v0.4.2 PTR Patch notes
[h3]Gameplay & Features: [/h3]
- v1 of the Guild system has been added to Ilysia!
- Players can now buy a Guild Writ from the Tidehaven guild master for 1g, and form a Guild in their Codex Guild tab
- Guild leaders can customize roles and permissions, and promote, kick, or manage members from the Guild tab in the Codex once formed
- Players with the appropriate permission can invite others to join their Guild by interacting with them
- Players can accept or decline guild invitations
- The XP and Looting rights system has been overhauled: Players/Parties now 'tag' mobs for XP/Drops when attacking
- If a mob has been 'tagged' by another player/group, it will have a yellow health bar
- XP is now split in parties between members based on the levels of the party members
- XP is no longer awarded to party members who do not participate in combat
- XP is no longer awarded to party members who are too far away
[h3]General Fixes & Adjustments:[/h3]
- Players should no longer load in 'invisible' and unable to move
- Fixed a bug where players could load into another player who disconnected when changing maps
- Party and Guild members will now show on the Waydar
- A toggle has been added to Comfort Settings to enable or disable the on screen Health HUD
- Entering an instance will no longer break party mechanics for looting
- Quest items will now drop for party members regardless of other members' quest status
- Player kinematics have been updated for smoother movement when walking, running, turning the head, and squatting
- Adding a Friend to your party will no longer cause UI issues on your Friends list
- Weapons and equipment will no longer interact with other objects while holstered
- Party members will properly show in Codex when in a party
- Cloth armor gloves from Trogre should no longer cause hands to become invisible
- Entering water will now transition to swimming/diving more smoothly
- More critter class animals have been added to Lavea
[h3]Combat:[/h3]
- The core armor system has been overhauled: Armor Class and its effectiveness now scale correctly, with a damage reduction cap of 45%
- When using a shield, melee weapons will now generate additional threat
- Shields will now start fully charged when first equipped
- All shields now recharge 20% faster
- Shields will now correctly recharge while holstered
[h3]Quests:[/h3]
- Quest markers should no longer appear in the middle of the ocean if they're in an instance
- The spatula and bowl requirement from the Toka Bell quest chain has been removed
[h3]Class Skills:[/h3]
- Shield bash has been overhauled to use a natural outward swing
- Shield bash now properly damages the target
- Shield bash now properly acts as a spell interrupt
- Shield bash now properly stuns the target
- Stun arrow now properly stuns the target
[h3]Mobs & Encounters:[/h3]
- Elite mobs have had their difficulty reduced
[h3]UI & Graphics:[/h3]
- The Codex's general UI elements have been reformatted for consistency
- Player shadows (PCVR) will now include the player head/helm
[h3]Known Issues:[/h3]
- Guild messages set by leader are not visible to other members
- Roles granted permission to edit Guild Message are not able to save message
- Custom role titles set by the Guild Leader are not visible to other members
- Parties entering the dungeon may have to reset their voip devices in the codex
- VOIP Codex UI is not resetting correctly when joining guilds, entering dungeons, or resetting Vivox
- When an mob is stunned, audio hit effects will repeat for a short time
[h2]Major things to test:[/h2]
Character load in issues
XP and Loot Rewards overhaul
Armor system overhaul
Shield Changes/Shield Bash
General fixes listed
[h3]Special note:[/h3]
For this test, Live character data will be copied over to PTR
- v1 of the Guild system has been added to Ilysia!
- Players can now buy a Guild Writ from the Tidehaven guild master for 1g, and form a Guild in their Codex Guild tab
- Guild leaders can customize roles and permissions, and promote, kick, or manage members from the Guild tab in the Codex once formed
- Players with the appropriate permission can invite others to join their Guild by interacting with them
- Players can accept or decline guild invitations
- The XP and Looting rights system has been overhauled: Players/Parties now 'tag' mobs for XP/Drops when attacking
- If a mob has been 'tagged' by another player/group, it will have a yellow health bar
- XP is now split in parties between members based on the levels of the party members
- XP is no longer awarded to party members who do not participate in combat
- XP is no longer awarded to party members who are too far away
[h3]General Fixes & Adjustments:[/h3]
- Players should no longer load in 'invisible' and unable to move
- Fixed a bug where players could load into another player who disconnected when changing maps
- Party and Guild members will now show on the Waydar
- A toggle has been added to Comfort Settings to enable or disable the on screen Health HUD
- Entering an instance will no longer break party mechanics for looting
- Quest items will now drop for party members regardless of other members' quest status
- Player kinematics have been updated for smoother movement when walking, running, turning the head, and squatting
- Adding a Friend to your party will no longer cause UI issues on your Friends list
- Weapons and equipment will no longer interact with other objects while holstered
- Party members will properly show in Codex when in a party
- Cloth armor gloves from Trogre should no longer cause hands to become invisible
- Entering water will now transition to swimming/diving more smoothly
- More critter class animals have been added to Lavea
[h3]Combat:[/h3]
- The core armor system has been overhauled: Armor Class and its effectiveness now scale correctly, with a damage reduction cap of 45%
- When using a shield, melee weapons will now generate additional threat
- Shields will now start fully charged when first equipped
- All shields now recharge 20% faster
- Shields will now correctly recharge while holstered
[h3]Quests:[/h3]
- Quest markers should no longer appear in the middle of the ocean if they're in an instance
- The spatula and bowl requirement from the Toka Bell quest chain has been removed
[h3]Class Skills:[/h3]
- Shield bash has been overhauled to use a natural outward swing
- Shield bash now properly damages the target
- Shield bash now properly acts as a spell interrupt
- Shield bash now properly stuns the target
- Stun arrow now properly stuns the target
[h3]Mobs & Encounters:[/h3]
- Elite mobs have had their difficulty reduced
[h3]UI & Graphics:[/h3]
- The Codex's general UI elements have been reformatted for consistency
- Player shadows (PCVR) will now include the player head/helm
[h3]Known Issues:[/h3]
- Guild messages set by leader are not visible to other members
- Roles granted permission to edit Guild Message are not able to save message
- Custom role titles set by the Guild Leader are not visible to other members
- Parties entering the dungeon may have to reset their voip devices in the codex
- VOIP Codex UI is not resetting correctly when joining guilds, entering dungeons, or resetting Vivox
- When an mob is stunned, audio hit effects will repeat for a short time
[h2]Major things to test:[/h2]
Character load in issues
XP and Loot Rewards overhaul
Armor system overhaul
Shield Changes/Shield Bash
General fixes listed
[h3]Special note:[/h3]
For this test, Live character data will be copied over to PTR