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SPACERIFT: Arcanum System News

Patch-fix #11

Fixed:
- Huge glare when anti-aliasing is on
- Selection of containers
- Pirate boss now works :)
Added:
- Turn Bloom on and off
- Enable or disable VSync function

Podcast with developers

Alarm!
Today, at 10:00 Moscow time, Ray Bose and I will be chatting on the air about the latest update, plans for the future and answering questions from viewers!
Come to the broadcast, ask your questions and do not forget to purchase the game at a 70% discount until May 31! πŸ˜‰
https://youtu.be/7kRTVQax0nA

Server outages

Π£Π²Π°ΠΆΠ°Π΅ΠΌΡ‹Π΅ ΠΈΠ³Ρ€ΠΎΠΊΠΈ! Π’ ΠΈΠ³Ρ€Ρƒ Π²Ρ€Π΅ΠΌΠ΅Π½Π½ΠΎ Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ Π·Π°ΠΉΡ‚ΠΈ. ΠœΡ‹ ΡƒΠΆΠ΅ Ρ€Π°Π±ΠΎΡ‚Π°Π΅ΠΌ Π½Π°Π΄ этой ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΠΎΠΉ.

Update β„–6


Бписок ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠΉ ΠΈ ΡƒΠ»ΡƒΡ‡ΡˆΠ΅Π½ΠΈΠΉ:

Added: New cockpit for the Explorer ship
Added: new mechanics and training for NPC ships and players;
Added: division of weapons into slot types;
Added: new type of weapon - heavy turret t-600;
Added: new type of ships - Corvette;
Added: new pirate NPC on the corvette;
Added: pirate bases now have three levels;
Added: new effects - space reality, small stones that make a little noise at high speed, hitting the hull .;
Added: disable automatic ship alignment;
Added: Disable environmental sound simulation - if you think that space without sound is more interesting, then this option is for you! :);
Added: visual display of the generator in the slot for some ships;
Added: disabling the horizon indicator in the cockpit - due to numerous complaints from the pilots;
Added: enabling censorship in the game settings - in case you have enough of foul language in your life;



Improved: sounding of the ship's engines from the cockpit and from the third person;
Improved: NPC behavior during the battle;
Improved: visual effects from shots, lighting of dock platforms occupied by ships;
Improved: ship materials shading;
Improved: lighting, post-processing;
Improved: Explorer ship model;



Improved: when opening the contract menu, the manual control mode is turned off;
Tweaked: if there is no production at the station, the trade menu is hidden;
Improved: animation of a loader when fulfilling a resource supply contract;
Improved: display of the target sector in supply contracts;
Tweaked: NPC ships are now equipped with weapons that fit their ship;
Reworked: ship physics. Balanced the maneuverability of all ships and their speed;
Improved: the ability to unload and load goods at your own station, without transferring money;



Fixed: economic bug when delivering goods to the station;
Fixed some visual bugs in the interface;
Fixed: mini-game interface when mining ore at a distance of more than 1000m;
Fixed: disabling turrets for trade NPCs;
Fixed: homing NPCs - assassins in training mode and player death;
Fixed: reset target when using position marker;
Fixed: death during hyper transition;
Fixed: immortality on database crash;

Happy testing!

Patch-fix and development process information

Hello! |
You've probably noticed a slight pause in the release of updates - and this is a good point! Due to the fact that the development team is not large, sometimes the pace of development can change.
But there is no reason to worry - work on the project is underway and from now on we will inform you more about the development process and release patches in small portions. We have just uploaded a small patch fix, and already in the first third of next month, you will see a larger update!
What's fixed now:
- Quick turn off stabilization is now possible only when reaching the third rank (to avoid accidentally pressing a key during training);
- Reworked the scale of some objects in the sectors (mainly stations);
- Fully identified and fixed a bug with aiming from a third-person view;
- Added new voice acting for NPCs;
- Other minor improvements.

In the next updates, we will delight you with new content, some mechanics and a new type of ships!