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SpellForce 3: Fallen God News

SpellForce 3 Reforced - Big Update & New Game Modes

SpellForce 3: Reforced

During the last year we have been hard at work to deliver you this update. We spent a lot of time gathering feedback, reworking map scripts, fixing bugs and improving the game in many aspects.
But not only that, we have also included two completely new game modes: Journey (our version of the Free Game Mode) and an Arena Mode - free for all owners of SpellForce 3, Soul Harvest and Fallen God.

This is our way to say "Thank You!" for your dedication, support and love for SpellForce 3.
We hope that you enjoy SpellForce 3: Reforced and all its new content, and are looking forward to meeting you in the World of Eo!

Cheers
The Grimlore Games Team


New Game Modes:
  • Journey Mode: An additional game mode similar to the original SpellForce’s “Free Game Mode”, providing more than 20 hours of unique content and a lot of replay value. Can be played in Coop!
  • Journey Skirmish: Play PvP Skirmish matches against other players with your Journey heroes
  • Arena Mode: An additional endless game mode where you start with a fresh character, fight
    against waves of monsters, buy items and spells from merchants to compete with other players in the leaderboards including the possibility to play this mode in Coop.


New Content:
  • A new Skirmish map “Bitter Canyon” set in a mountainous environment. SpellForce 3: Skirmish now offers 18 maps in total!
  • Improved mod support, also for the new Journey and Arena Modes. Create your own Journey or Arena maps and share them with the community!



Versus Edition Changes

Over the last months, we gathered all your feedback and compiled an early launch patch addressing some of the most concerning issues.
As always, we will continue to monitor the game and make changes as needed, so stay tuned for more!

Ladder Reset

  • For reforced, we are resetting the ladder progress and are excited about the new top competitors!


Adjusted Matchmaking/list]
Matchmaking has been adjusted to help with a better overall ranked experience and distribution of leagues!

New Map Pool
  • "Bitter Canyon" is available in custom games and has been added to the ranked map pool
  • "Hard Rock" has been added to the ranked map pool
  • "Old Battlegrounds" has been removed from the ranked map pool
  • "The Mystic Valley" has been removed from the ranked map pool


Other Improvements
  • Added Crossplay between the different steam games versions
  • Added an icon at the location of knocked-down heroes
  • Added allied heroes to the hero bar, just like the RPG party in campaign
  • Added more control group options to match current RTS standards
  • Fixed various crashes in second lobby when using the "End session" option
  • Fixed creep icon disappearing for host when opponent killed their creep offscreen
  • Fixed issue where creep icons would stop disappearing on a reloaded game
  • Improved lobby by allowing to check the leaderboard at the same time
  • Replaced default AI with the improved Spandau AI
  • Spandau AI has been renamed to the default AI names
  • Spectators: Added a "Rename Replay” function in the replays menu
  • Spectators: Now able to see resources of all participating players while spectating games
  • Humans: Added new and improved building icons for better readability
  • Trolls: Improved icons for better readability
  • Elves: Renamed Skirmish Hero "Druid" to "Archdruid"
  • Orcs: Renamed Skirmish Hero “Goblin Shaman” to “Goblin Warlock”



Balance Changes: Multiplayer & RTS

RTS Buildings

All
  • Increased costs of all forges from 5 Wood 5 Stone to 15 Wood 15 Stone
  • Reduced health of all forges from 4000 to 3000


Humans
  • Marketplace: Increased cost of Iron from 20 to 40
  • Marketplace: Increased cost of Aria from 30 to 70
  • Foundry: Reduced cost from 18 Wood 18 Stone to 10 Wood 10 Stone


Elves
  • Enchanter: Reduced cost of Wood from 25 to 20
  • Lenya Harvester: Reduced cost of Wood from 25 to 22
  • Lenya Purifier: Reduced cost of Wood from 40 to 35


Orcs
  • Outpost: Reduced cost from 12 Wood 10 Food to 10 Wood 10 Food
  • Woodcutter: Reduced cost form 10 Wood to 9 Wood


