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PTR Release

Ilysia PTR Launch Notes


New Features: Character Controller Overhaul
The character controller for Ilysia has been rewritten. This affects all aspects of movement, including walking, jumping, crouching, swimming, sprinting, climbing, and gliding. In addition to the fundamental rewrite, the following new actions can be used:
  • Climbing has returned to Ilysia. Players can now climb ladders, ropes, pitons, etc. Climbable objects in the world are shown via a patch of yellow coloring. When successfully grabbed, climbing points will give feedback to the player. Additionally, players will find 'ledges' they can grab to teleport them to the top of a ledge at the end of a climb.
  • Zip Lines: Players can now use zip lines to traverse the world. Grab the yellow handle to ride a zip line. You can depart by letting go at any time during the ride.
  • Airship Travel: After much tinkering, Airships in Ilysia now function as intended – You may ride airships to your heart's content without jittering and sliding off. Several new airships have been added to aid players in their journey. Currently, you cannot use your backpack/Codex while riding – we're working on it 🙂
  • Sprinting: Players can now use arm movement instead of joystick control to Sprint.
  • Swimming: Players can now use arm movement to swim. Swim direction while underwater is now based on HMD orientation.
  • Hand gestures: – Hand poses such as thumbs up/down, pointing, and fists have returned to Ilysia!
  • World Item Pickup: Players can grab objects on the ground from a distance without reaching down to pick them up. To aid in this, a laser pointer and an 'open hand' gesture have been added when reaching for an object you can pick up.
  • Combat sprinting: You can no longer Sprint while in combat; you may still run away from mobs to get them to exit combat, or you can root them via a skill but cannot simply sprint through packs of mobs.


New Features: Combat Overhaul
Base combat for Ilysia has been rewritten on both the client and server sides. This affects ALL types of combat in the game, as well as several individual feature changes and updates described below:
  • Melee: Cooldown Removed: Along with several adjustments for hit detection, the cooldown on melee strikes has been removed. We have redesigned our system to ensure players cannot surpass the maximum DPS of their weapons without relying on a cooldown.
  • Melee: Swing detection: Players must move their controller a minimum distance to register a valid hit. This threshold is low to allow players with more limited mobility the ability to enjoy Ilysia still.
  • Melee: Dual Wield Changes: Dual wielding in Ilysia has been nerfed. Players can now dual wield for additional damage; however, the damage rate is capped. New skills that extend this damage range will be coming in the future.
  • Melee: Shield Blocking – Besides providing boosts to your base Armor class, blocking with shields is now functional in Ilysia. To block an attack, hold your shield up in real-time during combat when a strike is incoming. An indicator on the back of the shield will tell you when your shield is in the correct orientation to block an incoming attack. Damage blocked will be dealt to the shield versus your health pool, and the shield's health is indicated as a ring on the back. When the shield has been depleted, your shield will cease to block incoming damage while it regenerates. After blocking a hit, the shield's health pool will stop regenerating briefly.
  • Melee: Skills Overhaul: The Martial Tree skills melee combos are now functional.
  • Ranged: Core Mechanics: Bows have had their mechanics redone, like melee; you can now fire as fast as you like but with diminishing returns not to exceed the DPS of the ranged weapon and a shorter range on fast shots.
  • Ranged: Trajectory indicator: Bows show your arrow trajectory in real-time to assist in lining up shots.
  • Ranged: Skill physics: Warden archery skills should now respect arrow physics.
  • Caster: quick cast base spell: All caster weapons now have a new 'quick cast' basic attack mechanic for casters to utilize to get out of bad situations and use as filler DPS. "Flick" your wand/scepter/staff up and down to activate your 'quick cast' dart. The ring of floating projectiles around your caster weapon displays the number of darts you can fire. Don't worry if you run out – charges regenerate over time. These base attacks consume no mana.


MobAI/Combat state Changes:
Mobs in Ilysia have been updated to include core rewrites to AI states. This will lay the groundwork for future updates to add more immersive action/reaction-based combat.
  • Mob AI States: Mobs in Ilysia will now circle strafe and sidestep ranged attacks to be more responsive during combat. More changes are coming; this is just the beginning.
  • Mob Hit Distance: The range at which a mob can hit you in melee has been reduced.
  • Mob AI Pathing: Mobs behavior in getting to the player has been updated to be more effective.
  • Mob AI Range: Mobs will now properly react to being hit from max range of ranged weapons.


UI Changes:
  • Laser-pointer added with new reticle for UI navigation
  • Vendor UI updated
  • Questing UI updated and adjusted
  • Codex UI updated and adjusted
  • Login screen UI updated
  • Skill UI updated
  • Audio settings added to login menu (behind you)
  • Video settings added to login menu (PCVR Only, behind you)
  • WayDar now smoothly follows head rotation
  • Turned off remote character backpack icon
  • Updated NPC 'chat' UI


VOIP Changes:
VoIP has been overhauled to be more reliable and effective.
  • Region Chat: Local area chat is automatically joined by default when playing Ilysia. Area chat is distance sensitive; the closer you are to someone, the louder they will be; likewise, if you're too far away from someone, you won't be able to hear them.


Memory Management:
We have redesigned our memory management logic to improve performance on lower-end mobile devices. Help us test via general gameplay.


