Update Notes / Increased Grappling Range, Reworked Fire Shield Levels, etc.)
Hi everyone,
Here are the most important changes in the latest build:
[h3]Reworked Levels: Warding Flame & Burning Air
[/h3]Due to the abnormal difficulty spike. The introduction of fire shields was ridiculously brutal and even misleading as not only Fire can break them!
I hope the new versions are more in line with the previous towers and finally fun to master!
[h3]The Grappling Range for Grappling Points has been increased significantly.
[/h3]Moments where you can barely reach the point even in a jump aren't very shady.
I want you to have more opportunities for epic comebacks from a fall or in the midst of action.
[h3]Other Improvements
[/h3]
+ some other tiny things I probably forget to mention.
Thank you so much for playing, leaving feedback and for your amazing reviews!
I’ll keep improving the experience.
Yours,
cptnsigh
Here are the most important changes in the latest build:
[h3]Reworked Levels: Warding Flame & Burning Air
[/h3]Due to the abnormal difficulty spike. The introduction of fire shields was ridiculously brutal and even misleading as not only Fire can break them!
- Added more hints on how to play with fire.
- Tweaked layouts to give more space to fight with enemies.
- Adjusted platforming bits to keep the flow.
- More options for fire strikes (Fire Pots, Braziers).
I hope the new versions are more in line with the previous towers and finally fun to master!
[h3]The Grappling Range for Grappling Points has been increased significantly.
[/h3]Moments where you can barely reach the point even in a jump aren't very shady.
I want you to have more opportunities for epic comebacks from a fall or in the midst of action.
[h3]Other Improvements
[/h3]
- Improved placement of the hint glyphs for new players.
- Reduced the slow-mo effect when taking damage. The old value felt too disruptive, the slow motion is just there to give you a moment to decide what you're going to do when you're vulnerable.
- Added a hint to the bonus levels to make the rules clearer.
- Added more fall checkpoints in the second half of the game.
- Added grappling points to arenas to give a chance of instant redemption.
- Hubris' final arena exit platform improved.
+ some other tiny things I probably forget to mention.
Thank you so much for playing, leaving feedback and for your amazing reviews!
I’ll keep improving the experience.
Yours,
cptnsigh