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Update Notes / Increased Grappling Range, Reworked Fire Shield Levels, etc.)

Hi everyone,
Here are the most important changes in the latest build:

[h3]Reworked Levels: Warding Flame & Burning Air
[/h3]Due to the abnormal difficulty spike. The introduction of fire shields was ridiculously brutal and even misleading as not only Fire can break them!

  • Added more hints on how to play with fire.
  • Tweaked layouts to give more space to fight with enemies.
  • Adjusted platforming bits to keep the flow.
  • More options for fire strikes (Fire Pots, Braziers).


I hope the new versions are more in line with the previous towers and finally fun to master!

[h3]The Grappling Range for Grappling Points has been increased significantly.
[/h3]Moments where you can barely reach the point even in a jump aren't very shady.
I want you to have more opportunities for epic comebacks from a fall or in the midst of action.


[h3]Other Improvements
[/h3]
  • Improved placement of the hint glyphs for new players.
  • Reduced the slow-mo effect when taking damage. The old value felt too disruptive, the slow motion is just there to give you a moment to decide what you're going to do when you're vulnerable.
  • Added a hint to the bonus levels to make the rules clearer.
  • Added more fall checkpoints in the second half of the game.
  • Added grappling points to arenas to give a chance of instant redemption.
  • Hubris' final arena exit platform improved.


+ some other tiny things I probably forget to mention.

Thank you so much for playing, leaving feedback and for your amazing reviews!
I’ll keep improving the experience.

Yours,
cptnsigh