Update №6

Список изменений и улучшений:
Added: New cockpit for the Explorer ship
Added: new mechanics and training for NPC ships and players;
Added: division of weapons into slot types;
Added: new type of weapon - heavy turret t-600;
Added: new type of ships - Corvette;
Added: new pirate NPC on the corvette;
Added: pirate bases now have three levels;
Added: new effects - space reality, small stones that make a little noise at high speed, hitting the hull .;
Added: disable automatic ship alignment;
Added: Disable environmental sound simulation - if you think that space without sound is more interesting, then this option is for you! :);
Added: visual display of the generator in the slot for some ships;
Added: disabling the horizon indicator in the cockpit - due to numerous complaints from the pilots;
Added: enabling censorship in the game settings - in case you have enough of foul language in your life;

Improved: sounding of the ship's engines from the cockpit and from the third person;
Improved: NPC behavior during the battle;
Improved: visual effects from shots, lighting of dock platforms occupied by ships;
Improved: ship materials shading;
Improved: lighting, post-processing;
Improved: Explorer ship model;

Improved: when opening the contract menu, the manual control mode is turned off;
Tweaked: if there is no production at the station, the trade menu is hidden;
Improved: animation of a loader when fulfilling a resource supply contract;
Improved: display of the target sector in supply contracts;
Tweaked: NPC ships are now equipped with weapons that fit their ship;
Reworked: ship physics. Balanced the maneuverability of all ships and their speed;
Improved: the ability to unload and load goods at your own station, without transferring money;

Fixed: economic bug when delivering goods to the station;
Fixed some visual bugs in the interface;
Fixed: mini-game interface when mining ore at a distance of more than 1000m;
Fixed: disabling turrets for trade NPCs;
Fixed: homing NPCs - assassins in training mode and player death;
Fixed: reset target when using position marker;
Fixed: death during hyper transition;
Fixed: immortality on database crash;
Happy testing!