Upcoming changes - next major patch sneak peek.
Ossu!
[p][/p][p]The next major patch is coming next week, so we wanted to give you a little sneak peek into what will be changing. Without further ado, let’s dive in:
[/p][h3]AI Improvements[/h3][hr][/hr][p]The AI improvements will touch on two different aspects of the game: open world traffic and opponent behaviour during events.
[/p][p]Let’s start with events, as it is a more pressing issue for most of our drivers. We’ve improved AI inputs for the opponents - they are now more fluent, ensuring that every action they take is based on the same principles a player’s car would. The result is a more natural and realistic behavior of the AI. The opponents will also be smarter on the track, looking for the best possible route for them based on a variety of factors and will take into account other cars to calculate their reaction. Because of this the AI should be a little more predictable and definitely less destructive to your races.[/p][p][/p][p]In terms of traffic, we’ve completely redone our detection system and updated the traffic behaviour, ensuring that life on the road feels more realistic. Our efforts were primarily focused on highways, where the traffic would always turn to the left road lane, to avoid the incoming player. Now the cars will behave more naturally and will react to the players’ speed and the road maneuvers they make as they get close by. This will ensure a more life-like experience. [/p][p][/p][p]We’ve also looked into occasional traffic jams on the narrow mountain passes and the rural tight roads - the traffic will now be more scattered and less congested, allowing players to manoeuvre between cars when moving through the open world. [/p][p][/p][h3]Livery additions to the Challenge mode[/h3][hr][/hr][p]To make the Challenge Mode even more fun, we are adding custom created cars to the fray. They will come pre-tuned (and well set-up for either grip or drift races), including one of a kind, eye-pleasing custom liveries.
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Thanks!
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