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Book of Travels News

Despite layoffs, Tiny MMO Book Of Travels developers say plenty is on the way

Developers Might And Delight call Book Of Travels a TMORPG, a "tiny" MMO that's focused on fleeting interactions with other players, as opposed to lots of them. It’s a lovely looking adventure with a neat concept, so it was sad to hear that they'd been hit with layoffs after a difficult launch. However, some heartening news! More levels are on the way, as well as new character customisation tools. They also reaffirmed that despite being a much smaller team than before, they're committed to working on the game for the foreseeable.


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The Exciting Times Ahead

[h2]Dear Traveller,[/h2]

Everyone here at Might and Delight sincerely hopes that you’ve had an enjoyable and invigorating holiday season. 2021 was a huge year for us, both in terms of wonderful milestones and challenging hardships. But now we’re turning our gaze forwards, because 2022 holds plenty of exciting things for Book of Travels.

Right now we’re deep in the trenches working on those things, two of which we’re aiming to have completed and rolled out in the near future. First off, we’ll soon be adding more levels to be explored. A mountainous forest level to the west and a hidden underground outmark called the “Underbelly”. We know that some of you are very keen on more land to get lost in, so rest assured that Braided Shore will keep growing.

On top of that we’re getting close to finalising our new character customisation tools. Soon you’ll be able to further change the appearance of your very own Traveller with hair, color options, and more! We’ll share more details about this a little further down the line, and we think you will be pleased with what we've been working on.



While we are a much smaller team in the beginning of 2022 than we were in the beginning of 2021 (as detailed in this post from last year), we don’t plan on shrinking our ambitions for Book of Travels. Everything that we’ve confirmed we’re going to do is still on the table. Our workflow has obviously seen changes recently but again: Book of Travels will stay on its course to becoming the RPG experience of our dreams.

And of course, on top of bringing more content to the game we will keep working hard to iron out kinks like bugs and performance issues. We've seen some concern regarding this on the forums, but just because we're working on new features and content doesn't mean that we're not focused on fixes. Both additional content and fixes are being worked on simultaneously by different people on the team, so we're definitely not done with bugs yet.

Best wishes,
Oliver & the team at Might and Delight


https://store.steampowered.com/app/1152340/Book_of_Travels/
https://store.steampowered.com/app/1783460/Book_of_Travels__Cup_of_Kindness/
https://store.steampowered.com/app/1849710/Book_of_Travels__Soundtrack/

[h2]Help us bring Braided Shore to life![/h2]
[h3][/h3]
[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news about our game at www.TMORPG.com.
[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...
[h3]Revealing the Early Access World[/h3]
Book of Travels is now available in Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.
[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

Out Now: The Book of Travels Soundtrack

[h2]Dear Traveller,[/h2]

First of all – I and the entire team would like to extend our most heartfelt thanks for the loving support you showed us after we posted yesterday's studio update. It's been a challenging couple of months, not least of all emotionally, but seeing you express your faith in us and our game like this is deeply invigourating. From the bottom of our hearts, thank you. Now, on to the matter at hand.

Today we’re happy to announce that the official soundtrack of Book of Travels is available for purchase on Steam. Of course, if you’re a Kickstarter backer of a pledge level that includes the soundtrack, you will get a key through Backerkit without having to buy it. For everyone else, the soundtrack will cost $8,99.

The music of Book of Travels is obviously a big part of what makes Braided Shore and its atmosphere what it is. It was produced and composed by Josef Tuulse and Retro Family, and it was definitely a labour of love for them to bring this world to life with their musical prowess.

I would love to take this opportunity to tell you more about this music, how it came together and why it’s so special to us. But no matter how much I admire what they managed to accomplish through their artistry and musicianship, I don’t feel it’s my place to do that. Therefore I reached out to Retro Family to write a little something for the fans themselves…



[h2]A word from our musicians[/h2]

"Thank you for listening and getting lost with us in Book of Travels. We are very proud of this soundtrack and hope that it will transport you to the adventures of Braided Shore.

What's unique about the music in Braided Shore is that everything is played and performed live by the trio, which makes the music come alive and breathe. The style and instrumentation were experimented with until we came up with something that matched the feel and pace of the game.

The Oud, Darbuka and flute are heavily featured instruments, and traditional music from Turkey, Armenia, Egypt, Greece and Iran served as a big influence in creating this beautiful soundtrack. It was a challenge to learn these instruments and make them all blend together. Another great experience, or obstacle, was to mix classic RPG music with that of classical Ottoman music and to make it work for the game. But in the end I think we did a wonderful job and the result is something we are very proud of. Enjoy!"


- Retro Family

Retro Family consists of Jokke Pettersson, Alfred Andersson and Ulf Wahlgren.

It goes without saying that Book of Travels would be lesser without the music that these gentlemen dreamed up for it, and judging by how many of you that has reached out to me asking about when the soundtrack will be released I think it’s fair to say that many of you would agree with that sentiment.

Thank you for your continued support, and enjoy!

Best wishes, Oliver & the team at Might and Delight

https://store.steampowered.com/app/1152340/Book_of_Travels/

https://store.steampowered.com/app/1783460/Book_of_Travels__Cup_of_Kindness/

https://store.steampowered.com/app/1849710/Book_of_Travels__Soundtrack/

[h2]Help us bring Braided Shore to life![/h2]
[h3][/h3]

[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news about our game at www.TMORPG.com.

[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

[h3]Revealing the Early Access World[/h3]
Book of Travels is now available in Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

Book of Travels did not have a good launch, Might and Delight let devs go

Times are tough for some developers with the latest victim of a poor release being Book of Travels from Might and Delight.

Read the full article here: https://www.gamingonlinux.com/2021/12/book-of-travels-did-not-have-a-good-launch-might-and-delight-let-devs-go

Tiny MMO Book Of Travels developers lay off staff after difficult launch


Book Of Travels is what developers Might And Delight call a TMORPG - a "tiny" multiplayer online role playing game, as opposed to a "massive" one. It's a gorgeous-looking adventure that came out in early access back in October, but unfortunately the launch didn't go as well as the devs had hoped it would. Yesterday, they announced that they've had to lay off around 25 employees to keep the studio going. They add that development will continue, albeit at an understandably slower pace.


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