug where data for the inscriptions, ‘Clone Stamp’ and ‘Prince's Box’, did not get saved when continuing.
  • Fixed a bug where the flag created by the effect of the inscription ‘Spoils’, still remained even after the inscription effect had been disabled.
  • The effect of the quintessence ‘Troll’ has been changed from ‘Increases critical rate by 100%’ to ‘All attacks become critical hits’.
  • Fixed a bug where the projectile attack of the quintessence ‘Hydra’ was considered as skill attack.
  • Fixed a bug where users couldn’t mark other enemies after moving on to the next map without eliminating a marked enemy by Champion.
  • Fixed a bug where the Champion was in the state of rage, time flowed slow for cutscenes as well.

Skul 1.6 Update Coming Soon

[previewyoutube][/previewyoutube]

New skulls, Davy Jones and Mage, will be joining the Carleon Castle conquest.

2, August, 2022

1.5.2 patches released on Linux

1.5.2 patches released on Linux

Issues occurred from the 1.5 Update

Hello everyone,
Today we would like to inform you about the inquiries we received after the Major Overhaul for Skul’s Items update.

[h3]Issue of the Attack Speed increase of trait ‘Spirit Acceleration’ not appearing on the Character Information Window[/h3]

The trait ‘Spirit Acceleration’ increases Attack Speed and Movement Speed of Speed type Skulls
However, even though a user has the ‘Spirit Acceleration’ trait and uses a Speed type Skull in the game, there is a problem of the increased Attack Speed not showing on the Character Information Window.
In this case, Attack Speed increase is properly working within the game, but that information is just not applied on the Character Information Window.
This problem is due to the fact that the mechanism of the trait ‘Spirit Acceleration’ increasing Attack Speed is different from other contents. We will take measures needed to fix this problem and by the next patch, increased Attack Speed by the trait ‘Spirit Acceleration’ will be shown on the Character Information Window properly.

[h3]What is the difference between Amplify and Increase?[/h3]
If stats are ‘Increased’, stats are added to the base stat
If stats are ‘Amplified’, stats are multiplied to the base stat

Example)

    If the current Physical Attack is 200%
  • When Physical Attack is increased by 50%
    → 200% + 50% = 250%
    → Physical Attack becomes 250%
  • When Physical Attack is amplified by 50%
    → 200% x 1.5 = 300%
    → Physical Attack becomes 300%


[h3]Does the effect with 4 Inscriptions of ‘Heritage’ have effect on transformation quintessences?[/h3]
Yes, there is.
Currently there are 3 transformation quintessence which are ‘Slime’, ‘Harpy’, and ‘Balrog’. Attack by a Skull transformed by these quintessences is considered as Quintessence Attack.
‘Balrog’ can inflict damage to enemies by Normal Attack and Skill, and this Normal Attack and Skill is considered as Quintessence Attack which can be amplified by the effect with 4 Inscriptions of ‘Heritage’.
We apologize for the inconvenience of leaving unclear explanations after the Major Update.
We will keep on improving Skul’s content to be clear and consistent in order to minimize the unnecessary questions and doubts users get.
Thank you and wish you all a great day.

Release 1.5.2 Patch Notes

Hello everyone!

We sincerely thank you for the great feedback that you gave us on the recent Major Overhaul for Skul’s Items. As there were a lot of changes, we missed some important points. However we are glad that Skul is finding its place thanks to your feedback.
As a result of the Major Overhaul for Skul’s Items, difficulty of the game relatively increased. We did not want this outcome.
There is more room to be improved but for the first step we checked users’ feedback and applied elements which could improve the game and be applied right away.
To make the game more exciting, we would love to get your continuous attention and feedback on the new contents.

