1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

5 Mar 21 Early Access Build

- increased mouse scroll sensitivity on end of game unit stats windows
- slightly shifted LOS line position to avoid hitting 3-way hex intersections which caused problems with deciding which hexside terrain was being crossed
- fixed hexside terrain sometimes not blocking when the LOS goes directly along them in certain x/y combinations

4 Mar 21 Early Access Build

- uncarried support weapons may now be selected and repositioned in setup
- fixed Armor Leaders to not unload from vehicles that unload passengers
- fixed Armor Leaders (or any passengers) requiring movement out of Fire (the requirement is on their vehicle)
- fixed the brief flicker of large admin counters being created on out-of-sight enemies when fog of war is on
- Map 16: fixed missing bocage between A5 & B5
- added SSR text on some scenarios lacking it about units' restricted movement areas

3 Mar 21 Early Access Build 2

- fixed a bug with non-reciprocal LOS crossing some mid-line hexside obstacles
- fixed a bug preventing a stack of non-meleeable units from changing levels in a hex when their level had a Fire marker
- fixed Fire counter stacking when upstairs to properly be on top of the Upper Level counter

3 Mar 21 Early Access Build

- emergency fix for AI setups with vehicles breaking

2 Mar 21 Early Access Build

- fixed the mandatory movement out of Fire still triggering when a sniper/team fails a morale roll to "remain"
- told AI to not really consider unspotted units for sniper targets
- told AI to not bother meleeing snipers in hexes that are on fire