12 May 23 Early Access Build
- fixed a bug where the AI was not considering what terrain vehicles are allowed in when reinforcing vehicles carrying passengers select their arrival hex (it said, oh these infantry guys can go in that crater/rough/etc so go ahead and consider that hex); mainly affected the scenario Spitting in the Wind where they would all jam up in the lower left.
- multiplayer: fixed a possible crash in movement if it got out of sync before it is corrected.
- Scenario Editor: added SSR Rooftops Clear for Control.
- Scenario Editor: added unit attributes Set Up Unloaded and Setup Restrictions: One Vehicle per hex, and 1 MMC in Vehicle Hex, and Max 3 MMC/2 Squads per hex.
- Scenario Editor: added victory condition No G.O. Non-Helo Enemy in Zone.
- multiplayer: fixed a possible crash in movement if it got out of sync before it is corrected.
- Scenario Editor: added SSR Rooftops Clear for Control.
- Scenario Editor: added unit attributes Set Up Unloaded and Setup Restrictions: One Vehicle per hex, and 1 MMC in Vehicle Hex, and Max 3 MMC/2 Squads per hex.
- Scenario Editor: added victory condition No G.O. Non-Helo Enemy in Zone.