Dark Elves
  • Border Fortress: Increased build time from 20 to 30 seconds
  • Border Fortress: Increased cost from 15 Wood 10 Food to 18 Wood 12 Food
  • Citadel : Increased cost from 30 Wood 30 Stone 20 Food 20 Stone to 40 Wood 40 Stone 20 Food 20 Stone


Trolls
  • Hunting Cabin / Stonecutter / Woodcutter: Reduced cost from 13 Wood to 12 Wood
  • Tribe Shelter : Reduced cost of Wood from 30 to 25



RTS Units

Humans
  • Infantryman: Reduced upgraded damage from 80 to 75
  • Infantryman: Reduced upgraded health from 931 to 875
  • Keeper: Increased cost from 5 Food 4 Iron Bars to 6 Food 4 Iron Bars
  • Keeper: Reduced restiances from 25% Strike 25% Pierce 75% Siege to 25% Strike 25% Pierce 75% Siege -25% Magic
  • Catapult: Reduced area of effect magic damage of the upgrade from 15 to 10
  • Champion: Increased the cost from 8 Food 5 Iron to 8 Food 6 Iron


Elves
  • Guardian: Increased resistances from 25% Pierce -25% Magic to 25% Pierce -10% Magic
  • Protector: No longer impairs surrounding enemies. Still impairs targets hit
  • Treant: Standard attacks no longer knockback enemies hit
  • Treant: "Ability" apathy duration reduced from 10 to 5 seconds
  • Warden: Adjusted the cost from 5 Food 2 Iron Bars to 4 Food 3 Iron Bars



Orcs
  • Brute: Attacks no longer have secondary damage type Siege
  • Brute: Attacks deal 30 Siege damage to buildings on top of their normal Strike damage
  • Hunter: Reduced raw Pierce damage from 130 to 110
  • Hunter: Now additionally cause creatures to bleed for 10/s for 2 seconds.
  • Ravager: Increased attack range from 7.5 to 9 to help with attack reliability
  • Ravager: Reducest cost from 10 Food 4 Iron to 9 Food 4 Iron
  • War Troll: Decreased cost from 20 Food 12 Iron Bars to 18 Food 11 Iron Bars


Dark Elves

  • Harvester: Reduced upgraded HP of Harvesters from 1000 to 750
  • Scion: No longer drops souls on death, and is worth no souls in sacrifice
  • Specter: Impair amount of "Mind Invasion" reduced from 25% to 15%
  • Strider: Increased cost from 7 Food 6 Iron to 7 Food 7 Iron
  • Strider: Reduced resistances from 25% Strike 25% Pierce 75% Siege to 0% Strike 25% Pierce 75% Siege
  • Twisted One: Reduced attack range from 200 to 175


Dwarves
  • Berserker: Increased attack range from 7 to 9 to help with attack reliability
  • Combat Balloon: Reduced speed from Liquid Fire stance from 75 to 60
  • Combat Balloon: Reduced area from Liquid Fire from 150 to 125
  • Molerider: On-Hit impair reduced from 50% to 40%
  • Sentry: "Precision Stance" replaces "Sharpshooting Stance": On-Hit impairs 40% for 2 seconds and interrupts casts.



Trolls
  • Bone Hexer: Reduced resistances from 25% Strike 25% Pierce 75% Siege 25% Magic to 0% Strike 25% Pierce 75% Siege 25% Magic
  • Bone Hexer: Adjusted balance distribution to 130 Magic, 10 Leech damage
  • Bone Hxer: Reduced movement speed from 50 to 45
  • Corpse Seeker: The ability now properly creates a buffing area for its allies
  • Ironbeak Fighter: Reduced movement speed from 90 to 70
  • Spike Flinger: Increase damage from 90 to 100
  • Thrower: Reduced cleave damage from 20 to 15