Changes Made


[h2Map and NPC[/h2]

Through the recent update many new items were added in the game but the number of items users’ could obtain remained the same. This led to a problem that it became difficult for users to combine items as they wished.
Considering the characteristics of Skul which allows users to possess a limited number of items, the recent update caused the level of difficulty to increase.
Therefore by this patch we lowered the item price and the restock price of the Black Market Collector. We took this action for an immediate patch but we don’t think this is the best solution.
In the next update we are going to find a more fun way for users to obtain items considering the total number of items and the difficulty of gaining items.

  • For all stages, the price of items sold by the Collector will decrease
  • For all stages, the restock price of items sold by the Collector will decrease
  • When restocking repeatedly, restock price increase rate will decrease
  • Amount of gold required by the field NPC ‘Little Gust’ & ‘Lion’s Sword’ will decrease
  • Change in Physical Attack increase rate of Grace of Jealousy against the NPC Evil Druid of the Demon King's Castle: 50% → 80%
  • The issue of the Poison Gas Trap in the event map ‘Dangerous Box’ applying higher damage from time to time is fixed


[h2]Skull[/h2]

As we were preparing for the Major Overhaul for Skul’s Items, we focused a lot on the Frost Skull’s boss battle.
Stopping the boss with Freeze is certainly a cool thing but if Freeze is used too frequently, the boss can’t do anything and just gets defeated inside the ice.
When this happens too frequently, it might reduce the tension and excitement of the battle.
Before this patch, the new Freeze system was more than enough to neutralize the boss considering the Frost Skull’s skills.
The easiest way to solve this problem was to give probability for Frost Skul’s Freeze effect, however we did not want Status Effect skill to be probability based.
As a result we overestimated Frost Skull’s ability of neutralizing the boss and designed the Frost Skull weaker than we expected.
This patch boosted the ability of the Frost Skull to a suitable level but still, we do not think that too high value of Freeze and Stun effect in boss battles is the best scenario.
In order to solve this problem we will improve the Status Effect Resistance system of bosses as soon as possible.
In this patch we will take ‘alternative measures’ that boosted the ability of Frost skull and Status Effect like Freeze, Stun to a proper level considering the current Status Effect system.
However in the next update, we will figure out a way to make the boss battle much more exciting using the Status Effect system.


[h3]Frost Skull[/h3]


Skill
  • Reduced before-cast & after-cast delay for all skills



Skill
    [Iceberg]
  • Changed cooldown: 24 sec → 17 sec
  • Increased damage

    [Glacial Charge]
    Changed cooldown: 21 sec → 15 sec
  • Increased damage

    [Freezing Field]
  • Changed cooldown: 26 sec → 18 sec
  • Increased damage

    [Glacial Blade]
  • Changed cooldown: 20 sec → 14 sec




Passive
  • Increased damage dealt to nearby enemies for 5 sec


Skill
    [Iceberg]
  • Changed cooldown: 24 sec → 19 sec
  • Increased damage

    [Glacial Charge]
  • Changed cooldown: 21 sec → 17 sec
  • Increased damage

    [Freezing Field]
  • Changed cooldown: 34 sec → 21 sec
  • Increased damage

    [Glacial Blade]
  • Changed cooldown: 20 sec → 16 sec
  • Increased damage




Passive
  • Increased damage dealt to nearby enemies for 5 sec
  • Changed number of hit for ‘Glacial Cut’: 1 → 2
  • Increased damage of ‘Glacial Cut’


Skill

    [Iceberg]
  • Changed cooldown: 30 sec → 27 sec
  • Increased damage

    [Glacial Charge]

  • Changed cooldown: 21 sec → 19 sec
  • Increased damage

    [Glacial Blade]
  • Changed cooldown: 20 sec → 18 sec
  • Increased damage


[h3]Petty Thief[/h3]



Skill
    [Backstab]
  • Changed chance of Stun when hit: 30% → 50%




Skill
    [Backstab]
  • Changed chance of Stun when hit: 30% → 50%


[h3]Alchemist[/h3]



