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Ilysia News

v0.4.2 Patch Notes

[h3]Gameplay & Features:[/h3]
- v1 of the Guild system has been added to Ilysia
- Players can now buy a Guild Writ from the Tidehaven guild master for 1g, and form a Guild in their Codex Guild tab
- Guild leaders can customize roles and permissions, and promote, kick, or manage members from the Guild tab in the Codex once formed
- Players with the appropriate permission can invite others to join their Guild by interacting with them
- Players can accept or decline guild invitations
- The XP and Looting rights system has been overhauled: Players/Parties now 'tag' mobs for XP/Drops when attacking
- If a mob has been 'tagged' by another player/group, it will have a yellow health bar
- XP is now split in parties between members based on the levels of the party members
- XP is no longer awarded to party members who do not participate in combat
- XP is no longer awarded to party members who are too far away
- Memory usage: the way characters are handled in memory has been changed
- Memory usage: The 'wisp' system has been tweaked for more efficient memory usage

[h3]General Fixes:[/h3]
- Entering an instance will no longer break party mechanics for looting and chat
- Quest items will now drop for party members regardless of other members' quest status
- Party (and now Guild) members will now show on the Waydar
- A toggle has been added to Comfort Settings to enable or disable the on screen Health HUD
- Player kinetics has been updated for smoother movement and rotation when walking, running, turning the head, and squatting
- Adding a Friend to your party from the friends list will no longer break the friends list UI
- Party members will properly show in Codex when in a party
- Weapons and equipment will no longer interact with other objects while holstered
- Stonebinder cloth gloves will no longer turn hands invisible
- Quarrystalker leather gloves now have the correct texture
- Entering water will now transition to swimming/diving more smoothly
- More critter class animals have been added to Lavea

[h3]Combat:[/h3]
- The core armor system has been overhauled: Armor Class and its effectiveness now scale correctly, with a damage reduction cap of 45%
- When using a shield, melee weapons will now generate additional threat
- Shields will now start fully charged when first equipped
- All shields now recharge 20% faster
- Shields will now correctly recharge while holstered

[h3]Quests[/h3]
- Quest markers should no longer appear in the middle of the ocean if they're in an instance
- The spatula and bowl requirement from the Toka Bell quest chain has been removed

[h3]Class Skills:[/h3]
- Shield bash has been changed to use a natural outward swing
- Shield bash now properly damages the target
- Shield bash now properly acts as a spell interrupt
- Shield bash now properly stuns the target
- Stun arrow now properly stuns the target

[h3]Mobs & Encounters:[/h3]
- Elite mobs have had their difficulty reduced

[h3]UI & Graphics:[/h3]
- The Codex's general UI elements have been reformatted for consistency
- Comfort Options now have their own page in the Codex
- Player shadows (PCVR) will now include the player head/helm
- The backpack zipper now scrolls the backpack horizontally

v0.4.2.1 PTR Patch notes

[h3]General Changes:[/h3]
- Memory usage: the way characters are handled in memory has been changed
- Memory usage: The 'wisp' system has been tweaked for more efficient memory usage

[h3]Guilds:[/h3]
- Guild Name character limits have been changed to 2-24 Chars
- Custom Guild Roles will now display properly for all guild members
- Guild Message will not display properly for all guild guild members
- Roles ranged permission to change Guild Message can now do so
- Guild names should no longer temporarily disappear when exiting the dungeon


[h3]PTR Known issues:[/h3]
- NEW guild members must relog to see updated roles and guild messages
- Shield Bash causes Sound FX issues on mobs when used
- The first slot in the backpack is in full goof mode, use with caution
- The glider has incorrect texture
- Entering the dungeon changes volume of Party chat
- The volume sliders in the Voip codex UI do not work correctly
- Mic volume slider is sensitive

[h3]Things to test:[/h3]
- Guilds in general.
- Memory Cleanup! The memory changes we have made in this build should reduce memory issues.

