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Book of Travels News

Beautiful looking RPG 'Book of Travels' is delayed again

What looks to be the fourth time, Might and Delight have decided to push the release date for Book of Travels.

Read the full article here: https://www.gamingonlinux.com/2021/08/beautiful-looking-rpg-book-of-travels-is-delayed-again

Book of Travels Needs More Time

[h2]Dearest Traveller,[/h2]

Thank you for being excited for Book of Travels, and tagging along on our journey with us – whether it's in the comments on Steam, replies on our various social platforms or with a pledge to our Kickstarter campaign. We can't properly express how much your support and interest means to us, and how invigorating it is.

We're giving this project our all, and have been doing so for years now. It feels strange to be so close to "the finish line" that is the Early Access launch and have all of you be able to experience our game with us.

However – we aren't as close as we like to, or even thought we'd be. This became apparent to us during the course of our closed beta, as our wonderful testers sent their reports to us. So we made the difficult decision to postpone the launch of the game once more. The team simply needs the time to stabilize it.



We want to be able to deliver an Early Access game that we can stand by. But believe us when we say that we don't make this call easily, and we understand that this will disappoint anyone who couldn't wait to jump into the game this summer. At the same time we also believe that we owe it to the game, to ourselves and – more importantly – to you to make sure that Book of Travels meets our standards.

Therefore we won't give you a new release date today. Instead, we'll nail that down when we are in a position of confidence that we can actually hit the new deadline.

Again, we understand that this isn't the news you want to hear. We crave for You to be able to play our game too! Right now, though, we can only hope for your understanding and patience. It won't be long before you'll hear from us again.

Thank You.

Sincerely,
Oliver & The Dev Team xx

https://store.steampowered.com/app/1152340/Book_of_Travels/
[h2]Help us bring Braided Shore to life![/h2]
[h3][/h3]

[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.

[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

[h3]Revealing the Early Access World[/h3]
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

TMOing

[h2]Dear Traveller,[/h2]

If you’ve been following our various ramblings you’ll no doubt have heard us using the initialism TMORPG for Tiny Online Multiplayer and today we’re going to try to answer some of the many questions that we’ve heard and address some of your practical concerns about playing together. Let’s dive right in…

[h2]How many people will there be in my game?[/h2]

Currently we can’t give even a rough estimate just yet, and this is because the team will spend much of Early Access reading the play data in order to adjust numbers to make a good balance of player meetings and solo experience. Game Designer Beta Alves says “We’ll be watching how often groups form and balance and tweak accordingly. We’ll be avoiding a situation in which you’ll always be in groups – we want the joy of company to come with the contrast of some solitude so you can appreciate how it feels to travel alone and with others.”

To tell us what your experience of meeting frequency is and to keep your views heard, be sure to drop them into the relevant chat in our Steam forum (to be populated!) once you start playing in just 13 days – eek!

[h2]Can we play with friends?[/h2]

“Even though they appreciate the incognito elements of the game, players want to connect with their friends” says Beta, and that’s been something that we’ve heard often from backers and community. In response, the team has been working on ways to make sure that you can find one another.

To set out together, start by joining the same server, and then once you’ve created your character, you’ll be asked how your journey begins – choose the same options as your friends and you’ll spawn together.



[h2]Finding one another when already on the road[/h2]

If you’re travelling together and log out together you’ll be together when you log back in, resuming your adventure in the same place – together. But if you want to meet with someone who’s setting out at a different time (or time zone!) than you, an ancient temple on an island makes a landmark meeting point. It’s known as the Khelim Temple, and if you need a quick way to get there, there’s a particular knot spell that will come in handy. Don’t worry, it’s not hard to acquire, but to do so you’ll need to unravel a little – so listen as you travel!

Of course another very special place to rendez-vous is Travellers’ Meadow in the north west of Braided Shore. You can of course get there on foot or for Kickstarter backers, use the Travellers’ Portal – and take any non-backer companions with you.



[h2]Communication[/h2]

When you do find one another you’ll be able to communicate using emotes, your own collection of pictograms that will evolve through growth and usage as you travel the world and gain knowledge of its land and culture. You can read more about emotes here.

We’ve been listening to your thoughts and ideas about how you’d like to leave traces of your travels or exchange thoughts or memories in the game. As part of our Kickstarter we promised to implement “Sharing memories”, a way to remember your meetings through passed on items.



[h2]Finding each other beyond the game[/h2]

If the chance encounters that you have lead to meetings out-of-game that would be lovely, and Steam and Discord will be the main places to find one another. We also hope to have some other ways for you to share stories in the future, but at the moment these plans are far too raw to reveal… For now we are just very much looking forward to hearing all about your travels – together or alone, we hope they are many and magical!

Best Wishes

Helen & the Dev Team xx


https://store.steampowered.com/app/1152340/Book_of_Travels/
[h2]Help us bring Braided Shore to life![/h2]
[h3][/h3]

[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.