Skill
  • [Liquid Nitrogen Flask] Changed cooldown: 25 sec → 20 sec
  • [Liquid Nitrogen Flask] Increased damage
  • [Neurolepsis Flask] Changed cooldown: 27 sec → 22 sec
  • [Neurolepsis Flask] Increased damage


[h3]Rock Star[/h3]



Skill
  • [Climax] Changed cooldown: 20 sec → 14 sec

[h3]Minotaurus[/h3]



Skill
  • [Bludgeon] Changed cooldown: 24 sec → 19 sec


[h3]Clown[/h3]



Skill
    [Peek-A-Boo Knives]
  • Changed cooldown: 21 sec → 17 sec




Skill
    [Peek-A-Boo Knives]
  • Changed cooldown: 21 sec → 17 sec


[h3]Prisoner[/h3]



Skill
  • [Wolf Trap]
  • Changed cooldown: 25 sec → 20 sec


[h3]Archlich[/h3]

  • Skill
  • [Deathly Chill] Changed cooldown: 25 sec → 18 sec


[h2]Items[/h2]

We think Common items regarding Status Effect had a lower value than we thought. Instead of changing the probability of these items, we added abilities that could help clearing the early stages of the game.

Toxic Pendant
  • Added the effect: Physical Attack is increased by 20%.


Broken Dagger
  • Added the effect: Attack Speed is increased by 15%.


Manatech Cogwheel
  • Added the effect: Magic Attack is increased by 20%.


Abandoned Wedding Ring
  • Added the effect: Cooldown Speed is increased by 25%.


Old Cross
  • Added the effect: Crit Rate is increased by 5%.


Bone of Swiftness
  • Additional damage is applied on Dash Attack as well

Mana Gauntlets
  • Additional damage is applied on Dash Attack as well

Warrior's Steel Mace
  • Screen Shake effect is added when additional damage is dealt




[h2]Inscriptions[/h2]

We overestimated the Inscription’s combination flexibility and changed effect. In result the ceiling of growth got lower, and in the end stages inscriptions weren't as effective as before. We looked into the overall value of Inscriptions and the difficulty of enemies, and boosted up the overall effects of Inscriptions.
By this measure, we made the upper-limit for growth similar to before.

Heirloom
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 45%


Antique
  • Effect with 4 Inscriptions - Change in damage reduce rate: 35% → 45%


Arms
  • Effect with 2 Inscriptions - Change in Physical Attack increase rate: 35% → 45%
  • Effect with 4 Inscriptions - Increase in damage of Additional Attack
  • Effect with 6 Inscriptions - Increase in damage of Additional Attack


Artifact
  • Effect with 2 Inscriptions - Change in Magic Attack increase rate: 35% → 45%
  • Effect with 4 Inscriptions - Increase in damage of Additional Attack
  • Effect with 6 Inscriptions - Increase in damage of Additional Attack


Fairy Tale
  • Effect with 3 Inscriptions - Change in Spirit attack Cooldown Speed increase rate per 1 Spirit: 20% → 25%
  • Effect with 5 Inscriptions - Increase in attack of the Spirit King


Relic
  • Effect with 4 Inscriptions - Increase in damage of Additional Attack


Hidden Blade
  • Effect with 2 Inscriptions - Change in damage amplified: 25% → 35%


Fortress
  • Effect with 4 Inscriptions - Change in damage reduce rate: 30% → 40%


Spoils
  • Effect with 2 Inscriptions - Change in Physical Attack & Magic Attack increase rate: 30% → 35%


Treasure
  • Effect with 2 Inscriptions - Increased gold found in chests
  • Effect with 4 Inscriptions - Increased gold found in chests


Manatech
  • Effect with 4 Inscriptions - Change in casting speed increase rate: 60% → 100%


Heritage
  • Effect with 2 Inscriptions - Change in Quintessence cooldown speed increase rate: 50% → 65%
  • Effect with 4 Inscriptions - Change in damage amplified: 25% → 40%


