1. SPACERIFT: Arcanum System
  2. News

SPACERIFT: Arcanum System News

PATCH - FIX #2

Added a new type of contracts: cargo delivery;
Improved pirate behavior;
The reaction of patrol ships to criminals has been improved;
Reduced the amount of space debris in sectors;
The required rank for the purchase of the Ranger ship has been increased to 18;
Fixed numerous problems with the execution of contracts;
Fixed a bug when completing a contract for the supply of the station;
Fixed mining: a problem during the disappearance of the mini-game UI;
Bug fixed: picking up an item whose weight exceeds the space in the cargo hold;

Fixed bugs and shortcomings of the introductory tasks

Friends, we are pleased to inform you that we have added more interactive tips in some game situations, as well as improved the first stage of the game, which all beginners face.
Now, if you need to protect the sector from pirates, you can highlight all targets with a marker.
Also, the introductory contracts describe in more detail the principle of mining using an industrial laser.
Have a nice game!

PATCH FIX #1

Fixed a bug when completing a station supply contract;
Fixed reset of open sectors when restarting the game;
Fixed a bug when selling engines;
Fixed a problem in physics calculations in a collision (infinite rotation of the ship);
The collisions of players' ships are temporarily disabled;
Improved contract UI;

Early Access!

Good evening, Alarm! It will happen soon!
We have been waiting for this for the last 2 years (we are a development team, we don't know who else was waiting there!).
So, we have been waiting for this for the last 2 years, or more, and finally, with undisguised pride and trepidation, we are ready to present to the world a magnum opus, the game SPACERIFT: Arcanum System, well, not the game itself, early access of the game, but still….
Today at 21:00 UTC on Steam, you can purchase SPACERIFT: Arcanum System and plunge into the space adventure you deserve!
Be healthy!
Happiness! Good luck! Love!

What awaits us in the remote corners of the Arcanum system?


As you already understood, the galactic map in our game is not static.
The periodic appearance of wormholes will continually motivate curious explorers to explore uncharted spaces.
Sectors will need to be explored and discovered. When new sectors appear in the game world, they are not immediately displayed on your map. To gather information about a sector, you will have to find it by traveling.
In addition, the radar inside the sector will also work: if you find a station / wormhole or a gate, they will be recorded in the pilot's personal database and will be located at any distance.
It is also worth remembering that traveling as part of a squad can be an effective way to explore sectors: after all, information from the open community will be sent to all participants within the squad.
And when we introduce player-to-player exchange mechanics, you will provide sector data to other players.