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Deadtime Defenders News

Story Mode Update

Greetings, Defenders!

We wanted to give an update on the Story Mode since it's taking longer than anticipated.

The story’s script has been written, we’ve coded a new system to track progress throughout the campaign, and we've created some brand-new game modes you’ll be playing that support the story.

We're currently glueing all these new pieces together so that we can begin play-testing to refine the balance and difficulty soon.

That’s it for now, and more updates to come!

As you were, Defenders.

HUAH!

New Reduced Price

Attention, all monster-mashers, creature-killers, and financially savvy gamers!

Gear up, grab your guns and join the fight at a new low price because The Deadtime Defenders need you now more than ever!

We’ll keep the discounted price in place until we release the highly anticipated Story Mode feature.

In the meantime, don’t miss this opportunity to pick up a legendary looter-shooter at a legendary low price!

Steam Deck Compatible

We’re excited to announce that we’ve completed the steps to ensure Deadtime Defenders plays great on the Steam Deck. The war against Valazeus and his minions is literally in the palm of your hands. Now you can bring your Defender anywhere!

We've added and changed the following to make sure it's a great experience on the Steam Deck.
  • Steam Cloud for game saves.
  • Showing the Steam Deck glyphs in the menus.
  • Support for native resolution 1280x800.
  • UI/UX improvements for the Steam Deck.
  • Added new scroll menu options in the Loadout screen.


Drop a comment below if you plan to take your Defender on the go!

Over and out.



https://store.steampowered.com/app/1148700/Deadtime_Defenders

Abandoned No More

Greetings, Defenders! Whether you're a veteran of the Void or a new recruit ready to save the world, we can't wait to pull back the curtain and share what's happening with the beloved monster-hunting looter shooter, Deadtime Defenders!

Back in 2020, the game's previous studio made some tough decisions to halt development, and our squad of intrepid soldiers were left for dead behind enemy lines. However, in early 2024, the newly formed Arcane Embers studio (that's us!) put a plan in place to rescue the Defenders and bring them back home ... your home!

That's right, Deadtime Defenders is back!

[h3]What does this mean?[/h3]
As fellow fans of the game, we played countless hours and pored over user reviews to figure out what was working and what could use some TLC. So over the coming weeks, you'll see a stream of patch updates that contain gameplay improvements, quality-of-life fixes, and bug fixes. We'll also be releasing an update that makes the game run great on Steam Deck so you can defend anytime, anywhere.

[h3]Story Mode - Coming Soon[/h3]
We've begun working on a Story Mode that provides narrative driven ways to experience the game while blasting monsters in their ugly monster faces. We'll be introducing some new modes and gameplay mechanics so you'll be able to call down the thunder with support from AI teammates, rescue civilians, and repair field equipment vital to the mission on your new and improved journey to the Void.

[h3]Dive In[/h3]
Purchase Deadtime Defenders today or add us to your Wishlist on Steam.

https://store.steampowered.com/app/1148700/Deadtime_Defenders/

Stay frosty, Defenders!

Update 10 - Rescue Mode

A new game mode appears: Rescue! You'll have to eliminate a set number of enemies and then break open the Crystal to save a survivor in this game mode!

[h2]Rescue Mode[/h2]
We are currently working on the tech changes required to add story mode to the game. One of the things we'll be adding for the story is having to complete rescue missions to unlock specific NPCs instead of "level locking" them. This is our first iteration of this new game mode that will be hooked into the mission system in a future update.








[h2]Game Improvements[/h2]
We've improved the graphics for the Void and Rescue mode Crystal and added some VFX when destroying it. This update also includes some performance fixes, an improved Run Complete menu, and some Void Run improvements.


[h2]Chat on Discord[/h2]
Be sure to join our Discord to chat with the community and provide feedback about the game!

http://deadtimedefenders.com/discord/

[h2]Patch Notes[/h2]
[h3]Features / Improvements[/h3]
• A new game mode: Rescue! Eliminate a bunch of enemies and then break the Crystal to save a random NPC inside!
• New graphics for the Void Crystal.
• Rock and crystal debris (with screen shake) when breaking open the Crystal in a Rescue or Void Run.
• After completing a Void Run you must enter the portal to the right like the other game modes.
• Added a FTUE for the Crafting menu.
• New Run Complete menu with a separate page showing the loot found.
• Improved the performance related to the gib and debris emitters.
• Improved the performance for graphics sorting and our custom simulated 3D objects.

[h3]Rebalancing[/h3]
• Destroying a Crystal (Rescue or Void Run) yields crystal rewards.
• Made the play area for the Void zone smaller.

[h3]Bugfixes[/h3]
• Fixed another bug that to make sure Apex items roll at level 30.
• Fixed a bug with the screen shake not clamping to map bounds.
• Fixed the background size aspect ratio for Loadout menu.
• Typo fixes in the HQ first-time user experience.