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Shady Knight News

Shady Knight Demo – Patch Notes 0502

Hey everyone!

I've uploaded a small patch for the demo. The most interesting part is changes to the grappling mechanic so If someone struggled with accidently throwing your sword away let me know how it feels now.

New
  • Improved crosshair that fades in only when charging any attack. There are two types of crosshair: dot and segments.
  • The Skull cutscenes can be skipped by holding an action button.
  • Target FPS option is now available
  • note this option works only when vsync is off
Grappling
  • Added more noticeable green flare for the pulling points when they are reachable.
  • More forgiveness for grappling when armed. If you suddenly charge a throw instead of grapple, your throw will switch to grappling as soon as there’s one reachable point.
Bugs & Exploits
  • Grappling through a breakable fence is fixed.
  • Throw-Dash-Throw wall-climbing strat is fixed. Now it’s only possible to dash once in mid-air.
  • Downward kick is dealing more damage to objects to prevent infinite barrel-jumping.

+ some other minor changes

And thank you all for the amazing feedback!

New Demo is Live!

I'm excited to finally share with you the progress I've made on the game. The demo features some of the new abilities, improved control scheme, updated visuals and many other changes big and small.

Feel free to share your thoughts here on the Community Hub or join my Discord server where you can find channels for feedback/suggestions, bugs, etc.

Have fun playing!





Steam Page Update & Upcoming Demo

Hi

It's been a while since the last update, so first of all, thanks to everyone who keeps following the game. Shady Knight is still mostly a solo project, and there was a long break in development last year.

But now I'm excited to finally be able to come back and show some progress, starting with an update on the Steam page and a new public demo coming soon with updated visuals, new abilities, and many other improvements. Stay tuned!

Alexey 'cptnsigh'

Shady Knight SGF Demo Patch 0202.2

[h3]Bugs[/h3]
  • Screen Resolution Option (missing resolutions in the list) bug fix
  • Mouse scrolling (plugged controller) bug fix

[h3]Options[/h3]
  • Improved UI readability
  • Post-processing option split to Motion Blur and Glow Effect
  • Mouse max sensitivity option increased from 2.5 to 7.5

[h3]Gameplay[/h3]
  • Improved weapon dash Glow Indicator
  • Dash pivot for swords moved closer to center
  • Slam Dunk style point added (throw an object in jump)
  • Scattered Arrow knocking down enemies
  • Archers will fall into the ocean on the second attempt to kick them or after getting some damage while falling

Shady Knight SGF Demo Patch 0202.1

[h3]Gameplay[/h3]
  • Weapon Dash radius slightly increased
  • Improved object picking
  • Object throw charging time slightly increased
  • Chains' trigger zone slightly increased
  • Slide min-speed threshold reduced
  • You can switch from charging Slash to Throw by RMB (alt attack)

[h3]Bugs[/h3]
  • "Interstellar" Weapon Dash bug fix
  • Ground Climb bug fix

[h3]Other[/h3]
  • Tower 1-2 swing chain hint added
  • Hints on available settings added
  • Updated Demo End scene