The Cartographer's Update
[h3]Back from Hightown already, Doctors?[/h3][p][/p][h3][/h3][h3]Well good... there's a new store in the market district you may want to see![/h3][p][/p][p]
[/p][p][/p][h3]Take the new portal from Hightown back to the Market district. [/h3][p]
[/p][h3]And head on over to The Prime Meridian.[/h3][p]
[/p][h3]You can pick up some new maps while you're in there...[/h3][p]
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[/p][p]But what's that? You couldn't even get to Hightown because you never got the seal from the Hive? [/p][p][/p][p]Focus, Doctor! We've now made it impossible for you to miss.[/p][p]
[/p][p]And I'm willing to bet the same people who missed the seal also missed the fact that you can quicksave![/p][p][/p][p]Well now you can choose to enable quicksaves when you start a new game, you don't even have to go into the options menu. How about that.[/p][p][/p][p]
[/p][p]For those of you who have been to Hightown, we heard you didn't think the Constables posed enough of a threat?! [/p][p][/p][p]Well now they've been, how should I say, BUFFED. Good luck with that, Doctors.[/p][p][/p][p]
[/p][p]You can also now spawn them from the developer console. [/p][p][/p][p]Wonder how many Constables it takes to kill 10 Goatmen. [/p][p][/p][p]Only one way to find out...[/p][p][/p][p]
[/p][p]Gloomwood and The Stealth Trilogy will be on sale all next week as part of the New Blood Anniversary sale so head on over if for some reason you don't own all our other games already![/p][p][/p][p]And to celebrate we've even got some brand new Gloom Merch, Doctors! [/p][p][/p][p]Scarves? Lamps? Desk mats? Art prints? You're always asking for more things to buy in the shop, eheheh[/p][p][/p][p]
[/p][p][/p][p]TL:DR[/p]
[/p]
- [p]New mirror dimension connection to Hightown[/p]
- [p]New map shop in the market district[/p]
- [p]New maps of the Market and Plaza[/p]
- [p]Constables buffed[/p]
- [p]Constables now spawnable[/p]
- [p]Improved throwing[/p]
- [p]Enable quicksaves button added for New Game[/p]
- [p]Hive seal is now unmissable (Focus, M!)[/p]
- [p]Game's on sale for New Blood Anniversary![/p]
- [p]Cool new merch![/p]
- [p]Controller support update Next![/p]
- [p]Bank is being worked on![/p]
- [p]Added window for selecting 'Allow Quicksaves' when starting a new game[/p]
- [p]Improved tracking of throwable weapons/projectiles to avoid unintended close-range obstacle collisions[/p]
- [p]Reduced enemy lifetime of burn duration and chance to spread fire to other enemies by contact[/p]
- [p]Removed spoiler flag from all current Constable variants[/p]
- [p]Item Cogwheel changed to a 2x2 inventory item and increased inventory model size[/p]
- [p]Item Golden Egg can now be consumed for a full heal[/p]
- [p]Reduced item Lion Canopic Jar sell price to match other canopic jar prices[/p]
- [p]Reduced sell price for item Wax Cylinder to 25 coins[/p]
- [p]Added Bonesaw to shop inventory if not picked up after the Underport Hive[/p]
- [p]Added developer console commands 'Quicksave' and 'Quickload'[/p]
- [p]Analyzing a body part no longer dissolves it, allowing it to be used during serum concoction[/p]
- [p]Added text in Huntsman research that the headshot damage bonus is also applicable to constables[/p]
- [p]Added warning message log if failed to distill a serum (missing body part, missing substance, table not ready, ect.)[/p]
- [p]Added Hightown island and mirror connection[/p]
- [p]Added new obelisk model[/p]
- [p]Added some additional shortcut scaffolding for easier navigation[/p]
- [p]Added 'The Prime Meridian' cartography shop[/p]
- [p]Added 'Market District' and 'Market Plaza' map to cartography shop[/p]
- [p]Added back shortcut to 'Dr. Thatherson's Elixers and Tinctures' shop[/p]
- [p]Changed vent access between 'The Prime Meridian' and 'Dr. Thatherson's'[/p]
- [p]Detailed and polished some the canal tunnels and gateways around the fish market[/p]
- [p]Fixed Oldetown gate hole collision (rip all the brave Doctors who succumbed there)[/p]
- [p]Fixed some geometry holes around the Hightown stairwell[/p]
- [p]Fixed batbarber themed music not triggering if Doctor entered the east area via non-traditional means[/p]
- [p]Added mirror realm connection in new vanity room of Wrenbrook Manor[/p]
- [p]Front door of Wrenbrook manor is now locked from the inside[/p]
- [p]Added note near Auldmore Chapel warning about the constable snipers[/p]
- [p]Added note in Tram Station about repairing the gear[/p]
- [p]Added broken gear to Tram Station maintenance area[/p]
- [p]Added some stanchion poles to Tram Station ticket booth[/p]
- [p]Added a pipe and ladder to maintenance area of Tram Station for preventing softlocks[/p]
- [p]Added a spark effect to lever if attempting to use Tram before gear is fixed[/p]
- [p]Added some detailing/trim to back entrance of Montgomery's manor[/p]
