1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

29 Mar 22 Early Access Build

- fixed a bug with the 'start towed' unit attribute.
- fixed a couple of typos in the tutorials.

28 Mar 22 Early Access Build

- fixed AI opfiring into hexes that are out of visual range (due to night, etc).
- fixed AI getting stuck when it tried to fire an ATGM vs. ineligible infantry targets (in the open).
- Scenario Editor: added 'start towed' unit attribute.

24 Mar 22 Early Access Build

- fix for the recent Leaders deselecting themselves when a stack fires bug.
- fixed a bug with damage check math sometimes not working when the die modifiers canceled out to 0.
- fixed targeting mode action buttons migrating out of the window on the second prompt in a sequence.
- Scenario Editor: added new special-use victory conditions 'VP needed (no text in condition window)' and 'VP for more hexes in category' which is not a condition itself, but a way to award VP checked by another condition.
- Scenario Editor: added setup restriction '> 2 hexes from Enemy'.
- Scenario Editor: added SSR Danger Close (no airstrike targets within 2 hexes of friendly units).
- Scenario Editor: added unit group attribute 'other UG delay arrival'.

17 Mar 22 Early Access Build

- added options for larger 3D dice (which tend to roll everywhere), and no dice; Options->Video now has a dropdown for the various dice styles.

16 Mar 22 Early Access Build

- correction to shaken move restrictions to match 5.1: LOS is checked for the hex moving out of, not the hex the unit is moving into.
- more fixes to HE-Equiv * units being mistakenly prompted for opfire or causing an loop when other weapons in their stack fired.
- added a background box behind the action buttons to save user from misclicking hexes behind the buttons.
- if there more than 10 action buttons (happens occasionally on vehicles), the extra now are up in a second row.
- 'submit unit setup' is removed partially due to needing the F key for opfire (see below) and partially because it isn't very useful for the newer scenario format.
- new game option: manual opfire. Sort of an experiment from a suggestion on the Steam discussion forum. This option is set with a checkbox on the scenario setup (beneath fog of war). A keybind can be set on the rebinding-menu. If opfire is set to "manual" the game will NOT stop for opfire unless you tell it to by hitting the Op Fire button (or hotkey) in the control button box; it will then stop at the next actual opportunity. This has been implemented for multiplayer but it is unclear if it is actually useable; the internet delay may be maddening (causing the request coming in a hex or two late).