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  3. Patch Notes v0.1.223

Patch Notes v0.1.223

General

  • Added option 'Allow Quicksave' to gameplay options to enable quicksaves on any difficulty
  • Added option 'Developer Console' to enable developer console
  • Added option 'Light Flares' to toggle light flares
  • Added manual save menu list to phonograph (hold interact)
  • Added action log message for autosaves, pickups and readables
  • Physics objects can now do damage when dropped onto AI
  • Button pressers and valves can now be physics carried or inventory dragged into slots (in addition to interacting with the slot)
  • Added destructible wall spots (notated with a crack)
  • Various improvements to AI reaction and task handling
  • Reduced the damage of fire to environmental physics objects to make it more viable to carry and burn other objects with them
  • Reduced the spread delay of environmental fire objects to 0.5 seconds (from 0.75 seconds)
  • Tweaked how fire spreads among AI to make fire a bit more in-line with other options
  • Adjusted pickup balance of Undertaker rounds and added Choke Bolt rounds to each area
  • Doors will now collapse into burnt debris pieces when destroyed with fire
  • Added settings .ini option 'ActionLog' to adjust action log presence
  • Added settings .ini option 'ShadowProjectors' to adjust shadow projector culling distance
  • Added more options for lightmap resolution
  • Various performance improvements


Weapon: Undertaker

  • Added new ammo type: Choke Bolt
    + Douses all sources of fire
    + Causes enemies to cough/daze briefly
    + Flinches enemies in mid-attack swing or who are enraged
  • 'Slug' ammo type can now break any type of electrical light
  • 'Incendiary' ammo type can now re-ignite any source of fire that was doused or burnt out


AI: Huntsmen

  • Now has a reaction to lights being destroyed or torches being doused
  • Improved particle fx and animation of lever action rifle ejection
  • Doused torch swings can now be blocked with the canesword and do lower kinetic damage instead of fire damage


AI: Wounded Goatman

  • Health now reduced to 80% of maximum on Crescent and 90% on Half Moon


Area: Coastal Fishery

  • New armored huntsmen patrols will now start to appear when backtracking after reaching the cliffs for the first time
  • Added valve door to shortcut stairs
  • Detailed the lake area with some additional structures
  • Detailed the skybox
  • Fixed various floating geometry and props


Area: Coastal Caves

  • Added note about feeding fishdogs
  • Added valve door after fishdog area
  • Slightly reduced the fishdog presence
  • Added some structures to add additional options to navigate the main tower room


Area: Coastal Lighthouse

  • Added usable cannon at gatefront
  • New guard tower and gatehouse area structures
  • New huntsmen presence and additional conversations
  • Added connection between lake and cliff path
  • Made lighthouse chimney connect fully
  • Detailed first collapsed house and added a secret route
  • Detailed barn back area and crawlspace
  • Added powderflask, gunpowder and cannon pickups
  • Moved fishery treasure map
  • Added detail to various areas and skybox
  • Improved geometry and navmesh pathing to allow AI to navigate much more of the level


Area: Slaughtered Goat Tavern

  • Added 'Horn of Ulmar' pickup/item
  • Additional ammo pickups in basement and attic
  • Adjusted notes to improve clarity of attic and basement key locations
  • Increased size and visibility of key pickup on the sword in the Goatman's back
  • Increased time before Goatman adds upstairs location to patrol rotation
  • Made attic explosive barrel easier to find and access
  • Added valve pickup to attic
  • Improved Goatman navmesh pathing around attic area


Bug Fixes

  • Improved animation transition states for AI motion
  • Canesword will now correctly apply crouch state when swapping weapons
  • Improved physics grabbing to prevent pickups from clipping into surfaces on carry
  • Drape doors can now be correctly destroyed
  • Fixed issue where Huntsmen carpet footsteps weren't assigned correctly
  • Fixed issue where ammo pickups would load state incorrectly if item variant was loaded into a weapon
  • Fixed gap in room brushes between main building and lighthouse tower
  • Fixed various occlusion issues
  • Fixed nightstand table door not having collision
  • Fixed occlusion issues when looking through the broken gaps on the church rooftop in Cliffside
  • Fixed issue where AI would not correctly face their move direction during MoveToDoor tasks
  • Fixed an issue where bullet projectiles wouldn't ignite explosive barrels
  • Fixed issue where white and blood gems would not stack or could not be split
  • Fixed issue where fishdogs would not burn or gib
  • Fixed issue where opening inventory on elevator could kill the player
  • Fixed various inventory issues
  • Fixed various save/load related issues that could cause saves to be unable to load
  • Improved clipping of geometry/staircases in each area