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  3. Re-bindable Keyboard controls now in

Re-bindable Keyboard controls now in

I have implemented a simple method to rebind the buttons on keyboard. Please note this feature is fairly experimental - in that, it is functional, with a few limitations. I wanted to just include it as soon as it was functional to allow people to use it if the default controls made the game unplayable.

The limitations are:
- The game graphics are NOT updated. Ie. it will still say "Press E to interact" even if you bind with "G"

- The player has no accerlation/decelleration. They just run at full speed instantly (minor cosmetic)

- The interface requires you to just input a button 1 at a time, as instructed - instead of a list. This will most likely not change, as it is the simplest way to implement a feature that you are likely only ever going to use once, after that it will autosave/load the settings and you never have to do it again.


Thank you! If you have problems, please let me know.