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Titan Quest II News

Titan Quest II Adds Character Creator and Explanation Tooltips

[p]Heroes!

This update focuses on two great additions to the game:
[/p]
  • [p]The Character Creator
    [/p]
  • [p]Explanation Tooltips
    [/p]
[p]As usual, we also have a list of bugfixes and some balance changes as well, you can find those in the changelog section below.

[/p]
Character Creator
[p]As we teased in our last post, we are adding the option to customize your character's appearance to Titan Quest 2. Gone are the times of only selecting from a small group of predefined looks, now you can let your creativity flow and start the journey as the exact hero you envision. But there is one more thing we didn’t mention before: You will be able to share your creations with friends and the community! We are very excited to see your creations and have set up a channel for you to show them off and discuss them in the Titan Quest Discord.
Be sure to drop images and the codes of your creations there! To get your creative juices started, we have re-created the two “classic” looks from the original Titan Quest. You can find the codes for both of these and an explanation on how all of this works at the very end of this post below the changelog! One final note on the Character Creator: Currently you can only adjust the appearance for newly created characters. We are working on a feature to allow changing the looks of existing characters in the game. This will be added in a future update. [/p]
Explanation Tooltips
[p]
We are aware that until now it has sometimes been a little hard to understand how certain mechanics work in the game. We tried our best to explain them in the tutorials and the limited space we had, but as you know, games in this genre can get quite intricate.
With this new feature you will now be able to directly select underlined keywords in the tooltips of Masteries and get an explanation of how they work in depth. These tooltips are also “nested” so you can go deeper into them if needed, to give you a much better understanding of things.
We are looking forward to your feedback on this feature and hope it will make it easier to plan and tweak your builds directly in the Mastery screen itself.

[/p]
Changelog
[p]Now to the full changelog for this update:

[/p][h2]General[/h2][p]
[/p][h3]Input & UI[/h3]
  • [p]Added subtitles to cutscenes
    [/p]
  • [p]Added option for item-comparison to be on hold or a toggle that can be set in the settings men
    [/p]
[h3]Audio[/h3]
  • [p]Added unique combat voices for Accusing Shadow, Stalking Shadow and Empusa Magistrate enemies
    [/p]
  • [p]Added unique combat voices for Northern Beaches NPCs (Arrogant Engineer, Hostile Priest, Eyes of Pearl)
    [/p]
  • [p]Added post processing effects to Eyes of Pearl and Teeth Like Spikes dialogue lines
    [/p]
  • [p]Tweaked sound design for Hydroboar
    [/p]
[p]
[/p][h2]Gameplay[/h2][p]
[/p][h3]Core[/h3][p]Dodge: We buffed the Explosion Modifiers to deal more damage in a larger area.
Dodge - Cold Explosion Modifier
[/p]
  • [p]Adjusted Cooldown increase +0.5/1/1.5s -> +1s at all ranks
    [/p]
  • [p]Increased Damage 4/5/6 -> 8/10/12
    [/p]
  • [p]Increased radius 2/2.6/3.2m -> 2.4/2.8/3.2m
    [/p]
[p]Dodge - Fire Explosion Modifier
[/p]
  • [p]Adjusted Cooldown increase +0.5/1/1.5s -> +1s at all ranks
    [/p]
  • [p]Increased Damage 4/5/6 -> 8/10/12
    [/p]
  • [p]Increased radius 2/2.6/3.2m -> 2.4/2.8/3.2m
    [/p]
[h3] Earth Mastery[/h3][p]Flame Volley: This ability is receiving buffs to make it more viable.
[/p]
  • [p]Significantly improved targeting accuracy
    [/p]
[p]Enhanced Amplify Modifier: Maximum Amplify primarily benefits burst use or when Energy spending and Amplify sustain are quite high. This change buffs the maximum potential of burst use or can free up some Capacity for sustained use.
[/p]
  • [p]Increased Amplify increase +4/8/12/16/20 -> +6/12/18/24/30
    [/p]
[p]Conservation Modifier: The capacity cost was too high for the sustain provided and took too much space from investment into other modifiers.
[/p]
  • [p]Reduced rank 5 -> 3
    [/p]
  • [p]Increased chance per rank 15/25/35/45/55% -> 25/40/55%
    [/p]
[h3]Storm Mastery[/h3]
  • [p]Tempest: Reduced Total Damage increase 15% -> 10%
    [/p]
[h3]Warfare Mastery[/h3][p]Valor
[/p]
  • [p]Added Area tag
    [/p]
  • [p]Reduced Total Damage increase 15% -> 10%
    [/p]
[p]Valor - Frenzy Modifier
[/p]
  • [p]Reduced Total Damage increase 30/40/50/60/70% -> 24/32/40/48/56%
    [/p]
  • [p]Adjusted Damage Taken 8/12/16/20/24% -> 12/14/16/18/20%
    [/p]
[p]
[/p][h2]Bug Fixes[/h2][p]
[/p][h3]Masteries and Combat[/h3][p]Abilities
[/p]
  • [p]Fixed a bug where two consecutive ongoing effects on the same character could lead to one never being removed properly
    [/p]
  • [p]Fixed binding an ability multiple times not being saved properly
    [/p]
  • [p]Rogue - Grenade: Fixed arcing projectiles dropping at players feet due to frames
    [/p]
[h3]Enemies[/h3]
  • [p]Skylla: Fixed Skylla becoming invisible during the fight
    [/p]
[h3]Other[/h3]
  • [p]Fixed an issue that caused creatures to disappear immediately after dying if only a part of a spawn group was kited away from its spawn position
    [/p]
[h3]Save Games[/h3]
  • [p]Fixed a bug where previously deleted save files could reappear
    [/p]
[p]
[/p]
Character Codes
[p]
As promised above, here are the codes you need to import our Titan Quest starting character recreations for your own characters.
To import them, just copy the code and then use the “Paste Code” button ingame.

