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  3. Patch v0.1.303

Patch v0.1.303

Merry Christmas and Happy Holidays! We have an update for all your festive needs (and bug fixes).

General
  • Winter event has been extended to January 10th
  • Added Winter attire for watchdogs, infected rats, crowmen, crowkings and crowbabies
  • Added new Winter ambience for outdoor and indoor spaces
  • Added Winter icicle props to some statues
  • Crowkings and crowbabies are no longer marked as spoiler tagged entities
  • Adjusted various sounds and the AI reaction to them
  • Added player landing sound for glass shards material
  • Slightly increased AI sight range on Full and Blood Moon
  • Slightly increased AI non-alert dark vision range
  • Adjusted several AI attack states to allow flinch/headshots to interrupt them
  • Increased brightness of iron key pickups to be more visible in the dark
  • Increased size of shader variant collection that are prewarmed on startup


Coast Fishery
  • Added some pickup bricks to Mr. Croup's office
  • Added interactive crank recepticle and gate to power generator room
  • Improved the geometry of the well cavern beneath the cabin


Coast Cliffside
  • Fixed drawbridge shortcut collider not correctly being set when raised
  • Fixed some geometry issues with the barnhouse
  • Fixed fort gate not raising to the correct height
  • Fixed issue where the padlocks controlling the door to the cannonball storage room would not respond correctly
  • Fixed some issues with the main city gate collision


Coast Tavern
  • Added some decal indicators to show the elevator needs power and some additional guiding lights


City Market
  • Added additional snowball piles to area
  • Fixed several doors not correctly applying their lock state
  • Tweak light culling distance for some lights around the barbershop


City Underport
  • Added snowball piles to area
  • Fixed exploration music not triggering when entering the area
  • Improved geometry and texturing in some areas
  • Fixed water volume in sewer that was not activating correctly
  • Added metal crates to crowmen sewer section to aid with the door timer
  • Improved navigation in power station basement to allow humanoids to enter the flooded area
  • Removed key in tram station that had no purpose


City Underport Hive
  • Fixed the shotgun pickup in the supervisor station locker disappearing on load
  • Fixed some navigation jump links not being correctly usable by crowmen
  • Added empty valve recepticle on the other side of the waste treatment gate door
  • Improved geometry and texture work of engineering area
  • Added additional signage and hints of goal around engineering area
  • Oil drums around the finale area now correctly change state on the harder difficulties
  • Sealed the area beneath the elevator platform more thoroughly for the finale sequence
  • Flagged several nearby stalagtites as non-mantle-able near the finale elevator
  • Added buttons to the top of the finale elevator to call or lower the elevator
  • Fixed incorrect sound and weather room configuration in some spots
  • Fixed some sound emitters not working correctly


Bug Fixes
  • Fixed Winter hats not correctly appearing on huntsmen, fishdogs, batbarbers and rats
  • Fixed issue where snow would appear in several indoor areas
  • Fixed issue where snowballs would not correctly apply the blind state duration
  • Fixed issue where chests would collide with world geometry and not open
  • Fixed active music not loading correctly after saving the game via the save slot menu
  • Fixed vent doors not being interactive after opening
  • Fixed AI not updating their search state to new contact detection events
  • Fixed AI not correctly applying their sense proficiency overrides
  • Fixed some instances of AI not correctly checking for door states or applying their door block status
  • Fixed issue where the canesword would not detect the correct body material of dead huntsmen props
  • Fixed crowking not fleeing when on fire
  • Fixed fire sources not correctly loading their save state
  • Fixed physics objects duplicating after parrying a throw projectile
  • Fixed several issues with chokebomb/chokebolt saving and loading
  • Fixed issue with ceiling windows not correctly updating navmesh and physics collision after being shattered
  • Flagged pickup harpoons as not mantle-able to prevent physics issues
  • Fixed some issues where pickups would have the incorrect stack size on spawn
  • Fixed various instances where ladders would have the incorrect material sounds
  • Fixed various issues when multiple valves are linked to a single sliding door
  • Fixed issues with water flow values not being applied correctly
  • Fixed issue with 'spawn item' command when spawning unloaded weapons
  • Fixed some sound portal and propagation issues