The Blood Moon Rises
Be careful what you wish for, Doctors.
You wanted a difficulty that would push you to your limits, test you, put the survival back into this immersive survival horror experience.
Well you're about to get it.

Today we're introducing BLOOD MOON difficulty.


We've also made some nice quality of life changes that you should take note of:

We've added 'Vision Cones' dropdown options in "Gameplay" settings to adjust huntsmen vision cones
(COLORED, MONOCHROME or OFF)

And in addition to some added secrets and improved areas, we've also expanded the cliffs with a new beachside path and sunken chapel. Even a new draw bridge to let you backtrack more easily...

But what's NEXT, you ask?
Well we'll be working on Crescent Moon (and custom) difficulties which will include the ability to quicksave / quickload
As well as brand new animations for the huntsmen:
[previewyoutube][/previewyoutube]
And of course, The Tavern.

The beast inside is just DYING to meet you.

We hope that you enjoy this new challenge and that it gives those of you who've been asking for it the Gloomwood experience you've sought after.
And for those of you still waiting for new options and content? We can only say what we always do...
This is only the beginning. And you'll be hearing from us again SOON™
https://store.steampowered.com/app/1150760/Gloomwood/
https://twitter.com/NewBlood https://twitter.com/TafferKing451 https://twitter.com/DaveOshry https://twitter.com/DUSKdev
TL:DR
You wanted a difficulty that would push you to your limits, test you, put the survival back into this immersive survival horror experience.
Well you're about to get it.

Today we're introducing BLOOD MOON difficulty.

- More numerous and difficult enemy presence
- Low ammunition and health pickup presence
- Incoming player damage set to 200%
- Player footstep sound range increased to 250%
- AI combat movement speed increased to 135%
- AI attack speed increased to 135%
- AI projectile speed increased to 135%
- AI sight angle modifier increased to 120%
- AI sight range modifier increased to 130%
- AI hearing radius modifier increased to 130%
- Some key items moved to more difficult locations
- Saving progress at Phonograph requires and consumes 1 Wax Cylinder
- Visual changes to the sky/world

We've also made some nice quality of life changes that you should take note of:
- The "Load Game" menu now supports multiple save slots
- Starting a New Game will automatically select the next available slot

We've added 'Vision Cones' dropdown options in "Gameplay" settings to adjust huntsmen vision cones

- Added 'Raw Look Input' toggle for certain users with raw mouse input issues
- Increased holstered run speed by 12%
- Added run speed transition delay when landing from a jump
- Adjusted Undertaker 'Slug' texture to be more visible when loaded
- Increased audible distance of 'Metal Footstep' to 14 (from 12)
- Increased audible distance of 'Tile Footstep' to 14 (from 12)
- Added new footstep type for 'Leaves'
- Added moon to all skyboxes

And in addition to some added secrets and improved areas, we've also expanded the cliffs with a new beachside path and sunken chapel. Even a new draw bridge to let you backtrack more easily...





But what's NEXT, you ask?
Well we'll be working on Crescent Moon (and custom) difficulties which will include the ability to quicksave / quickload
As well as brand new animations for the huntsmen:
[previewyoutube][/previewyoutube]
And of course, The Tavern.

The beast inside is just DYING to meet you.

We hope that you enjoy this new challenge and that it gives those of you who've been asking for it the Gloomwood experience you've sought after.
And for those of you still waiting for new options and content? We can only say what we always do...
This is only the beginning. And you'll be hearing from us again SOON™
https://store.steampowered.com/app/1150760/Gloomwood/
https://twitter.com/NewBlood https://twitter.com/TafferKing451 https://twitter.com/DaveOshry https://twitter.com/DUSKdev
TL:DR
- New super hard difficulty
- More save slots
- Enemy vision cone options
- Improved areas
- New areas
- GLHF