Skirmish Heroes

Humans
  • Royal Mage: Reduced focus cost "Incinerate" from 15 to 10
  • Royal Mage: Reduced cooldown "Incinerate" from 25 to 15


Orcs
  • Occultist: Reduced health cost of Demonic Pact Lv2 from 400 to 200
  • Occultist: "Blood like Tar" impair reduced from 15% to 10%


Dark Elves
  • Guardian of Nor: Reduced "Soul Explosion" number of targets from 9 to 8
  • Guardian of Nor: Range set to Weapon Range to ensure reliability in casting
  • Reaper: Reworked "Siphon" spell. Now channels for 7 seconds, leeches 40 damage per second. Channeling successfully for the full duration empowers the Reaper for 7 / 13 seconds (15%/20%)
  • Reaper: “Demonic Pact” renamed to “Dark Pact”



Dwarves

  • Hierophant: Increased cooldown of "Barrage" from 20 to 25
  • Warrior of the Depths: Increased weapon attack range from 7 to 9 to help with attack reliability
  • Warrior of the Depths: "Battle Frenzy I" now requires Hero Level 3



Trolls
  • Chieftain: Slam Lv2 area of effect radius increased from 100 to 110
  • Plaguebringer: Increase standard attack range from 75 to 120
  • Plaguebringer: Increase chain radius from 30 to 40


MP Creeps
  • Ice Wyvern: Reduced duration of freeze from 10 to 5 seconds
  • Bear: Increased resistances from 50% Strike -25% Pierce 75% Siege to 50% Strike 0% Pierce 75% Siege
  • Medusa: Reduced surrounding units impair from 50% to 40%


SpellForce 3 Fallen God - Patch #7 - Spandauer AI & General Fixes

We want to start by saying thank you to our SpellForce 3 community. Your feedback has inspired many of the changes in this major patch. We’re grateful to those of you who stream, watch and talk about tournament games and theorycraft about the game - big shoutout to all of you involved!
In this patch, we have tweaked a whole bunch of values across all factions, plus we’ve made some changes to mechanics that require plenty of testing to make sure they deliver a great gameplay experience
Your feedback helped shape this patch, so we hope you’ll enjoy the changes. If you notice anything that seems a little out of balance, let us know - the SpellForce Discord is a great place to share your suggestions or report a bug, and also a great place to meet other SpellForce players
And we’re not done yet! You can look forward to more improvements in the future - in the meantime, keep sharing your feedback and streams with us. Thank you!

We have an additional surprise for you:
Inspired by the famous "Spandauer Squad", we sent our AI Commanders into a bootcamp to make them stronger than ever!
The "Spandau AI" not only learned how to play more optimal in general, it also studied the builds and playstyles from competitive players.
It will also spawn Titans, attack players more aggressively and put more pressure on. We hope that you have a lot fun playing against this new AI and are looking forward to your feedback!

Changelog
Bugfixes:
  • Fixed players in skirmish games being unable to select any RTS faction not owned by the host
  • Fixed a problem where healthbar size wasn't updated appropriately while the entity in question was selected
  • Fixed a problem where allied entities where sometimes not recognized as visible (even though they actually were)
  • Fixed crash when trying to launch game while the previously selected graphics adapter (GPU) is not available
  • Fixed incorrect tooltip descriptions being displayed for a few settings in the options menu


Balance Patch Notes

These changes have the goal to increase both spell and unit variety for each faction. For some, this also includes some nerfs in certain stages of the game, while also including buffs at other stages.
Especially Trolls are in a good spot right now and see a good amount of unit variety. To balance their power while preserving this variety, the changes are a bit more subtle. The Plague Bringer got a couple of reworked abilities to see better spell variety, we hope you like them! For other factions, we wanted to address certain issues in specific stages of the game while also making more units more interesting. Some changes, such as the Dwarves' Earth Shaper, might need more drastical changes in the future. This test will serve as a foundation for future adjustments.

