1. Lock 'n Load Tactical Digital: Core Game
  2. News

Lock 'n Load Tactical Digital: Core Game News

05 Apr 22 Early Access Build

- added 'Autopurchase' button to the purchase screen (single scenarios & campaign starts only).
- fixed a crash with opfire checking vs. LVTs w/passengers.

29 Mar 22 Early Access Build

- fixed a bug with the 'start towed' unit attribute.
- fixed a couple of typos in the tutorials.

28 Mar 22 Early Access Build

- fixed AI opfiring into hexes that are out of visual range (due to night, etc).
- fixed AI getting stuck when it tried to fire an ATGM vs. ineligible infantry targets (in the open).
- Scenario Editor: added 'start towed' unit attribute.

24 Mar 22 Early Access Build

- fix for the recent Leaders deselecting themselves when a stack fires bug.
- fixed a bug with damage check math sometimes not working when the die modifiers canceled out to 0.
- fixed targeting mode action buttons migrating out of the window on the second prompt in a sequence.
- Scenario Editor: added new special-use victory conditions 'VP needed (no text in condition window)' and 'VP for more hexes in category' which is not a condition itself, but a way to award VP checked by another condition.
- Scenario Editor: added setup restriction '> 2 hexes from Enemy'.
- Scenario Editor: added SSR Danger Close (no airstrike targets within 2 hexes of friendly units).
- Scenario Editor: added unit group attribute 'other UG delay arrival'.

17 Mar 22 Early Access Build

- added options for larger 3D dice (which tend to roll everywhere), and no dice; Options->Video now has a dropdown for the various dice styles.