1. Lock 'n Load Tactical Digital: Core Game
  2. News

Lock 'n Load Tactical Digital: Core Game News

22 Dec 21 Early Access Build

- Heroes of the Bitter Harvest released
- added 'No LOS' popup cursor to show instead of the Fire cursor when LOS to the target is blocked
- The Cavalry: fixed the counters lacking art if Battlepack 1 was not owned (must start scenario over, though)

21 Dec 21 Early Access Build

- fixed VP for captured Support Weapons not being properly counted if the weapons were carried
- fixed a bug with LOS double-counting Degrading hexes when going up or downhill in some situations
- fixed a bug with LOS going from (example) Hill 3 to Hill 1 while crossing a Hill 2 then not having the proper Hill 2 shadow
- Bridge Over Trouble Waters: fixed the counting of # of buildings for the victory conditions (was broken by the Friday change to that vic condition)

17 Dec 21 Early Access Build

- another fix for firing units sometimes auto-rotating the wrong direction to allow a shot
- fixed "capture X buildings" victory condition that somehow turned into every individual hex at some point
- changes to Advanced Vehicle Combat from feedback: the old dud/catastrophic results (when one die is a 1 and one is a 6) from the standard rules are put back in; and subsequent penetration results of the same general system Damaged+Destroyed or Destroyed+Damaged now result in vehicle destruction.
- multiplayer: fixed a bug with the popup-response windows for skills/abilities where one computer could answer before the other saw the question and get the game stuck
- North Africa: fixed the missing UK Grant armor values
- River of Perfume: removed out-of-bounds victory hex M3 that was just taunting you

16 Dec 21 Early Access Build

- adjustments to how the AI comes onto the map in attacking situations
- fixed AI sometimes trying to move to an inaccessible goal hex (due to stacking or bad terrain for the unit type) and then giving up and passing
- fixed Acquired counters sometimes disappearing from the wrong units when other units move
- added achievements for Heroes of the Bitter Harvest (but no art yet)
- Weapons Cache: now sets control of the destroyable hex immediately after it is destroyed.
- Scenario Editor: added unit attribute Exit Delay On/After Turn #
- Scenario Editor: added unit setup restriction Must be in Foxholes
- Scenario Editor: added event effect Remove Unit Group #

13 Dec 21 Early Access Build

- Unity updated to 2020.3.24f1
- Map 1A: fixed hex M2 to be Heavy Jungle
- Liberation of Ba Ria: fixed the displayed victory points being 19 instead of 17 at the scenario start; fixed the top of the water tower having LOS to some of the adjacent ground hexes by mistake

Scenario Editor:
- added setup restriction to unit attributes: Max 4 Vehicles/Panel
- added event effects Random Branch Low-High, Random Unit Lose Turn
- added event restriction Mission Unit Required
- added SSR rule Prepared Positions
- added unit attributes Single Reinforcement, Untrained Vehicle Crew