All Factions
Adjusted the repair cost to be 1 Resource / 400 HP (was 500 HP), while the effective repaired HP/s stays the same


Humans
Royal Mage
- Absorb the Elements: Increased duration from 20 to 25s
- Incinerate: Level 1 now deals 70 damage to adjacent targets, 50 damage to target
- Incinerate: Level 2 now deals 120 damage to adjacent targets, 50 damage to target
- Hailstorm: Increased range from 120 to 150
- Increased attack range from 140 to 150

Wolf Guard Commander
- Fatal Blow: Spell range now based on weapon range
- Hymns: Reduced focus cost from 12 to 10

Buildings
- Aria Distillery: Increased health from 1800 to 2400
- Barracks: Increased health from 2000 to 3000
- Upgraded Barracks: Increased health from 3200 to 3900
- Upgraded Barracks: Reduced cost from 6 Wood 6 Stone to 3 Wood 3 Stone
- Billet: Increased gained supply from 15 to 20
- Hunting Cabin: Reduced processing time from 8s to 5s
- Forge: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone
- Market: Fixed the icons not being in line - again.

Units
- Mentalist: Increased damage from 65 to 75
- Griffin: Reduced cost from 5 Wood 10 Food 3 Iron -> 4 Wood 8 Food 3 Iron
- Griffin: Increased damage from 75 to 85
- Griffin: Reduced health from 1700 to 1500
- Champion: Reduced cost from 8 Food 6 Iron to 8 Food 5 Iron
- Champion: Increased health from 1300 to 1400

Elves

Druid
- Treants Grasp: Impair effect reduced from 40% to 25%
- Treants Graps: Increased area of effect range from 90 to 120
- Elens Wrath, Natures Gift, Elens Fire: Increased area of effect range from 90/100 to 120

Ranger
- Hail of Arrows: Damage reverted back from 140 to 150
- Spectral Wolf: Reduced health from 1000 to 800

Buildings
- Farm: Reduced processing time from 21s to 18s
- Hunting Cabin: Reduced processing time from 8s to 5s
- Arcane Smithy: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone
- Iron Mine: Reduced build time from 60s to 50s

Units
- Druid: Double passive healing effectiveness

Orcs

Goblin Shaman
- Totemic Might: Halfed the healing effect from 15hp/s to 7.5hp/s
- Healing Totem: Reduced healing done from 30 to 28 per tick

Occultist
- Lacerate: Spell range now based on weapon range

Buildings
- Iron Mine: Increased building time from 15s to 30s
- Blood Forge: Reduced construction cost from 10 Wood 20 Stone to 5 Wood 5 Stone
- Shaman Hut: Increased cost from 20 Wood 20 Stone to 20 Wood 35 Stone
- Shaman Hut: Increased health from 4000 to 5000
- War Pit: "Wrath of the Horde" cost reduced from 5 Wood 30 Stone 15 food to 5 Wood 15 Stone 15 Food
- Goblins: "Strength in Numbers" cost increased from 25 Food to 25 Food 5 Iron
- Unlock: "Call of the Pack" cost reduced from 5 Wood 15 Stone 15 Food to 5 Wood 15 Food

Units
- Goblin Pesterer: Reduced cost from 6 Food 3 Stone to 5 Food 2 Stone
- Goblin Pesterer: Increased base damage from 16 to 20
- Goblin Scoundrel: Added unique icon for the unit
- Drummer: Reduced cost from 6 Food 4 Wood to 5 Food 3 Wood
- Wyvern: Adjusted attack animation to allow faster attack windup
- Wyvern: Added unique icon for the unit
- Brute: Reduced health from 1500 to 1400
- Ravager: Changed resistances from 0% Strike 0% Pierce 75% Siege 0% Magic to 25% Strike 25% Pierce 75% Siege -25% Magic
- Ravager: "Thrill of the hunt" upgrade cost changed from 5 Iron 5 Black Ash to 10 Iron

