Let’s Record!
Ossu!
Today we take you behind the scenes of the sound creation process for Japanese Drift Master! We've put together an amazing journey through the process for you to see and hear how the sounds of engines, crashes, and collisions are created. So sit back and buckle up, because here we go!

[h2]Process[/h2]
We record the cars with a combination of microphones from different brands. During the session, we record elements of the car such as the engine, air intake, different perspectives of the exhaust, and the interior. All the tracks are processed in a special program that creates assets using effects and processes, which can then be modified and efficiently implemented into a coherent whole. This gives us complete freedom when it comes to rendering sound in the game. We can decide how much we want to hear from each element of the car, which is useful for the different driving angles, for example. For example, a view from the front bumper will sound different to a view from outside the car.

[h2]Diversity[/h2]
The sound inside the car is achieved by creating a separate mix for all the audio in the game. Both the sounds of the engine, exhaust, and what happens outside the car (collisions, ambiance, tire squeal) go through processes that simulate the space inside the car. Special samples are recorded to allow us to do this. This gives us complete freedom to work and does not force us to create different sets of sounds for the camera outside and inside the car. As for what happens outside, we try to make it interesting, both sonically and visually. Our artists have created a very atmospheric world, which we try to enhance with sound. As a curiosity, we would add that a lot of the recording was done in Japan, but that's a story for another post. ;).

[h2]Challenges[/h2]
One of the characteristics of car games is that they have a pre-defined sound framework. When creating the audio for a model of an existing car, it would be good to reflect its actual sound, especially if the title is also aimed at car enthusiasts. Access to some vehicles is quite limited, and the matter is even more difficult if you are looking for a production model without any modifications that would affect the sound. Creating a realistic sound for a large number of different cars and balancing this with our vibrant, open world is by far our biggest challenge.

We want the sounds of cars, crashes, and collisions to be as realistic as possible, so we put a lot of effort into it. Although the process is quite demanding, we have a lot of fun doing it, as you can see in the video below.
[previewyoutube][/previewyoutube]
Remember to enter the ongoing gas station branding competition for Japanese Drift Master, where you can win early access to the demo and full version of the game, among other prizes. More information can be found here: Let’s Refuel. Join our Discord and add JDM to your Wishlist on Steam!
https://store.steampowered.com/app/1153410/Japanese_Drift_Master/
LetsDrift
GamingFactory
