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SPACERIFT: Arcanum System News

Patch-fix #6

- Fixed the appearance of contracts whose target is in an unreachable sector
- Now you can not take multiple contracts for the destruction of the station
- Now a reward for killing a pirate is given in the event that you have dealt him at least a little damage
- If the pirate base for which the contract appeared has already been destroyed - the contract now disappears from the chat
- Fixed a network error that could provoke a crash
- Improved the sector generator: now the dynamic disappearance of wormholes and sectors will not affect the connecting sectors (as a result, we will get fewer isolated sectors)
- Disabled New Year music at stations
- Fixed UI layering in settings menu and main menu
- Added volume setting for NPC replicas
- Fixed a bug in the starting tutorial (stuck software installation menu)

New Year Update 2021!

Friends! 2020 ended with a special event for us - we released our project to Early Access, and we are very glad that many of you really liked the game! Positive reviews of the game tell us about it.
We are glad to spend the outgoing year with you, and on this occasion we released another update in honor of the holiday!
List of innovations and changes:
- Added a new type of contracts: a mission to destroy a pirate station;
- New Year's items have been added: decorations for the ship's cockpit, a firecracker, as well as musical accompaniment on the theme of the holiday;
- Fixed some bugs with autopilot when completing contracts;
- Fixed a bug where a resource from a meteorite did not always appear;

Update # 1! New sectors, economy balance, new blueprints for production!

First update with new content!

List of changes and innovations:
Increased the probability of weapon heating;
- Patrol ships became even stronger and more persistent;
- Reduced weight of aluminum and titanium ore;
- All stations are now invulnerable (until the mechanics of protecting stations are introduced);
- Rebalanced prices for raw materials and equipment;
- Introduced an industrial turret for mining on a merchant ship;
- Introduced projects for production: titanium ingot, industrial turret, batteries, microcircuits, power propulsion components;
- Added new content for the generator of distant sectors (optimization drawdowns are possible - we will finalize this in patch fixes);

See you in the Arcanum system!

Patch - fix #5

Fixed disappearance of a neutral sector if there is a station in it;
Fixed display of the station building process;
Fixed a bug when selling resources to the station (goods at the station were not added);
Fixed turret behavior: automatic uncontrolled shooting;
Fixed the behavior of a merchant when completing a contract: now he does not become hostile if you shot another merchant;
Fixed displacement of equipment icons in equipment mode when changing the interface scale;

Tired of patch fixes? :)
In the next update, we are planning to release a player rating mechanic, as well as a New Year's patch coming soon! :)

Patch-Fix #4

- Fixed accumulation of a large number of pirates after failed contracts;
- Fixed the appearance of merchant ships far from the sector, when hyperjumping;
- Fixed disappearance of patrol ships from sectors;
- Fixed a few more bugs with mining (yes, there were really a lot of bugs!);
- Now different ships have a limit on the maximum power of the shield. A light fighter cannot mount a shield against a heavy ship.