Dark Elves

Guardian of Nor
- Debilitating Blow: Spell range now based on weapon range
- Soul Catharsis, Plague Field, Soul Charge: Increased Area of Effect radius from 100 to 120

Buildings
- Hunting Cabin: Reduced food processing time from 8 to 5 seconds
- Forge: Reduced construction cost from 20 Wood 20 Stone to 5 Wood 5 Stone

Units
- Infiltrator: "Blitz Attack" cost changed from 10 Souls to 10 Wood, 10 Food
- Strider: "Aim for the wounds" cost increased from 10 Iron 5 Souls to 15 Iron 10 Souls
- Plague Beetle: Reduced production cost from 12 Food 3 Iron to 10 Food 3 Iron
- Sleeper: Adjusted resistances from 0% Strike 25% Pierce 75% Siege 0% Magic to 25% Strike 25% Pierce 75% Siege 0% Magic
- Spectre: "Wail" radius increased from 100 to 150
- Broodfather: Reduced summoning cost from 75 Food, 75 Iron, 125 Souls to 75 Food, 75 Iron 100 Souls
- Broodfather: Increased damage dealt per attack from 100 to 150

Dwarves

High-Hierophant
- Totem of Silence: Duration decreased from 30s to 20s, Cooldown decreased from 30s to 30s
- Totem of Silence: Increased infused radius from 10 to 20
- Totem of Flames: Duration decreased from 30s to 20s, Cooldown decreased from 30s to 30s
- Totem of Flames: Base damage increased from 25 to 35
- Totem of Healing: Increased radius from 30 to 70
- Totem of Healing: Reduced healing per cycle from 30 to 15
- Totem of Healing: Cleansing now standard on level 2. Infusion increases healing per cycle from 15 to 25 HP/s.
- Totem Infusion: Range increased from 120 to 140

Warrior of the Depths
- Headsplitter: Spell range now based on weapon range
- Disruptor: Spell range now based on weapon range

Buildings
- Charburner: Now processes wood in batches of 2(was 3)
- Stonecutter: Worker efficiency reduced by 25%
- Stonecutter: Carry capacity reduced from 2 to 1
- Stonecutter: Changed processing rate from 2->3 to 1->2; Thus achieving same stone/minute in smaller batches
- Farm: Reduced processing time from 28s to 24s
- Hunting Cabin: Reduced processing time from 8s to 5s
- Workshop: Reduced construction cost from 20 Charcoal 20 Stone to 5 Charcoal 5 Stone

Units
- Earth Shaper: "Protective Shield" cost changed from 15 Charcoal 5 Iron to 10 Charcoal 5 Stone 5 Food
- Earth Shaper: Proctective Shield now increases resistances by 20% (was 25%)
- Earth Shaper: Increased damage dealt from 60 to 80
- Fire Golem: Added 25% Pierce Resistance

Trolls

Plaguebringer
- Plague Disease: Increased area of effect radius from 15 to 22
- Corpse Explosion: Mechanically adjusted. Each affected corpse now generates a single projectile targeting the nearest enemy for 150 damage.
- Infected Orb: Mechanically adjusted. Targets around the selected target are now infected by individual orbs. Deal 100 base damage, +100 additional damage for Plague Disease I and +200 additional damage for Plague Disease II on the target.

Chieftain
- Train Spells: Now have 2 seconds cast time
- Slam: Reduced area of effect radius of level 2 from 120 to 100

Units
- All: Each killed troll unit now grants 10 more experience points (most: from 40 to 50)
- Wall Breaker: Reduced movement speed from 50 to 45
- Thrower: Damage dealt on additional targets changed from 20 to 10
- Smasher: Health changed from 1350 to 1250
- Spike Flinger: Reduced attack range from 180 to 170
- Bone Hexer: Changed damage from 115 Magic 35 Leech to 120 Magic 25 Leech

Map Changes

We hear your feedback on various issues on ladder maps. We are actively working on adding new maps to the map pool, but in the meantime are improving the current maps in the pool!

