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  3. Patch v0.1.131.10

Patch v0.1.131.10

General

  • Added the ability to 'Quick Use' food items by using right click (Alternate Fire)
  • Added flashbombs to the merchant's shop inventory and changed restock logic
  • Improved AI search handling when the AI has some visibility or cannot reach the target
  • Tweaked AI senses/visibility to prevent some situations where their view angle was too large
  • Tweaked AI senses/visibility to improve some situations where they should be able to see the target
  • Improved particle effect for muzzleflashes
  • Muzzleflashes are now factored correctly into player visibility
  • Tweaked name and description for 'Undertaker' Flare Pistol
  • Improved pooling for decals, ejected casings and projectiles
  • Improved light visibility performance for blood splatter decals
  • Improved light cell volumes for each area to improve memory handling


Area: City Market

  • Tweaked soundscape propagation
  • Tweaked some door angles to avoid wall clipping
  • Added some additional pathing jump links
  • Fixed various sound propagation issues
  • Fixed various occlusion issues
  • Fixed a few paintings that were hovering off the wall


Bug Fixes

  • Fixed several issues that would cause save files to write incomplete data and fail to load or load incorrectly
  • Fixed null reference when a SaveObject was decoupled from its linked GameObject during save/load write
  • Fixed issue where incorrect prompts displayed in the Load Game Menu
  • Fixed issue where sound clips would incorrectly repeat if sound asset was set to 'RandomOrder'
  • Fixed some situations where saving while throwing a flashbomb would not save the fuse timer state
  • Fixed issue where Armored Huntsmen wouldn't apply the armor defense modifier for ballistic damage
  • Fixed issue where AI search would incorrectly handle the exit delay state
  • Fixed issue where AI would not correctly do their gib sound when gibbing
  • Fixed issue where AI reaction targets would still be valid even without an assigned instigator
  • Fixed an issue where AI could still react and shout about suspicious actions to their disembodied body even after they were dead
  • Fixed an issue where AI's task handling would freeze after a navmesh jump
  • Fixed an issue where AI would walk in place if stalk target was no longer detectable
  • Fixed issue where the draw/holstered state of the current weapon wouldn't save/load correctly
  • Fixed issue where weapon reload would cycle indefinitely if interrupted
  • Fixed issue where items could save/load into the incorrect inventory position
  • Fixed issue where muzzleflashes light sequence was timed incorrectly
  • Fixed issue where blood decals would cast shadow projections
  • Fixed subtitles not correctly displaying gib voicelines
  • Fixed initialization order issue with RoomPortal transforms
  • Fixed issue with PixelHoleFiller shader not initializing correctly in the execution order
  • Fixed issue where LightSource data would persist even when disabled
  • Fixed out-of-range index argument when too many light visibility requests were made
  • Jack-o-lantern item can now be correctly unpacked