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Peaceful Days News

Peaceful Days Progression (April & May 2025 Report)

Hello everyone,

Sorry for not posting the report for last month, I was too focusing on creating the game and the stuff I'm working can't be share much because I dont want to spoil things.
I have made a lot of progress in the past 2 months. Biggest achiviements are:
- Complete NPC schedule system.
- Complete NPC daily dialogues.
- Complete 60% main story quest!

These are some screenshots & a video for you guys to see!
[previewyoutube][/previewyoutube]


Even I can make a playable demo for now but I will try to keep it in the oven for more. Sorry for keep you guys waiting for so long. I hope in the end it will be worth the wait!
You guys can follow my developement here: https://trello.com/b/OuQ7a6Ge/peaceful-days-rpg

My final date for a demo is the October Steam Next Fes!
Thanks for reading and see you next time!
Nhat Nguyen

Peaceful Days Progression (March 2025 Report)

Hello everyone,

It's been almost a year since I started remaking this project—time truly flies! It's now time for the March progress update.

This month, my focus has been on creating new assets for the map, developing story elements, and implementing new map layouts. My goal is to complete all necessary assets before fully integrating the story. The progress has been solid, though I'm hoping to have more time to polish everything further.

This month's update is intentionally brief—I don't want to spoil anything yet! However, here are some exciting new screenshots for you to enjoy:












There are more to share but I want to let that for you to explore later.
Thank you all for your continued support, and see you next time!

Nhat Nguyen

Peaceful Days Progression (Feb 2025 Report)

Hi everyone,

Happy New Year 2025! It's time for the February report.

First, I’m sorry to share some difficult news, but I want to be honest with you. I was recently diagnosed with Chronic Kidney Disease at the age of 26. That explains why I’ve been dealing with so many headaches and other health issues. But don’t worry—I’m doing fine now, and I’m staying focused. Finishing this game is still my top priority, no matter what.

Enough with the sad story—let’s dive into the game progress!

This month, I’ve been recovering and managed to find some time to work on a few things.

Winter season assets have been implemented. I love the cozy winter vibes so much that I spent quite a bit of time just wandering around. Also, you can still plant crops in winter!


The biggest update this month is the completion of indoor maps! My artist and I worked hard to enhance the visuals and improve clarity. I hope you’ll enjoy exploring them.

Town Hall The Eastern Heart Post Office Sapling Shop Blacksmith Shop Power Plant

There’s still a lot more to show, but I want you to experience it yourself when the game is released!

This month’s report is shorter than usual because I’m juggling multiple jobs to cover my medical bills. I appreciate your understanding and support.

Thank you for reading, and see you next time!

Nhat Nguyen

Peaceful Days Progression (December 2024 Report)

Hi everyone,

It’s time for the December progression report!

I’ve accomplished quite a lot this month. Before diving in, I want to share some sad news. As I’m writing this, I’m in the hospital. Thankfully, I managed to upload everything I needed for this devlog beforehand. I didn’t think I’d be able to post anything this month, but I was so excited to share my progress with you. Unfortunately, I had to visit the emergency room due to unexpected high blood pressure. Luckily, I didn’t suffer a stroke, and the doctors have everything under control. I’m still being monitored while they evaluate my condition.

No more sad news—let’s move on to this month’s devlog!

Ranching Update

Animals have always been my favorite part of working on farming sim games. This month, I’ve implemented all the animals into the game, including exotic ones like herons and storks.

Storks and herons can both catch fish if you let them outside the day before, which is super convenient! Some of you may already have your own stork in the current build.


I’ve added a flute that boosts your animals’ affection toward you!


The bee system has been upgraded. In the current build, you can only build hives in predefined slots. Now, you can place them anywhere, even in the greenhouse.


I’ve also upgraded the fish pond. You can now use it to increase the quality of your fish. Fish can produce eggs, which can be sold for more profit. Plus, you can raise clams to harvest pearls!


Farm Buildings

I’ve implemented nearly every buildable structure for the farm. The greenhouse is one of the highlights. I’ll let you discover the rest on your own later!


Each greenhouse comes with a built-in sprinkler system, which is extremely useful as it doesn’t take up valuable space like regular sprinklers.


Others

These features deserve their own categories, but I’m short on time, so I’ll leave them here.

I’ve improved the wallpaper and flooring system! You can now customize each room with your favorite combinations. There are 20+ unique options for both, and I plan to add more during the polishing phase.
[previewyoutube][/previewyoutube]

Introducing the Sticky Label, an item you can buy from the local grocery store to mark your chests. This will be helpful when you have multiple chests, so you don’t have to rely on memory. I might extend this feature in the future to mark other objects—suggestions are welcome!


I’ve overhauled the How to Play section. It’s now easier to use and navigate!


I also added a new secret location.


That’s pretty much everything worth sharing this month. There’s definitely more, but I don’t want this post to get too lengthy. I’m enjoying every moment of my game development journey, though I’m unsure when I’ll be able to return to it. I’ll keep you updated about my health on my X account.

Thank you for your continued support—it’s been a great source of strength for me. I’m going to take some rest now, and I wish you all a wonderful New Year!

Thank you for reading, and see you next time!

Nhat Nguyen

Peaceful Days Progression (November 2024 Report)

Hi everyone,

It's time for the November progression report!

I must say, this has been the most successful month I've had in a while. Let's go over what I accomplished this month.

Mining

First of all, I’ve finished the mining system and overhauled the puzzles. This took a lot of time, but I’m glad to have done it. I hope it will be much better compared to the current system.

I also added many cool items to enhance your mining journey.
Take a look at this Ore Detector!


Skill System

There’s now a skill system I’ve always wanted to add in the old build but never got the chance to. With better planning, I’ve introduced a system where you can unlock interesting perks.


Quest System

People seem to love completing quests, so I revamped the system to make it look much better. The core system remains the same, but the new design allows me to add more types of quests in the future.
[previewyoutube][/previewyoutube]

Shop System

The shop system also received an update, mainly focusing on UI/UX improvements.
[previewyoutube][/previewyoutube]
(Please don’t ask why I talked to the nightstand to buy stuff...)

Lastly, there are a few minor tweaks here and there, but I’ll let you discover those on your own.

Thanks for reading, and see you next month!

Nhat Nguyen