General Fixes:
  • Overall weapon damage and mob health balance changes.
  • UI interaction indication/laser has been updated.
  • POI markers for NPCs are now visible on Waydar through the terrain.
  • Increased visible distance for NPC POI markers.
  • Multiple quest changes.
  • The keyboard now despawns when the Codex is closed.
  • The trash can in the backpack confirmation dialog is now in the foreground.
  • The trash can in the backpack delete confirmation text has been reformatted.
  • Our original mob frames have been updated to work with the new system and added back.
  • Signs in the world have been replaced with lamp posts as we work on the mini-map.
  • Grab poses for all weapons and items have been adjusted.
  • Damage zones such as lava now properly hurt the player.
  • The Random grab target U indicator ' visible on the local player body when pointing at yourself has been removed.
  • Stamina is no longer consumed when swimming.
  • Stamina Bar HUD moved down slightly.
  • Continuous ('Smooth') turn Vignette adjusted.

Hotfix 0.2.9.2

  • World Mobs have had their respawn timers fixed so they no longer instantly respawn
  • 'Ritual items' are now able to be picked up for "The Grave Digger' Quest allowing progression past this point
  • Many quests adjusted and bug fixed in Portus to flow better and unblock progression
  • Spiders during 'The Thieves Trap' quest in Zephyr properly drop silk now
  • Several quest prerequisites adjusted to make flow easier

Hotfix v0.2.9.1

  • Adjusted how the asset download is handled so players can interact with the login scene and create or view characters while it downloads.

Patch Notes V0.2.9

Ilysia Patch Notes v0.2.9


Mob/AI Changes:
  • Mob AI: aggro radius calculations have been fixed, so they will engage players correctly when aggressive.
  • Mob AI: now focus onto their targets when engaged in combat
  • Mob AI: attacks now properly hit the player at the end of animation frames
  • Mobs AI: have had their chase behavior modified
  • Mob ranged attacks have had their range reduced
  • Mob ranged attacks have had their projectile speed slightly increased
  • Mob Nameplate/status UI updated on all mobs
  • Toka chieftain textures fixed and varied amongst them
  • Deer model updated


Player changes:
  • Players are properly grounded and no longer floating a bit
  • Stats HUD gauge now smoothly follows head rotation
  • HP fill gauge fixed (was filling horizontally)
  • Player walk/sprint speed has been reduced
  • Player Stamina slightly increased


Audio Changes:
  • NPC audio no longer heard across long distances
  • Footsteps changed and setup for sfx settings
  • New music tracks added


UI Changes:
  • Laser-pointer added with new reticle for UI navigation
  • Vendor UI updated
  • Questing UI updated and adjusted
  • Codex UI updated and adjusted
  • Login screen UI updated
  • Skill UI updated
  • Audio settings added to login menu (behind you)
  • Video settings added to login menu (PCVR Only, behind you)
  • WayDar now smoothly follows head rotation
  • Turned off remote character backpack icon
  • Updated NPC 'chat' UI


Quest Logic Changes:
  • Quest objective objects should now properly sparkle when you need to collect them.
  • Quest notification (kill count, etc) no longer continuously pop up notifications after being completed.
  • Quest reward loot tables now face the player when spawned


General Changes:
  • In game calibration and player space reset controls are now available in the codex
  • Added new Skill Training Station
  • Fixed in game time format
  • Fixed NPC odd rotation when the player is above or below
  • Fixed reward table rotation, item scale, and infinite spawning
  • Adjusted shaders to remove spec from world objects
  • Removed Weskelette ship
  • Removed odd wind noise and death SFX when you die

Winter Holiday Update | Patch Notes v0.2.8.2

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[h2]Winter Holiday Update | Patch Notes V0.2.8.2[/h2]


Realms Merge Update:
  • Per the User Poll - Notus, Portus and Crikdale servers have been merged into Abermore to bring players together!
  • Duplicate Names: The first timestamp of creation of a name where duplicates exist will keep the name. Duplicates will have a number appended on the end of their name
  • Players who have a duplicate number can reach out on discord to request a name change. (Only available to players with a duplicate number post merge)


In-game Voice chat Updates:
  • Players will now have their Voice Speakers and Mic enabled by default
  • Players can now hear each other in open world via positional voice. So up close they should be full volume and it lowers at a distance
  • Players will now have private VOIP 'Party chat' when joining a party.
  • Players will hear each other from anywhere if in a party, distance is not taken into account.
  • Players can hear both a player in the world AND party via both methods at the same time
  • Players can mute themselves from the mute options menu by turning off 'Self Mic'
  • Players can mute specific players from the Rosters of Party/Nearby players
  • Players can see other players' names in the correct roster lists in their codex
  • Players can successfully restart Voice service and continue to hear players via the codex
  • Players Mute Options save through a close and reopen of the game



Holiday Update 2023:
  • Word has spread of an Evil Gromch roaming the lands... Be on the lookout, but be careful!
  • Collect festive holiday gear upgrades
  • Holiday chests have been sprinkled throughout the land for adventurers to find.
  • Enjoy festive decorations throughout the land!


General:
  • New HP/MP bars! - (there is an issue with rotation, which solves itself through play, we will address this in the next patch!)
  • Hits/Tips added to the loading screen while you wait
  • Trogre cave boss room updated
  • Charged Shot skill no longer has lingering purple FX
  • Haptics updated for Spells fizzle
  • Haptics updated for Melee combat
  • Haptics updated for Ranged combat
  • NPCs should turn to face you when interacting with you