1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

10 Apr 23 Early Access Build

- multiplayer: fixed a bug where if both sides had an airstrike at the same time, the game would get stuck in a loop.

06 Apr 23 Early Access Build

- fixed a bug where the AI could try to call artillery with an offboard unit in certain situations, and then pass when that was not allowed.
- multiplayer: fixed a bug where some optional game settings were not being correctly copied to the other computer, which was bad for synchronization.
- The Steel Wall: fixed the side advantage settings being reversed.

30 Mar 23 Early Access Build

- the Spotted counter is now shown as a hover icon instead of Fired when hovering over a stack of enemy unspotted counters.
- added a hotkey to toggle the scenario briefing window on and off (default F9).
- fixed turret counter graphic defaulting to a German turret on some vehicles with multiple base counters (R35/S35/etc).
- fixed victory points being received for reducing squads to half-squads in scenarios where the VP are only for full elimination (example: Sabot Up!).
- Yamasaki's Last Charge: fixed the casualty determinations to count units eliminated in non-DFT-result ways (should have been different than the Tsunami scenario).

28 Mar 23 Early Access Build

- Holding the Shoulder: fixed a potential crash if the German wrecks are not placed on the map.
- The Alamo: fixed the Somali setup (heavily restricted by SSR) nearly always failing.

27 Mar 23 Early Access Build

- fixed Stealth movement allowing units to fire when Assault Move was not selected.
- fixed Hit & Run movement not being selectable if the unit was carrying a Support Weapon.
- fixed Low Crawl button hanging around for numerous occasions when it was not usable.
- fixed Reverse Move button hanging around after (non-AM) firing vehicle weapons.
- fixed Assault Move/Move/Hull Down buttons hanging around after firing vehicle weapons.
- fixed a bug where moving a unit with the Tank Killer skill into a Close Assault could both erroneously require a morale roll and corrupt further morale rolls afterwards.
- fixed a loop when opfire is triggered by a rotating unit inside a bunker on the non-open facing and a vehicle with MGs takes the opfire shot.
- fixed gold rings not appearing for scenarios with inconsistent capitalization in their filename vs. title.
- Monsoon Madness: fixed the ANZAC mortar having a missing counter.
- Mon Cheri Armor (I): fixed victory conditions not working for Italians.