Windwall Forest
- Increased food amount in some sectors: 100 -> 150 in capital sectors. 75 -> 100 in surrounding and mid sectors.
- Decreased T3 amount mid sector: 700 -> 500

Greykeep Gardens
- Swapped eastern and southern creep corridors to equalize creeping paths
- Increased iron amount in the outer (Wyvern) sectors from 200 to 400
- Equalized iron distribution in the middle sectors to 350/350 in both sectors
- Adjusted scrap pile placement based on community feedback (3 on each side, placed in sectors)

Old Battlegrounds
- Removed the Wyvern in the middle
- Hard group of skeletons (aggressive) has been moved to Wyvern's position

Fortress Stoneguard
- Removed misplaced stone depot in north-eastern main base

Mystic Valley
- Added Food to the Middle Sector (300) and to the middle sectors with Wyverns in them (100)

Wasteland of Xu
- Middle sectors now have 150 food
- All middle sector creeps are now medusae
- Adjusted south-western creeps to be in line with others (1 zombie spawn -> 1 bandit spawn)
- The main base skeleton creeps spawns have been removed

Patch #6 - Fixes & Balancing Tweaks

Changelog


General Fixes
  • Added a button to open godstone portals from the viewport, without needing to select the godstone first
  • When playing with a gamepad, you can now double tap the left analog stick in any direction to move the camera faster
  • Fixed a bug that prevented Versus-related achievements from being saved to player profiles once unlocked
  • Fixed a possible crash after host migration in multiplayer
  • Added new animated cursor in gamepad mode
  • Improved drag & drop with gamepad in hero party screen
  • Fixed incorrect healthbar positioning on some buildings without assignable workers


Balancing Adjustments

Humans
Griffin
  • Supply cost increased from 3 to 4
  • Iron cost increased from 1 to 3. New cost: 5 Wood 3 Iron 10 Food.


Orcs
Hero: Occultist:

  • Demonic Pact: Now scales with Brute Force.
  • Demonic Pact: Level 1 Base power increase reduced from 150% to 100%. Level 2 Base power increase reduced from 200% to 150%.


Starting Resources
  • Increased initial wood amount. New starting resources: 70 Wood, 10 Stone, 10 Food.


Outpost
  • Increased cost of T1 Outpost: 9 Wood 10 Food increased to 12 Wood 10 Food.


Hunting cabin, Stone Cutter & Farm
  • Increased construction cost from 7 to 9 Wood.


Dark Elves
  • Upgraded woodcutter and iron mine now properly profit from refinery upgrades


Guardian of Nor
Soul Guardian
  • Soul Transformation: Level 1 now requires party level 3


Plague Beetles
  • Upgrade: Added 10 iron bar cost. New cost: 10 Iron 15 Souls
  • Upgrade: Damage on additional targets has been reduced from 80 to 30.
  • Increased production time from 20 to 25
  • Increased supply cost from 4 to 5


Tower of Lethargy:
  • Health increased from 1400 to 2000


Dwarves
Sentry
  • Reverted Charcoal cost increase. New cost: 3 Charcoal 4 Food


Trolls
Starting Resources
  • Increased initial food amount. New starting resources: 52 Wood, 52 Stone, 15 Food.


Hero: Chieftian
  • Slam no longer removes acquired Junk stacks.


Smasher
  • Increased Food cost from 10 to 12, reverting the precious change.