Courage
  • Effect with 2 Inscriptions - Change in Physical Attack amplified: 15% → 20%
  • Effect with 4 Inscriptions - Change in Physical Attack amplified: 25% → 45%


Wisdom
  • Effect with 2 Inscriptions - Change in Magic Attack amplified: 15% → 20%
  • Effect with 4 Inscriptions - Change in Magic Attack amplified: 25% → 45%


Rapidity
  • Effect with 2 Inscriptions - Change in Attack Speed increase rate: 25% → 30%
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 30%


Mana Cycle
  • Effect with 2 Inscriptions - Change in skill cooldown speed increase rate: 40% → 50%
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 30%


Mutant
  • Effect with 2 Inscriptions - Change in swap cooldown speed increase rate: 35% → 45%
  • Effect with 4 Inscriptions - Change in damage amplified: 25% → 35%


Misfortune
  • Effect with 2 Inscriptions - Change in Crit Rate: 10% → 15%
  • Effect with 4 Inscriptions - Change in Buff cooldown: 35 sec → 25 sec


Strike
  • Effect with 2 Inscriptions - Change in Crit Damage increase rate: 15% → 20%
  • Effect with 4 Inscriptions - Increased deadly strike damage


Chase
  • Effect with 4 Inscriptions - Change in effect duration: 2 sec → 3 sec
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 30%


Soar
  • Effect with 2 Inscriptions - Change in Crit Rate: 15% → 20%
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 40%


Execute
  • Effect with 2 Inscriptions - Change in damage amplified: 40% → 60%


Duel
  • Effect with 2 Inscriptions - Change in damage amplified: 1% (Max 10%) → 1.5% (최대 15%)
  • Effect with 4 Inscriptions - Change in damage amplified: Max 20% → Max 30%


Brawl
  • Effect with 2 Inscriptions - Increase in damage of Additional Attack


Revenge
  • Effect with 2 Inscriptions - Increase in damage of Additional Attack
  • Effect with 4 Inscriptions - Change in Attack Speed & skill cooldown speed increase rate: 35% → 50%


Poisoning
  • Effect with 2 Inscriptions - The interval between damage ticks is reduced
  • Effect with 4 Inscriptions - The interval between damage ticks is reduced


Excessive Bleeding
  • Effect with 2 Inscriptions - Change in damage amplified: 50% → 60%


Arson
  • Effect with 2 Inscriptions - Change in damage amplified: 40% → 50%
  • Effect with 4 Inscriptions - Increase in damage of Additional Attack


Absolute Zero
  • Effect with 4 Inscriptions - Change in hits required to end the Freeze: 2 Hit → 3 Hit


Dizziness
  • Effect with 4 Inscriptions - Change in damage amplified: 30% → 50%


[h2]Quintessence[/h2]

Medusa
  • Increase in Gaze damage

Naias
  • Increase in Ice Flower explosion damage

[h2]Bug Fix[/h2]
  • Fixed a bug where in some languages the item Grudge Stone’s type of additional attack damage is printed wrong
  • Fixed a bug where in some languages the item Hate Stone’s buff effect duration is printed wrong
  • Fixed the explanation of the damage type of Skull Balrog's passive effect which was originally printed as Magic type
  • Fixed a bug where the skull Demolitions Expert’s [Kaboom!] cooldown is not 0 sec
  • Fixed a bug where the skull could move in the state of hibernation when ‘Skeleton-Bomber’ changes to ‘Frost Skull’ after the explosion
  • Fixed a bug where the swap skill Charge Attack of Elder Werewolf and Alpha Werewolf inflicted damage to only 1 enemy
  • Fixed a bug where spear thrown by a paladin landing in a certain location in chapter 4
  • Fixed a bug where an enemy falls from Bleed damage, the item ‘Blood-Drinking Sword’ effect doesn’t increase