Patch v0.1.228.07
General
Bug Fixes
- Improved clipping and AI navmesh in various areas
- Improved accuracy of Shadow Projector renderer
- Improved carry object collision detection
- Set 'list' command to be sorted alphabetically
- Added 'physics_plate_wood' to entity spawn list
Bug Fixes
- Fixed issues where inventory assigned shortcuts would be set incorrectly
- Fixed issue where swing doors would not detect physics objects and not be properly blocked
- Fixed issue where some elevators in older saves would not operate correctly
- Fixed issue where Market Gunshop elevator would move to the incorrect floor
- Fixed issue where the Caves elevator would kill the player if using the inventory or crouching while riding it
- Fixed issue where some metal sliding gates would not correctly allow the AI to path through when opened
- Fixed issue where Goatman IK acted incorrectly when attacking doors
- Fixed issue where electricity particles would not load correctly for the electric door in the Coastal Caves
- Fixed issue where swipe/melee trails would render incorrectly
- Fixed issue where torch Huntsmen would not correctly transfer torch burning state to corpse entity
- Fixed various issues where loading or transition levels would cause a black screen
- Fixed various null reference issues