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  3. Patch v0.1.228.07

Patch v0.1.228.07

General
  • Improved clipping and AI navmesh in various areas
  • Improved accuracy of Shadow Projector renderer
  • Improved carry object collision detection
  • Set 'list' command to be sorted alphabetically
  • Added 'physics_plate_wood' to entity spawn list


Bug Fixes
  • Fixed issues where inventory assigned shortcuts would be set incorrectly
  • Fixed issue where swing doors would not detect physics objects and not be properly blocked
  • Fixed issue where some elevators in older saves would not operate correctly
  • Fixed issue where Market Gunshop elevator would move to the incorrect floor
  • Fixed issue where the Caves elevator would kill the player if using the inventory or crouching while riding it
  • Fixed issue where some metal sliding gates would not correctly allow the AI to path through when opened
  • Fixed issue where Goatman IK acted incorrectly when attacking doors
  • Fixed issue where electricity particles would not load correctly for the electric door in the Coastal Caves
  • Fixed issue where swipe/melee trails would render incorrectly
  • Fixed issue where torch Huntsmen would not correctly transfer torch burning state to corpse entity
  • Fixed various issues where loading or transition levels would cause a black screen
  • Fixed various null reference issues