[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

[h3]Revealing the Early Access World[/h3]
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

Conflict, Combat & Tension

[h2]Dear Traveller,[/h2]

Combat in Book of Travels has been something of a (ahem) divisive issue, with many wanting a damn good brawl while others would rather avoid confrontation altogether. There will indeed be avoidance tactics at your disposal - more on those later! For those in the former camp, here’s a bit about the kind of conflict you can expect.

[h2]Pit your wits against bandits and beings[/h2]

As you might imagine, there’s no PVP combat in Book of Travels, instead you’ll face off against characters, creatures and mysterious beings, most of which you’ll find in the Wilds. Towns or villages are somewhat safer, where the main threat comes in the shape of bandits offering a duel, but off the beaten track packs of wolves or bandit gangs may present you with a heavy duty challenge. Supernatural adversaries may appear too, so stay watchful or you may just find yourself up against the might of a Maisu or the chaos of a Kettem. Fighting for survival is one thing, but acquiring exceptional items or bounty hunting may also find you baring arms.

[h2]Preparation, tension and targets[/h2]

Should you find yourself in a combat situation, the first thing you’ll need to do is prepare. This is a combat system designed around preparation, initiative and timing and there are three essential stages that build up to the decisive moment. Before you begin of course, you’ll first need to survey your surroundings for a worthy opponent. Putting your hand on your sword will cast a red circle about you, alerting you to anyone (or anything) within challengeable radius. You’ll also be able to see their Force and Ward numbers, which will help you decide if you want to take them on.



Having selected a worthy opponent, you’ll need to make sure that you’re ready for action: equip your gear, cast any knots or drink any teas that you think are fit for the occasion (such as the Warding Arc - a knot that protects you from one hit, or Lilit's Cinnabar Brew - a tea that increases your force). This is also a course of action that you’ll need to take as a preventative measure should you see a threat close by, so even if you’re not looking for a fight, it’s a good idea to keep some spells close to hand. Some opponents are aggressive and will put their hands on their swords or enter combat preparation stances (e.g. wolves or Kettem) if you get too close!



Once the initiative has been taken it’s all about the timing! The longer you wait to strike your opponent, the more accurate your blow will be - so while your chance of hitting your target increases you will remain vulnerable to assault. Every second that passes between you and your opponent will be loaded with the tension of not knowing who will strike first... Dare you risk receiving a blow or will you deal your own, less accurate strike? The choice is yours! The stakes get higher still once you’re hit, which will leave you dizzied and knocked off balance and with your chance to hit back diminished - a very strong blow can significantly reduce your chance of landing a return strike.

Should you take a hit during battle, your Ward becomes depleted by the total count of the Force owned by the attacker. But once it's all over and should you survive, your Ward will return to its full value.



[h2]Fight, flight or flee?[/h2]

We’ve often been asked, can you evade conflict altogether? Certainly! Just as in life there are ways to stay out of trouble! If you’re a more peaceful player and you detect a threat from afar (red name tags are an indicator) you can choose to skirt around it, and if that doesn’t work, then you’ll be able to evade it by equipping skills such as a Smoke Cylinder - a fast acting ability that grants temporary invisibility. This way you can choose to quietly pass trouble by, or hide, or become invisible. And if you’re feeling cheeky and in need of supplies, you might be able to nip in and steal from a bandit without any conflict at all by using teleportation!

[h2]Oops, I changed my mind - get me out of here![/h2]

And what if you want to decline? Or if, once that circle is drawn an enemy takes initiative, you don’t want to fight? You can simply walk away. If it’s bandits you face, then in this case your worst fate is usually robbery, and unless you refuse to hand over what’s demanded you won't face an attack. Your final get-out option after initiative is taken is to flee - fleeing won’t have any permanently adverse impact on your character, but it will mean that you’ll wake up somewhere completely new and for a while you’ll be slow and demoralised.

-----------------------

We hope this sheds a little light on this much anticipated topic, and we’ll get some answers to your questions so please do leave them below! In the meantime you can find out more about dangers in Braided Shore in our new video short with Artist Lotta tomorrow (follow our Youtube to get notified), or hear a game dev perspective on designing combat for a serene game from Lead Programmer Jens at his Nordic Games talk right here.

Just 20 days to go! Thank you for being with us!

Best Wishes,

Helen & the Dev Team xx


https://store.steampowered.com/app/1152340/Book_of_Travels/
[h2]Help us bring Braided Shore to life![/h2]
[h3][/h3]

[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.

[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

[h3]Revealing the Early Access World[/h3]
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

Check out how co-op will work in Book of Travels the tiny online RPG

Book of Travels is the upcoming TMORPG (Tiny Multiplayer Online Role-playing Game) from the Meadow developer Might and Delight. It's releasing this month and now we can see a bit of what co-op will be like.

Read the full article here: https://www.gamingonlinux.com/2021/08/check-out-how-co-op-will-work-in-book-of-travels-the-tiny-online-rpg