Shady Knight Demo – Patch Notes 0502
Hey everyone!
I've uploaded a small patch for the demo. The most interesting part is changes to the grappling mechanic so If someone struggled with accidently throwing your sword away let me know how it feels now.
New
+ some other minor changes
And thank you all for the amazing feedback!
I've uploaded a small patch for the demo. The most interesting part is changes to the grappling mechanic so If someone struggled with accidently throwing your sword away let me know how it feels now.
New
- Improved crosshair that fades in only when charging any attack. There are two types of crosshair: dot and segments.
- The Skull cutscenes can be skipped by holding an action button.
- Target FPS option is now available
- note this option works only when vsync is off
- Added more noticeable green flare for the pulling points when they are reachable.
- More forgiveness for grappling when armed. If you suddenly charge a throw instead of grapple, your throw will switch to grappling as soon as there’s one reachable point.
- Grappling through a breakable fence is fixed.
- Throw-Dash-Throw wall-climbing strat is fixed. Now it’s only possible to dash once in mid-air.
- Downward kick is dealing more damage to objects to prevent infinite barrel-jumping.
+ some other minor changes
And thank you all for the amazing feedback!