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  3. Update Notes (Improved Spider Behavior, Bug Fixes, Small Improvements)

Update Notes (Improved Spider Behavior, Bug Fixes, Small Improvements)

[h3]Improvements
[/h3]
  • Improved Spider behavior (too aggressive for new players and even for bigger fights),
  • Slightly slower bite attack,
  • Slower jumps to make them more avoidable and fun for perfect sword throws,
  • When many only ONE can jump at a time to avoid unfair jump spamming,
  • Thicker rope colliders,
  • Increased impulse for the advanced Dash Recovery move.
  • The final boss is locked by the hubs. You don’t need high ranks to unlock the fight, but at least beat all the levels.


[h3]Fixed bugs
[/h3]
  • Fire Jars stop working after a few resets,
  • Reaching x99 combo on the secret arena is breaking the gameplay (stop being TOO good!),
  • Spear Parry counted as Sword Parry,
  • Results screen didn’t show the Green Frame when run is Flawless (after the first time).


[h3]Hints and Level improvements
[/h3]
  • Improved WRATH hub traversal bits,
  • Slightly reworked Ballista Glade tower,
  • New hints on Hunted (Weapon Boost), on Overwhelmed (Dash Recovery), On Blessed Heavies (Tangent Wallkick)


My top priority at the moment is the first player experience, as the learning curve in my game is unusual. I see that half of the frustration with the game is a simple miscommunication/lack of direction but at its best and worst, Shady has always been a game full of hard-to-explain contextual tricks and moves. I'll do my best to invite more people into the fun zone.

Thank you for playing!

Yours,
cptnsigh