Male Version:

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

Female Version:

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
[/p]

Titan Quest 2 one-ups Path of Exile 2 with new custom characters that put you at the heart of its Greek hero fantasy

Amid the live-service bombast of heavy-hitters such Diablo 4, Path of Exile, and PoE 2, Titan Quest 2 has so far been everything I wanted from a sequel to the classic 2006 ARPG. Grimlore Games has built a beautiful world that I love to be in, contributing massively to the fantasy of becoming a noble hero like the great tales of Greek mythology. Combat feels weighty and meaningful, the mastery system has me pondering builds in a manner unique among its peers, and the whole experience is condensed and completable, rather than a grind that sprawls into the endless horizon. It was just missing one thing: me.


Read the rest of the story...


RELATED LINKS:

Titan Quest 2 chapter two makes drops more exciting in the Greek fantasy ARPG

Titan Quest 2 system requirements

Titan Quest 2 roadmap plots out early access updates for the Greek fantasy ARPG

Character Creator - Coming Soon!

[p]In Titan Quest II, we hope to transport you to our fantasy version of Ancient Greece, where you get to step into the shoes of an epic hero and journey toward becoming a powerful god. But every story starts at the beginning, and our story starts with a lone mortal.[/p][p]What sort of mortal are you, at the beginning of your journey? What sort of god will you become? Thanks to the new Character Creator feature, coming in the first week of November, you’ll get to entirely customize your hero’s face, body and more, so that your hero is unique to you.[/p][p] [/p][p][/p][p] [/p][p]Will you be a brawny fighter like Herakles? A cunning trickster like Odysseus? Or more reliant on magic and enchanted gear like Perseus? Heroes come in all shapes and sizes, with all sorts of ways of navigating the dangerous world of monsters and gods.[/p][p] [/p][p][/p][p]Define your character by tweaking over 50 individual settings with almost 100 options for the head alone! Do you want to create a mythic verson of yourself? Or do you want to embody a hero who is totally different from you?[/p][p][/p][p] [/p][p]Create classic-feeling heroes inspired by old favorites, or play with the settings to create a unique legend! Our version of Ancient Greece is populated by many strange denizens, and you could be one of them.[/p][p][/p][p] [/p][p]In Titan Quest II, the Moirai may already have Fate laid out for you, but your identity as a hero is yours to decide.[/p][p]We hope you enjoy the Character Creator feature, and everything else still to come![/p]
  • [p]The Titan Quest II Team[/p]

