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  3. Patch v0.1.232.16 (Christmas Update)

Patch v0.1.232.16 (Christmas Update)

Note: Expect an increased game file size due to the new HDR lightmaps.

General

  • Improved the fidelity and texture work for the gloves and models of the following viewmodels: canesword, revolver, shotgun, flaregun, beartrap, flashbomb, handlantern, light gem ring, jackolantern, syringe, enemy carry models
  • Added inspect animation to light gem ring
  • The canesword can now be unsheathed and charged up with a single input hold
  • Lightmaps are now formatted for high definition range (HDR) and handle color/shadowing in a more gradual and smoother way
  • Improved shop restock and inventory handling
  • Added a Reset to Defaults button in the settings menu
  • Added Anisotropic Filtering in video settings
  • Improved antialiasing for point-filtered cutout surfaces
  • Added action log message for placing the inventory in an invalid position
  • Added action log message for trying to add an item to a full inventory
  • Tweaked sound propagation so outdoor sounds travel a bit further


Seasonal

  • Added outdoor falling snow and ground snowfall
  • Added weapon 'Snowball' which douses fire and blinds impacted enemies
  • Added Santa Hats to Huntsmen and Batbarbers
  • Added Krampus skin for the Goatman
  • Added Reindeer costume for the Fishdogs
  • Added tiny Santa Hat for Bubert the Rat


Area: Coast Fishery

  • The locked watchtower is now accessible with a key
  • The carriage basement garage is now accessible


Area: Coast Cliffside

  • Added new kitchen and hammock area to the lighthouse


Area: City Market

  • Added entrance to the future Underport district
  • Added Lord Kar manor entrance hall
  • Added some additional enemies to Lord Kar's manor
  • Reworked some of the structures outside the front of the barbershop
  • The chest reward for the hidden switch has been replaced with a new unique treasure
  • Stocked the kitchens and various dining rooms with new food items
  • Tweaked some of the ammunition and treasure balance
  • Made the jewlery box in the pharmacy shop openable
  • Improved some detailing and texture trims
  • Fixed dumbwaiter not dealing crush damage


Area: Market Shop

  • Added attic area


Area: ???

  • The mirror beckons you...


Bug Fixes

  • Wax cylinders should no longer appear in the shop on difficulties that don't require them
  • Fixed issue where AI would sometimes not react to suspicious objects like allied corpses
  • Fixed issue where AI could rotate past their IK limits
  • Fixed issue where AI could not break doors correctly
  • Fixed issue where rapidly interacting with the attached key on the Goatman's back would create a glitched duplicate
  • Fixed various issues with AI pathfinding not taking the correct navmesh links
  • Fixed market gunshop clerk room door not being properly locked
  • Fixed Batbarbers not facing the correct direction after a lunge attack
  • Fixed issue where repeatedly examining an item would gradually offset it in the examine window
  • Fixed several issues with fire propagation and contact fire checking
  • Fixed bullet trails not correctly pooling and restoring
  • Fixed issue where projectiles would not correctly play their loop sounds after pooling
  • Fixed physics issue where players would be killed while crouched while riding an elevator
  • Fixed various geometry and occlusion issues
  • Fixed various description typo issues
  • Fixed an async error when switching monitors in settings
  • Fixed an issue where empty save slots could be deleted
  • Fixed issue where pause menu would override input while in load game menu
  • Fixed null reference with model dynamic attachments