Feb. 22 Patch Notes (v.0.18.140222.31897)
Dear Traveller,
In just under two hours, at 1pm CET / 4am PT, we're rolling out a new update of bug fixes to Book of Travels. As always, anyone still online playing at this point will be disconnected as the update files are being applied.
[h3]Bug Fixes [/h3]
Combat
Movement
UI and Interactions
Skills
Best wishes,
Oliver and the team at Might and Delight
In just under two hours, at 1pm CET / 4am PT, we're rolling out a new update of bug fixes to Book of Travels. As always, anyone still online playing at this point will be disconnected as the update files are being applied.
[h3]Bug Fixes [/h3]
Combat
-  Solved various cases of movement and positioning issues in combat.
 -  Fleeing in combat now shows the player running (as intended).
 -  Solved a case of gliding instead of running when charging at the start of a combat scenario.
 -  Solved that there was a brief pause between running to charge and attacking in combat.
 -  The red combat ring sometimes sliding over the screen after having started multiple combat scenarios at different positions in the same scene solved.
 
Movement
-  Sometimes being stuck for 15-20 seconds after a level transition solved.
 -  The loading view fading out before the camera has been placed solved.
 -  Sometimes sliding slightly animation-wise when starting to walk or run solved.
 
UI and Interactions
-  Fixed a visual bug that caused your inventory to not be loaded into the UI after using the Trainmasters Chest.
 -  Fixed an issue that caused interacting with drinking fountains to not work.
 -  Reduced the time the player is locked while interacting with drinking fountains.
 -  The "Hide hud" buttons are now properly greyed out if they are not interactable.
 -  The Atlas HUD button is now properly greyed out when not interactable.
 
Skills
-  Fixed a bug that caused offhand items to turn invisible while being affected by the Knot of Mimarob skill.
 -  Fixed a bug that caused the Fold skill to not work on unconnected (but still valid) positions.
 
Best wishes,
Oliver and the team at Might and Delight