v0.4.2 PTR Patch notes

[h3]Gameplay & Features: [/h3]
- v1 of the Guild system has been added to Ilysia!
- Players can now buy a Guild Writ from the Tidehaven guild master for 1g, and form a Guild in their Codex Guild tab
- Guild leaders can customize roles and permissions, and promote, kick, or manage members from the Guild tab in the Codex once formed
- Players with the appropriate permission can invite others to join their Guild by interacting with them
- Players can accept or decline guild invitations
- The XP and Looting rights system has been overhauled: Players/Parties now 'tag' mobs for XP/Drops when attacking
- If a mob has been 'tagged' by another player/group, it will have a yellow health bar
- XP is now split in parties between members based on the levels of the party members
- XP is no longer awarded to party members who do not participate in combat
- XP is no longer awarded to party members who are too far away

[h3]General Fixes & Adjustments:[/h3]
- Players should no longer load in 'invisible' and unable to move
- Fixed a bug where players could load into another player who disconnected when changing maps
- Party and Guild members will now show on the Waydar
- A toggle has been added to Comfort Settings to enable or disable the on screen Health HUD
- Entering an instance will no longer break party mechanics for looting
- Quest items will now drop for party members regardless of other members' quest status
- Player kinematics have been updated for smoother movement when walking, running, turning the head, and squatting
- Adding a Friend to your party will no longer cause UI issues on your Friends list
- Weapons and equipment will no longer interact with other objects while holstered
- Party members will properly show in Codex when in a party
- Cloth armor gloves from Trogre should no longer cause hands to become invisible
- Entering water will now transition to swimming/diving more smoothly
- More critter class animals have been added to Lavea

[h3]Combat:[/h3]
- The core armor system has been overhauled: Armor Class and its effectiveness now scale correctly, with a damage reduction cap of 45%
- When using a shield, melee weapons will now generate additional threat
- Shields will now start fully charged when first equipped
- All shields now recharge 20% faster
- Shields will now correctly recharge while holstered

[h3]Quests:[/h3]
- Quest markers should no longer appear in the middle of the ocean if they're in an instance
- The spatula and bowl requirement from the Toka Bell quest chain has been removed

[h3]Class Skills:[/h3]
- Shield bash has been overhauled to use a natural outward swing
- Shield bash now properly damages the target
- Shield bash now properly acts as a spell interrupt
- Shield bash now properly stuns the target
- Stun arrow now properly stuns the target

[h3]Mobs & Encounters:[/h3]
- Elite mobs have had their difficulty reduced

[h3]UI & Graphics:[/h3]
- The Codex's general UI elements have been reformatted for consistency
- Player shadows (PCVR) will now include the player head/helm

[h3]Known Issues:[/h3]
- Guild messages set by leader are not visible to other members
- Roles granted permission to edit Guild Message are not able to save message
- Custom role titles set by the Guild Leader are not visible to other members
- Parties entering the dungeon may have to reset their voip devices in the codex
- VOIP Codex UI is not resetting correctly when joining guilds, entering dungeons, or resetting Vivox
- When an mob is stunned, audio hit effects will repeat for a short time

[h2]Major things to test:[/h2]
Character load in issues
XP and Loot Rewards overhaul
Armor system overhaul
Shield Changes/Shield Bash
General fixes listed


[h3]Special note:[/h3]
For this test, Live character data will be copied over to PTR

Hotfix 0.4.1.2

We've received many reports from players having various issues with logging in. After a week of internal testing and working with some members of the community to gather info we have made some changes to help clean up broken characters that might get left on the server when a login breaks or is canceled before it can finish being set up. We will continue to investigate server logs to monitor future occurrences. If you experience any odd behavior when logging in, or any inability to play, please report it to us on discord!

General Fixes:
- Players should no longer leave nameplates behind when broken.
- Players should no longer be able to take control of a broken character left lingering on the server.
- Players should no longer receive the "already logged in" message caused by a character being stranded on the server in an broken state.

Hotfix 0.4.1.1

[h2]Thank you for playing Ilysia Early Access![/h2]

[h3]General Fixes:[/h3]
- Various spells that didn't have a projectile have them again
- Fixed a race condition that could break parties and player logout when multiple players leave a server simultaneously
- Fixed an error that could prevent players from being listed in Voice Settings of the Social tab
- Added missing loot to loot tables of mobs in the Trogre dungeon
- Fireball does AoE damage again
- Fixed party voice chat
- Player mouths will move when the player is speaking again

[h3]Known issues:[/h3]
- Entering a dungeon prevents joining area voice channels, including the Lavea area channel. Relaunching the game is required to rejoin Lavea area chat.