Titan Quest II – Art Blast

[p][/p][p]Titan Quest II – Art Blast[/p][p]
We recently released the second chapter of Titan Quest II, The Northern Beaches, to Early Access. We hope that you’ve been enjoying traversing the beautiful environments that our artists have created, exploring the architecture they’ve built, wielding the weapons they’ve crafted, and battling the creatures they’ve summoned forth from their imaginations. I know that for me, the crystal-clear blue water that we get to splash through in the new chapter is a highlight, and something that absolutely reminds me of the warm rock pools of the real-life Greek islands.[/p][p]
At Grimlore Games we’re extremely fortunate to have an incredibly talented art team that allows us to punch above our weight class as a studio. Today we want to take a moment to highlight that art team and share their portfolios so you can appreciate all the individual talent and hard work that goes into making Titan Quest II look as great as it does.[/p][p]
So many ARPGs are dark and gloomy, and for Titan Quest II we really wanted to create an ARPG that looked bright and beautiful, without looking cartoonish. Real-life Greece is an incredibly beautiful place, and the Greece of ancient myths has a particular dangerous, wild beauty. I think the artists have done a great job at creating a visual world that captures these elements while building a unique identity for the game.[/p][p] Our fantasy version of Ancient Greece is populated with all sorts of strange and wonderful people, animals, gods, and monsters, all brought to life by the artists, who often go back to the original myths to find unique visual spins on gods or monsters. An example is our siren, who looks more birdlike (in line with the original myths) rather than mermaid-like, while still looking like a mysterious creature of the deep. Our gods, like Glaukos or Nemesis herself, look surprising and unique, yet very consistent with their mythic depictions. A lot of thought and effort has been put into making our boss fights particularly impactful, like Pan or Skylla, and those are featured below.[/p][p]
In an ARPG it’s important not to forget about the loot, so it’s also vital to call out how great the weapons and armor look in the game. Some of the later, more powerful items look particularly striking: the sorts of weapons that a hero like Herakles or Perseus would surely have been honored to wield.[/p][p]
There are also the animations and VFX, without which I’m sure the game wouldn’t be much fun. Pan, Skylla, and the Hippokampos leap around and attack the player with wild, flashy moves. It’s also amazing how much thought and effort goes into the smaller thigs, like climbing a ladder, or interacting with objects in the world.[/p][p]
Even the UI elements of the game have had a lot of artistic thought put into them by Tech Art. Immersing the player into the world of Ancient Greece extends to every visual element of the game, from boss fights to health orbs.[/p][p]Titan Quest II would be nothing without the incredible skill, talent and dedication of our talented team of artists and we non-artists at Grimlore are very lucky to be working with them. Take some time to enjoy their art, and we’ll see you on the sands of the Northern Beaches.[/p][p][/p][h2]Art Direction:[/h2][p][/p][p][/p][p][/p][h2]Concept Art:[/h2][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]Environment Art:[/h2][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]VFX: [/h2][p][/p][p][/p][p][/p][h2]Character Art:[/h2][p][/p][p][/p][p][/p][p][/p][p][/p][h2]Animation:[/h2][p][/p][p][/p][p][/p][p][/p][p][/p][h2]Technical Art:[/h2][p][/p][p][/p][p][/p][h2]Level Design:[/h2][p][/p][p][/p][p][/p][p][/p][p][/p][p]You can find more content on the respective artstation profiles:[/p][p]Art Direction
Moritz Lacusteanu: https://www.artstation.com/lacusteanu
Florian Jonas: https://www.artstation.com/floj[/p][p]
Concept Art [/p][p]Dominik Derow: https://www.artstation.com/pencilhands
Andreas Hechtfischer: https://www.artstation.com/44visions
Roman Kupriianov: https://www.artstation.com/romankupriianov
Giryong Kim: https://www.artstation.com/maxihoy
Maxim Verehin: https://www.artstation.com/verehin
Vladimir Krisetskiy: https://www.artstation.com/bopchara