Bone Hexer
  • Increase damage from 70 Magic / 15 Leech to 115 Magic / 35 Leech


War Bringer
  • Equalized movement speed. Reduced from 60 to 50.
  • Increased health from 3000 to 3500
  • Attacks now cleave on two additional targets

Patch #4 - Small Fixes

Fix for a bug with repair costs
Fix for a rare crash with the cross store front sign in process

SpellForce 3 Fallen God - Patch #4 - Balancing Tweaks & New Modding Tools

With this update we release the SF3 version of Articy Draft which we used to set up dialogues and other gameplay data. We also put together a modding guide here: https://spellforce.com/modding/SF3ModdingGuide.pdf

Changelog
  • Adjusted size of new healthbars to be more readable
  • Bavarian Trader on Isar Valley map has a voice now
  • Added a cooldown for Troll Capital select sound
  • Additional sound design for intro and outo videos
  • Fallen God campaign button/painting now has a mouseover sound
  • More ambient sounds on skirmish maps
  • Collapsing bridge on Red Meadow campaign map now has a proper SFX
  • Added SFX for failed spell casting
  • Trollcamp ambient sound on Mugwas Cradle now mutes properly after the trolls are gone
  • Improved Orc Titan visual effects
  • Improved Ironbeak visual effects
  • Added mod transfer support: When connecting to a modded lobby, you can now automatically download required mods from the host
  • Various tooltip & unit description improvements
  • Fixed an issue that could cause a plotstopper after completing the Quest ‘The Scions of the Kind Shepherd’
  • The Red Meadow: Small improvements
  • Added "Select all barracks", "Select all tech buildings", "Cycle godstone" hotkeys



Full List of Balancing Changes:
Balance Changes: Campaign
- Reduced duration of Zazka: Worm Away from 15s to 12s


Balance Changes: Multiplayer & RTS

Creeps
- All elite golems now deal 250-260 base damage
- Stone Golem whirlwind ability now deals 200 base damage and causes 10 bleeding damage per second for 10 seconds.

All Factions
- Increased the iron mining speed by 10% across all factions
- Reduced research time from T1 to T2 by 1/3 for all factions
- Added a 3 second cooldown to all "Orb" items
- Adjusted building repair efficiency:
Starting with 50/s, each upgrade to an Outpost increases the repair efficiency for all buildings in that sector by an additional 16HP/s.
The steps are: 50 / 67 / 83 / 100
For Capitals, the steps are 50HP/s per upgrade and 50HP/s base. This affects all buildings within the sector.
Trolls start on 67 HP/s and upgrade to 100 HP/s.
- Adjusted main building HP: from 7500 / 11500 / 15000 to 10000 / 15000 / 20000 HP

Humans

Wolf Guard Commander
- Replinishing Strike adjusted
- Level 1 heals 50 to hero
- Level 2 heals 90 to hero, 40 to allies in smaller radius
- Level 3 heals 150 to hero, 60 to allies in larger radius

Royal Mage
- Increased cooldown of Ice Shell from 20s to 25s

Arbalist
- Range upgrade increases range by 25 instead of 30
- Damage upgraded increases damage by 25 instead of 35

Champion
- Increased health from 1200 to 1300

Market
- Increased cost from 10 Wood 30 Stone to 10 Wood 30 Stone 5 Aria
- Adjusted the command card order of paying resources

Orcs
Shaman
- Totemic Might: Instead of only affecting hero, buffs now affect all units (including hero) in radius for half power.

Occultist
- Demonic Pact: Reduced cooldown to 30s.
- Demonic Pact: Decreased damage bonus on level 1 from 200% to 150%. Does not scale with power.

Capital
- Production time of units now at normal speed, as opposed to half

Farm
- Increased cost from 5 to 7 Wood. New Cost: 7 Wood 2 Stone

Hunting Cabin
- Increased cost from 5 to 7 Wood.

Stonecutter
- Increased cost from 5 to 7 Wood.

War Pit
- Reduced cost from 20 to 5 Wood.
- Increased cost from 0 to 10 Stone. New cost: 5 Wood 10 Stone.
- Reduced build time from 30s to 25s
- Increased building health from 2000 to 2500
- Increased the cost of each unit upgrade by 5 Wood.

Orc Hunter
- Reduced damage from 140 to 130
- Reduced Strike resistance from 25 to 0

Flesh Golem
- Reverted iron change cost

Elves
Ranger
- Reduced Hail of Arrows damage from 150 to 140
- Reduced Martyricial Sacrifice radius from 100 to 84
- Martyrial Sacrifice I no longer resets cooldown of Spirit Of the Forest. Martyrial Sacrifice II no longer weakens targets hit.

