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SPACERIFT: Arcanum System News

Patch-fix #10

Fixed: Selling resources on the secondary market
Fixed: Undocking from station in equip mode
Fixed: Sector names in the squad member list
Added: Displaying the status of shields and hull members of the squad
Added: displaying the price of a product when selling to a station in the quantity selection window

Update #5


The Galactic Council is on the air!
We are informing you of a major update this month. This time we have improved the training hints system, introduced a new ship for the BASTION corporation, improved the weapon system and added new mechanics. Here is a list of some of the innovations and changes:

- Added: New ship! Bastion Space Fighter "Wolf". The ship has 3 slots for modules. Additional modules can be purchased separately;
- Added: display of supported equipment classes for weapon slots;
- Added: limiting the class of weapons on ships;
- Added description of all weapon slots for ships and modules upon purchase;
- Added: generator energy redistribution mechanics;
- Added: automatic free ship insurance when buying / receiving a starter ship;
- Added: switching the inertia stabilization mode to the C key;
- Added: information about the volume of cargo in contracts for the transportation and extraction of resources;
- Added: a hint about the sector in which the factory for the transportation of goods is located;

- Improved: modules from ships can now increase the ship's durability and hold capacity;
- Improved: the weight of the resource "Microcircuits" is reduced by 2 times
- Improved: training sector;
- Improved: tips at the beginning of the game during training;
- Improved: physics of rotation and flight of the ship;

- Fixed: display of the players' mark in the squad, as well as the marks of pirates in the "sector defense" contract;
- Fixed: picking up containers on the Uranus ship

There is no more equipment of the "Engine" type - this type has been renamed to "Generator" and has new properties.
Now the energy of the generator is spent on: regenerating shields, firing cannons, maneuvering. You can distribute the generator energy as you wish

Patch-fix #9

- Improved: color and font of objects in space
- Improved: post-processing
- Added: invitation to a squad from the corporation menu
- Tweaked: increased the circle of information in mining mode
- Fixed: display of ranks in the corporation menu
- Fixed: autopilot function before squad member

Patch-fix #8

- Fixed: containers in space now have a lifespan. (Previously, they disappear only if, by inertia, they flew out of the sector)
- Fixed: auto-firing turrets in docks
- Fixed: transferring to another ship during the battle is now prohibited
- Fixed: the maximum number of pirate stations per sector is now limited.
- Fixed: background flat asteroids in some sectors.
- Fixed: getting stuck in the control module at some stations. Added decorations blocking the way to the point where the ship can get stuck :)
- Fixed: loading of goods into the hold, which should not fit there.
- Fixed: some typos in station descriptions

Update #4


-Improved afterburner mode (on the Shift key). Now, if you hold down the acceleration key, the afterburner will be triggered constantly when it is half full.
- Ships have a new type of weapon slots - a special slot. Industrial lasers can be installed in it. To switch between combat and special weapons, use the keys "1" and "2".
- Changed the probability of dropping rare items from NPCs
- Improved the visual effect of engines
- Improved 3D radar in cockpit
- Added new voice acting for the on-board computer "FRIEND"