Environment
Matthias Riegler: https://www.artstation.com/mattriegler
Christoph Jakob: https://www.artstation.com/christoph_jakob
Atilla Ishi: https://www.artstation.com/atillaishi
Alvaro Miranda: https://www.artstation.com/alvaromsgameart
Oleksii Ivanov: https://www.artstation.com/a-ivanov
Atmosphere Entertainment Studios Ltd.: https://atmosphere_cgi.artstation.com

VFX
Vincent Sommer: https://www.artstation.com/vincentsommer
Lisa Kaschner: https://www.artstation.com/lisakaschner

Character Art
Leo Slawik: https://www.artstation.com/leoslawik
Arno Geupel: https://www.artstation.com/age1349
Lena Kraft: https://www.artstation.com/lenakraft
A46 Studio: https://www.artstation.com/a46studio

Animation
Beate Betz https://www.artstation.com/beatebetz
David Garcia Badillo: https://www.linkedin.com/in/david-garcia-93904a6/
Kay Seifert: https://www.artstation.com/kayseifert

Tech Art
Elena Neubauer: https://www.artstation.com/zoelda
Noam Keasar: https://www.artstation.com/keasart

Level Design
Charles Cunningham: https://www.artstation.com/ccunningham
David Carl: https://www.artstation.com/lddavidcarl
Lee Davies: https://www.artstation.com/lee118
Felix Friedlein: https://www.artstation.com/felix_friedlein[/p]

Titan Quest II - Early Access Content Update 1 - Hotfix 1

[p]Titan Quest II - Early Access Content Update 1 - Hotfix 1 - 0.2.0-public.103432+win.1922[/p][p][/p][p]In this hotfix for the Northern Beaches update we fix several higher priority bugs we noticed.[/p][p][/p][h3]Bugfixes[/h3][p][/p][p]Masteries and Gameplay[/p][p]Fixed a problem with the random number generator leading to the same outcome on all damage events.[/p][p][/p][p]Dev Note: This had a rather big impact on power of certain abilities. For example it could create guaranteed Critical Hits when hitting a rather low threshold, or guarantee NO critical hits when below it.[/p][p][/p][p]Ailments: Changed Slows from Chill, Shock and Stagger to be multiplicative between stacks; this will prevent creatures from reaching 0% Speed[/p][p][/p][p]Items[/p][p]Fixed an issue that prevented most of the new Unique items from dropping. They should now all drop and be displayed in the Moirai Codex accordingly.[/p][p][/p][p]Creatures[/p][p]Fixed a bug that caused Pan to become unkillable at 0 HP[/p][p]Fixed a bug where Ajax could leave the boss arena[/p][p][/p][p]Multiplayer[/p][p]Fixed some quest items not being visible to clients in multiplayer[/p][p]Fixed clients in multiplayer becoming permanently stuck after interacting with a mastery shrine[/p][p]Fixed an issue where players could get their controls disabled permanently after leaving Proti Island in multiplayer[/p][p]Fixed an issue that could cause clients in multiplayer to lose up to one minute of progress when exiting a session[/p][p]Fixed an issue that could cause changes to client's gold amount to not be saved in multiplayer sessions[/p][p]Fixed an issue that could cause clients in multiplayer to no longer be able to trade items with vendors[/p][p]Fixed vendor return policies only being offered to the host in multiplayer sessions[/p][p]Fixed an issue that could cause clients in multiplayer to not be able to interact with anything[/p][p][/p][p]Audio[/p][p]Added SFX for new staves[/p][p]Added unique SFX for hydro boar[/p][p]Tweaked SFX for generic physical explosion[/p][p]Tweaked SFX for spike traps[/p][p][/p][p]Other[/p][p]Fixed an issue that caused most animals to be (partially) invisible[/p]