Update # 3
Alarm! Meet the new patch! This time we focused on different aspects of the game, tried to listen to player reviews and fixed some bugs and shortcomings. In addition, many mechanics have been improved.
List of changes and innovations:

Game world:
- Sector "Border" is supplemented with new objects, improved lighting;
Economy:
- Changed the maximum amount of consumed resources at stations. It now depends on the resource being produced;
- Fixed numerous errors in trading calculations;
Sector Map:
- Improved sector map:
- Now you can use the filter to sort the surrounding objects;
- All objects are now divided into categories: stations, gates, player ships, NPCs, items;
- The radius of the radar is now displayed on the map;
- Containers are now visible on the map;
- Improved the menu called on RMB in the map menu;
- Now the "Raise container" button activates the autopilot if the distance to the container is more than 300m. Upon arrival, the ship will automatically load the container into the hold;

Ship:
- Changed the traverse speed of the cannons;
- Added a sound warning about a possible collision in manual control mode;
- When undocking, the cursor is centered;
- Improved autopilot;
NPC:
- The reward for the destruction of the pirate is now greater if the target is far away;
- Improved AI combat algorithm for NPCs;
- Now in battle, NPCs fly around obstacles much better;
- Now pirates appear in the docks of a pirate base when attacking a base;
- Now pirates defend the station in waves, instead of appearing endlessly;
Cockpit:
- Updated design of ship indicators. The merchant ship now has all the required sensors
- Improved camera behavior inside the cockpit
- Improved voice acting during the battle, added new effects;
- Now all sensors are functional in the cockpit of the merchant ship;
UI:
- Fixed display of the cost and number of items sold in the secondary market
- Fixed: when typing in chat, hotkeys no longer bring up various menus and functions
Server:
- Increased the number of packages for handling a hit on a ship and restoring a shield
- Improved shield balance system. Weaker shields are now capable of faster regeneration.
List of changes and innovations:

Game world:
- Sector "Border" is supplemented with new objects, improved lighting;
Economy:
- Changed the maximum amount of consumed resources at stations. It now depends on the resource being produced;
- Fixed numerous errors in trading calculations;
Sector Map:
- Improved sector map:
- Now you can use the filter to sort the surrounding objects;
- All objects are now divided into categories: stations, gates, player ships, NPCs, items;
- The radius of the radar is now displayed on the map;
- Containers are now visible on the map;
- Improved the menu called on RMB in the map menu;
- Now the "Raise container" button activates the autopilot if the distance to the container is more than 300m. Upon arrival, the ship will automatically load the container into the hold;


Ship:
- Changed the traverse speed of the cannons;
- Added a sound warning about a possible collision in manual control mode;
- When undocking, the cursor is centered;
- Improved autopilot;
NPC:
- The reward for the destruction of the pirate is now greater if the target is far away;
- Improved AI combat algorithm for NPCs;
- Now in battle, NPCs fly around obstacles much better;
- Now pirates appear in the docks of a pirate base when attacking a base;
- Now pirates defend the station in waves, instead of appearing endlessly;
Cockpit:
- Updated design of ship indicators. The merchant ship now has all the required sensors
- Improved camera behavior inside the cockpit
- Improved voice acting during the battle, added new effects;
- Now all sensors are functional in the cockpit of the merchant ship;
UI:
- Fixed display of the cost and number of items sold in the secondary market
- Fixed: when typing in chat, hotkeys no longer bring up various menus and functions
Server:
- Increased the number of packages for handling a hit on a ship and restoring a shield
- Improved shield balance system. Weaker shields are now capable of faster regeneration.