1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

14 Mar 22 Early Access Build

- fixed another bug with the "*" he-equiv units being (a) sometimes actual HE-equiv units behaving like * units and (b) getting opfire stuck in a loop.
- fixed cave collapse attacks sometimes thinking the attempt was through Blocked LOS.
- Red Backer One: fixed Soviet AI to know it needs to attack.

13 Mar 22 Early Access Build

- hotfix to try to fix broken window positioning for people in lands that use commas in floating point numbers; everyone's windows are back to default positions as a side-effect.

10 Mar 22 Early Access Build

- Unity updated to 2020.3.30f1.
- fixed a bug with trying to opfire with "*" he-equiv units against inappropriate targets getting stuck.
- added some code to break out of any AI fire loops (thinking it can fire, trying, failing, then repeat).
- fixed missing back of M3 GMC and M5A1 counters in Pacific.
- Urban Hide & Seek: fixed UK AI to not sometimes think it didn't need to attack.

09 Mar 22 Early Access Build

- fixed LOS being asymmetrically blocked on straight hexline that crosses the end tip of hexside terrain
- forced tooltip scale to a minimum scaling of 0.5 if it somehow gets set to 0 from a bad config file
- Map 24O: corrected hex G3 to be a normal (non-tree-lined) Road.
- Bold Swallow II: corrected the Soviet PKM counter to be the tripod version.
- Gateway to the Caucasus: fixed the roadblocks in setup from breaking & halting the scenario if the player didn't own Heroes Against Villainy.

08 Mar 22 Early Access Build

- fixed Bren Carriers' second MG to only fire in the front arc of the vehicle.
- fixed a bug where the AI could try to select too many units when retreating a shaken unit and get stuck in a long delay until it figured it out.
- fixed LOS mistakenly being allowed between adjacent lower/upper floor of the same building.
- fixed the 'Between Buildings' combat modifier (was only applying on perfectly straight hexline LOSes due to rules misunderstanding).
- fixed LOS being affected when running on a straight hexline adjacent to non-smoke counters (FFE, etc).
- fixed Shaken Leaders applying their unshaken Leadership value in melee.