1. SPACERIFT: Arcanum System
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  3. Update

Update

[p]Tired of bugs? We’ve just rolled out a PATCH with fixes and game optimizations! And of course, we couldn’t resist adding some new features! Introducing the "Dig & Smash" Update![/p][p]Added:[/p][p]Interactive map now shows mineral deposits in explored sectors. You can access this info in two ways:[/p][p]Via the scout’s special ability "Sector Scan."[/p][p]Through mining—dig up resources, and the data will be saved on your galactic map.[/p][p]This is the first of four planned iterations for mining mechanics. Three more major changes are coming soon![/p][p]Sorting objects on the sector map by distance (Thanks to Stepan Berezovsky!)[/p][p]New ship ability for the INCINERATOR: "Ember Strike."[/p][p]Dismantle items with the Delete key (Thanks to Flying Cancer!)[/p][p]Changed:[/p][p]Station preset slots increased from 5 to 15 (Big thanks to SEREGA 27RUS!)[/p][p]Fixed:[/p][p]Item display in the progress menu[/p][p]Ship delivery bug when credits are at zero[/p][p]Duplicate squad messages[/p][p]Item transfer from storage to ship (ship cargo hold wasn’t being accounted for)[/p][p]Visual clutter from excessive ore in space (now appears smaller)[/p][p]Camera zoom distance during construction (no longer overly far)[/p][p]Disappearing trade docks[/p][p]Glitches in the Sisyphus cargo hold with large amounts of loot[/p][p]Pirate base turrets regenerating too quickly[/p][p]Overly massive turret explosions[/p][p]Engine sound when docking via special ability[/p][p]Optimizations:[/p][p]Reduced VRAM load by compressing recently added ship and weapon textures.[/p][p]Rewrote network code for cargo hold and station market synchronization.[/p][p]Improved bulk-selling algorithm on the secondary market.[/p][p]Fixed memory leaks on the server that were causing daily crashes.[/p][p]Enjoy the game! 🚀[/p][p][/p]