Druid
- Elen's Wrath: Increased cooldown from 10s to 20s
- Treant's Grasp, Elen's Fire, Nature's Gift: Increased focus cost from 5 to 10.

Guardian
- Melee damage decreased from 80 to 70

Warden
- Clarified tooltips to show proper damage distribution
- Damage distribution: 125 Pierce + 50 Magic damage (Base), 125 Pierce + 100 Magic damage (Upgraded)
- Iron cost reduced from 3 to 2

Outpost
- Shrine of Growth: Reduced initial supply gain from 20 to 10
- Shrine of Growth T2: Increased supply gain from 5 to 10, thus all upgrades now give 10 supply.
- Fixed the positioning of upgrade icons. The upgrade position on the final level will also now stay at its previous position.

Dark Elves
Guardian of Nor
- Increased focus cost of "Soul Transformation" from 5 to 10.

Infiltrator
- Reduced building time from 18s to 15s

Basilisk
- Fixed an issue that would cause Basilisk attacks to hit air units

Outpost
- Reduced cost of upgrading from Scouting Post to Frontier Post from 15 to 12 Wood. New cost: 12 Wood 10 Food.

Iron Mine
- Added an upgrade that allows 3 additional workers to be placed in the Iron Mine. Cost: 10 Stone


Dwarves

High-Hierophant
- Reduced Barrage damage from 150 to 130
- Reduced the maximum amount of Scattershot ammunition from 10 to 7
- Reduced the range of additional targets hit by Scattershot by 66%
- Totem HP on level 1 increased from 200 to 250
- Cost of totem summoning reduced from 15 to 10 focus
- Totem of Silence: Intensity of debuffs increased from 10% to 15%
- Killshot level 1 no longer impairs


Warrior of the Depths
- Increased base focus from 20 to 30
- Relentless Rage: Additional focus gain per level increased from 5 to 10

General
- Dwarves now start with an additional 10 Charcoal.

Earth Shaper
- Can now attack while in Protective Shield stance

Fire Golem
- Reduced Charcoal cost from 20 to 15. New Cost: 5 Iron 15 Charcoal
- Melee Stance now hits for 90 strike damage, up to 3 targets in front.
- Siege stance now deals 350 siege damage instead of 300

Sentry
- Reduced attack range in Sharpshooter Stance from 300 to 225

Mole Rider
- Reduced cost to 4 Food.

Outpost
- Increased cost of T1 Outpost by 5 Charcoal. Reduced stone cost from 23 to 18. New cost: 5 Charcoal 18 Stone 13 Food

Stone Hall
- Removed 5 Food cost. Added 5 Charcoal cost. New cost: 5 Charcoal 15 Stone.

Moonsilver Smeltery
- Reduced build time from 75s to 50s


Trolls
Plaguebringer
- Increased focus regeneration from 0.5F/s to 0.75F/s
- Increased strength of cannibalistic aura buffs. 5% -> 10% attack damage, resistance increase. 5 -> 10 heal per second.

Chieftain
- Level 1 of Train: Throwing, Train: Hitting and Train Hexing now behaves like level 2. The abilities can no longer be upgraded, just unlocked.

Smasher
- Reduced cost from 12 to 10 food.

Mugwa's Cub
- Added 75 Food cost

Spike Flinger
- Reduced range from 200 to 180
- Changed damge type from Magic to Pierce, effectively reducing its potential damage output versus buildings and many units.

Wall Breaker
- Reduced siege damage from 400 to 350

Bone Hexer
- Can now attack air units

Shrine to Mugwa
- Reduced cost from 20 Wood / 20 Stone to 15 Wood / 15 Stone
- Now produces 2 offerings every 24 seconds. From previous 5 offerings every 60 seconds.