Ilysia: Tides of Corruption 0.4.1
[h2]Thank you for playing Ilysia Early Access![/h2]
[h3]Gameplay & Features:[/h3]
- Player 'wisps' should now reset correctly
- Quest items will now drop for all party members on the same quest
- Players mouths will now move when speaking in VOIP
- Players will receive a message and be unable to loot when their backpack is full
- Players will no longer have movement speed reduced when their backpack is full
- Stamina is no longer consumed when sprinting outside of combat
- Movement speed while moving backwards (backpedaling) has been reduced
- Sprint speed had been slightly reduced
- The glider has had it's glide speed increased
- The glider will properly reset it's velocity when opened
[h3]Combat:[/h3]
- Base player health per level has been increased
- Ranged attacks on mobs in melee range will now properly hit
- The range at which a mob can hit a player who has run away has been reduced
- Mobs will now properly turn to face the direction they are attacking
- Holding a weapon will disable swimming input while underwater
- Visual indicators when a mob is hit will now display properly
- Shields will no longer reset heat when holstered
[h3]Quests:[/h3]
- Potions and Food items have been added to several quests as rewards
- Random ocean POI for quests have been removed
[h3]Class Skills:[/h3]
- Skill Descriptions should more accurately match the current skill effects
- Healing skills now correctly apply threat during combat
- Warden bow skills have had their visual effects applied to arrows
- Warden bow skills have had their damage increased
- Arcane bolt has had it's base damage increased
- Smite has had it's base damage increased
- Martial 'Stone Skin' skill no applies the correct amount of Armor
[h3]Professions & Crafting:[/h3]
- Cooking: Commoners Seafood Plater recipe has been fixed
- Cooking: Glowing Viperfish recipe has been fixed
- Armorsmithing: Forged plate boots have been fixed
[h3]Mobs & Encounters:[/h3]
- The Trogre has had his loot table fixed
- Critters should no longer have armor or do mob class damage
- Bandits have had their agro distance reduced
- Elite trash packs in the Quarry dungeon will now respawn on 30m timers
- Stefan has been told to calm down.
[h3]UI & Graphics:[/h3]
- New 'hit' effects have been added when damaging a mob
- Critical hits now have a unique visual effect
- Blocked attacks now have a unique visual effect
[h3]General Fixes & Adjustments:[/h3]
- Several pieces of later game gear have been removed from early drop tables
- Room scale movement has been disabled when loading reducing 'falling' through map when loading
- Weapons in hand will auto hide when climbing
- Rotation direction on Wardrobe character has been fixed
- Gloves/Arms should no longer disappear during climbing
- Several mob nameplates have been moved to the correct position
- Several mob target indicators have been moved to the correct position
- Climbing platforms should no longer interact poorly with ziplines
- More merchants have been added to Lavea
- A new comfort option to allow double tapping trigger to load basic wand/staff attack has been added - Note: Rune drawing has a 0.5s delay when this option is enabled.
- Training dummies have been added near the Tidehaven skill nexus
- Players will no longer be able to walk through the Toka Bell cart
- Treasure chests no longer have nameplates
[h3]Known issues:[/h3]
- Stacking quick slot items is broken
- You should do at least 1 damaging attack to get on a mob's loot table if healing full time.
- Memory cleanup is still being worked on
[h3]Gameplay & Features:[/h3]
- Player 'wisps' should now reset correctly
- Quest items will now drop for all party members on the same quest
- Players mouths will now move when speaking in VOIP
- Players will receive a message and be unable to loot when their backpack is full
- Players will no longer have movement speed reduced when their backpack is full
- Stamina is no longer consumed when sprinting outside of combat
- Movement speed while moving backwards (backpedaling) has been reduced
- Sprint speed had been slightly reduced
- The glider has had it's glide speed increased
- The glider will properly reset it's velocity when opened
[h3]Combat:[/h3]
- Base player health per level has been increased
- Ranged attacks on mobs in melee range will now properly hit
- The range at which a mob can hit a player who has run away has been reduced
- Mobs will now properly turn to face the direction they are attacking
- Holding a weapon will disable swimming input while underwater
- Visual indicators when a mob is hit will now display properly
- Shields will no longer reset heat when holstered
[h3]Quests:[/h3]
- Potions and Food items have been added to several quests as rewards
- Random ocean POI for quests have been removed
[h3]Class Skills:[/h3]
- Skill Descriptions should more accurately match the current skill effects
- Healing skills now correctly apply threat during combat
- Warden bow skills have had their visual effects applied to arrows
- Warden bow skills have had their damage increased
- Arcane bolt has had it's base damage increased
- Smite has had it's base damage increased
- Martial 'Stone Skin' skill no applies the correct amount of Armor
[h3]Professions & Crafting:[/h3]
- Cooking: Commoners Seafood Plater recipe has been fixed
- Cooking: Glowing Viperfish recipe has been fixed
- Armorsmithing: Forged plate boots have been fixed
[h3]Mobs & Encounters:[/h3]
- The Trogre has had his loot table fixed
- Critters should no longer have armor or do mob class damage
- Bandits have had their agro distance reduced
- Elite trash packs in the Quarry dungeon will now respawn on 30m timers
- Stefan has been told to calm down.
[h3]UI & Graphics:[/h3]
- New 'hit' effects have been added when damaging a mob
- Critical hits now have a unique visual effect
- Blocked attacks now have a unique visual effect
[h3]General Fixes & Adjustments:[/h3]
- Several pieces of later game gear have been removed from early drop tables
- Room scale movement has been disabled when loading reducing 'falling' through map when loading
- Weapons in hand will auto hide when climbing
- Rotation direction on Wardrobe character has been fixed
- Gloves/Arms should no longer disappear during climbing
- Several mob nameplates have been moved to the correct position
- Several mob target indicators have been moved to the correct position
- Climbing platforms should no longer interact poorly with ziplines
- More merchants have been added to Lavea
- A new comfort option to allow double tapping trigger to load basic wand/staff attack has been added - Note: Rune drawing has a 0.5s delay when this option is enabled.
- Training dummies have been added near the Tidehaven skill nexus
- Players will no longer be able to walk through the Toka Bell cart
- Treasure chests no longer have nameplates
[h3]Known issues:[/h3]
- Stacking quick slot items is broken
- You should do at least 1 damaging attack to get on a mob's loot table if healing full time.
- Memory cleanup is still being worked on