1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

12 May 23 Early Access Build

- fixed a bug where the AI was not considering what terrain vehicles are allowed in when reinforcing vehicles carrying passengers select their arrival hex (it said, oh these infantry guys can go in that crater/rough/etc so go ahead and consider that hex); mainly affected the scenario Spitting in the Wind where they would all jam up in the lower left.
- multiplayer: fixed a possible crash in movement if it got out of sync before it is corrected.
- Scenario Editor: added SSR Rooftops Clear for Control.
- Scenario Editor: added unit attributes Set Up Unloaded and Setup Restrictions: One Vehicle per hex, and 1 MMC in Vehicle Hex, and Max 3 MMC/2 Squads per hex.
- Scenario Editor: added victory condition No G.O. Non-Helo Enemy in Zone.

05 May 23 Early Access Build

- fixed a bug in Valor of the 13th where generated heroes could show up with missing counter art.
- multiplayer: fixed some sychronization bugs with dust and bog-down rolls in movement.

28 Apr 23 Early Access Build

- fixed Hit & Run markers to properly be removed in the Admin Phase.
- fixed missing -2 penalty for firing when using Hit & Run movement.
- Bold Swallow II: fixed French AI not properly coming onto the board on Turn 1.
- En Route to Abbeville: fixed a bug with the frightening tanks where it could accidentally trigger with no targets, getting the game stuck.
- Lam Son 719: told ARVN AI about killing enemy units that can see the road.
- multiplayer: fixed a bug where the battle generator could create a map with different panels for each player if one player had more scenario packs than the other in a particular module.

19 Apr 23 Early Access Build

- fixed bug where a unit opfiring at an arriving stack on their first hex could cause the unit action buttons to be incorrect when control passed back to the arriving stack.
- fixed a bug where the move path preview would show the wrong cost for moving uphill into a hex with a cave in it.
- fixed ATGM teams to count as a half squad for passenger purposes.
- added the skill given to generated heroes to the message log.

11 Apr 23 Early Access Build

- Unity upgraded to 2020.3.47f1; may fix the crash-on-exit bug.