- [p]Added additional detail to Auldmore Chapel exterior and area[/p]
- [p]Opened up access to the Auldmore Chapel belltower[/p]
- [p]Made it more challenging to skip some areas via mantling[/p]
- [p]Added some additional leaf piles[/p]
- [p]Tweaked the location of some ammo and treasure pickups[/p]
- [p]Fixed lightmap issues with some of the secret doorways[/p]
- [p]Fixed some geometry holes / terrain issues[/p]
- [p]Added some area portal optimizations[/p]
- [p]Fixed issue with Tram Announcer Watchdog subtitles[/p]
- [p]Additional detail and lighting in seal room[/p]
- [p]Added a magic barrier in the seal room that blocks the Doctor's way until the seal is picked up[/p]
- [p]Improved speed and forward momentum of baton and stun baton constables[/p]
- [p]Improved close range hit tracking for baton, stun baton and saber constables[/p]
- [p]Increased the audible range of the sneak attack death squeal[/p]
- [p]Saber constables can no longer block Goatman and Doctor Goatman form attacks[/p]
- [p]Sniper constables will no longer fire a shot if the target becomes low visible (via darkness or choke cloud)[/p]
- [p]Reduced the damage of the constable sniper shot towards the Doctor[/p]
- [p]Slightly reduced the downward Y-angle of the constable sniper shots[/p]
- [p]Constable hat now counts as part of the headshot hitbox[/p]
- [p]Added new stone/dirt/carpet/tile footstep sounds[/p]
- [p]Gears are now protected from standard melee damage (Goatman form melee will still damage them)[/p]
- [p]Increased the hitbox of the gears to make it easier to damage them with projectiles/explosives[/p]
- [p]Harpoon projectiles are now affected by gravity after a certain distance[/p]
- [p]Fixed Baton Bolts for the Flaregun not always working correctly on small levers/buttons[/p]
- [p]Fixed viewmodel clipping issues between Canesword/Bonesaw and offhands[/p]
- [p]Fixed the handlantern light incorrectly rendering the shadow caster for some bush/bramble types[/p]
- [p]Fixed issues with dynamic Harpoon rope attachment/parenting not working correctly[/p]
- [p]Fixed animation issue with Revolver Carbine cylinder turn[/p]
- [p]Fixed issues with Kerosene Bomb fire collision not working after dropping or being moved[/p]
- [p]\[Fixed Horn of Ulmar not loading as the correct Horn item[/p]
- [p]Fixed some situations where the inventory upgrade would appear in shop even if already purchased[/p]
- [p]Fixed issue where incorrect warning message was used when attempting to save with inventory open [/p]
- [p]Fixed dead crow corpses turning into dead rat corpses when placed into inventory[/p]
- [p]Fixed issue where mantling out of sound traps (broken glass, ect.) wouldn't correctly exit the trap condition[/p]
- [p]Fixed issue where mantling off ladders would prevent gravity being restored[/p]
- [p]Fixed Watchdogs not reacting to the Doctor when transformed into Goatman or Huntsman form[/p]
- [p]Fixed some situations where Watchdog eye color would not match their alert state[/p]
- [p]Fixed issue where AI sensory delay was longer than intended during certain suspicious events[/p]
- [p]Fixed issue where Huntsmen would aggressively search some inappropriate situations[/p]
- [p]Improved far away AI task handling to prevent situations where they would walk in place[/p]
- [p]Fixed enemy animation freezing and T-posing when interrupting some flinch and status effect animations[/p]
- [p]Fixed enemies not reacting to damage while blinded[/p]
- [p]Fixed ash piles not appearing correctly after an entity is destroyed by fire[/p]
- [p]Fixed music not correctly resuming when exiting the Lighthouse area[/p]
- [p]Fixed some metal sliding gates not correctly updating their navmesh during opening/closing motion[/p]
- [p]Fixed issue with some fire types (brazier) being the incorrect size [/p]
- [p]Fixed burning carriage chaos green fire being more blue than intended[/p]
- [p]Fixed issue with cranks and chains not playing their correct noises when in motion or displaying their correct state[/p]
- [p]Fixed issue where objective complete sound would play when loading a save[/p]
- [p]Fixed fog alpha mask being broken in some areas[/p]
- [p]Fixed seasonal music playing when seasonal content was inactive[/p]
- [p]Fixed Market -> Cliffside side passage transition door not working correctly[/p]
- [p]Fixed Hightown Wrenbrook manor door opening the incorrect direction[/p]
- [p]Fixed Hightown mirror activating in mirror realm before reaching the mirror in Hightown[/p]
- [p]Fixed music not playing if returning to Underport after triggering it after the huntsmen dialogue[/p]
- [p]Fixed evergreen pine bush rendering its shadowcaster[/p]
- [p]Fixed sky cloud alpha mask for coastal areas[/p]
- [p]Added logic to Underport beginning area to resume music even if the huntsmen conversation is no longer active[/p]
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