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Peaceful Days News

Peaceful Days Progression (October 2024 Report)

Hi everyone,

It's time again for the October progression report.

I mostly worked on technical stuff (reducing loading times between maps, etc.), writing, and had to go to the hospital for checkups again and again... So, not much to show here, but I do have something to share.

First, I’ve worked with my artist to redo all the NPC portraits. This remake will also introduce new NPCs and a better story to tell about them (I think...).
You can see a few of them here:


Also, I’ve finished writing all the heart event cutscenes. This is huge, and I can’t wait to implement them, but there are other priorities, so I can't start on it just yet.

Oh, I almost forgot! I’ve added a small feature that shows which items you can find in the mines. I love these QoL features, so let me know if you have any suggestions.


I want to share more, but I have to prepare for an upcoming hurricane hitting us this weekend.

Let me know if you have any feedback!
Thank you for reading, and I can't wait to see you again next month.

Happy Halloween!

Peaceful Days Progression (September 2024 Report)

Hi everyone,

It's time again for the September progression report. Sadly this month I don't have much to share because I had to go to hospital for a surgery. Everything is fine now and I'm back working on the game.

Firstly, I had implemented the fishing system for Peaceful Days. I have recieved a lot of not so good feedbacks about fishing minigame and decided to make it simpler in this remake.
You can just time your button press correct until you get the fish.
Let take closer look at that.
[previewyoutube][/previewyoutube]

Secondly, I'm on my way to finish the basic of mining system. And yes, puzzles are still in the mines. I will still also provide a way for you to skip the puzzles just in case you just want to enjoy the game without much thinking. I will redesign all the puzzles and make sure that they are less confused and I do hope that they will be much more interesting.
I do have a video to show for mining.
[previewyoutube][/previewyoutube]

Last but not least, I have worked with my artist (@FicoPx) for NPC sprites. I will start to work on NPC related stuff next month.


Let me know if you have any feedback!
Thank you for reading and can't wait to see you again next month!

Peaceful Days Progression (August 2024 Report)

Hi everyone,

It's time again for the August progression report. I've so much fun implementing interesting systems this month. Let's take closer look at new updates.

First, I've reworked the crafting system. I looked at feedbacks and see that people doesn't like the idea that we have to build a workshop and only use machines there to craft items. With new update, you will be provided a Workbench at start of the game and it allows you to craft basic items and unlock more later.


Secondly, I've spent a lot of time this month to work on animal system. It was so much fun walking around, petting them, giving them treats are enough for me to enjoy after hours of programming.
I updated most of animal sprites and add more animals. Also, animal can have a chance to be shiny. (Chicken & Cow below)

Here is a screenshot in case you want to see how they look ingame.


I've also worked on various system but it's mostly technical stuff like this accessory equippment system.

You can unlock these items while exploring the game.

Last but not least, here is also a gameplay video for this update.
[previewyoutube][/previewyoutube]

Let me know if you have any feedback!
Thank you for reading and see you again next month!

Peaceful Days Progression (July 2024 Report)

Hi everyone,

It's time again for the July progression report. I've made tons of progress this month, and I'm happy to show you what I've achieved. It's crazy to see how much has been done in just one month.

First of all, I've revamped the decorating system to enable precise placement.
[previewyoutube][/previewyoutube]

Secondly, I added weather effects. Here is a video to show how a thunderstorm looks in the game. WARNING: Flashing.
[previewyoutube][/previewyoutube]
lso, I've implemented a message system that allows NPCs to express their emotions better.
[previewyoutube][/previewyoutube]
Last but not least, I've reworked Aurora Town. It's now much easier to navigate and looks much better visually. Let's take a look at some changes and compare!

Here is a comparison between the old and new buildings.

Here are some screenshots to show how they look in-game.


And that's all for this month. I also added a lot of minor improvements, but it's easier to let you explore them in the future. Thank you again for reading. Have a great day, and see you again next month!

Peaceful Days Progression (June 2024 Report)

Hi everyone,

I've been working diligently on the game every day and I'm excited to share the progress I've made this June.

This month, I focused heavily on enhancing the farming and foraging systems. I’ve redrawn almost all the sprites for crops, trees, and forageables, and added some exciting new features like shiny variants of crops and forageables.

Here’s a screenshot from the current build:


Additionally, I’ve created a video to showcase the updated foraging system. Check it out here:
[previewyoutube][/previewyoutube]

I’ve carefully considered all the feedback you’ve provided over the years to make these improvements, and I believe it will be worth the wait. Thank you for your continued support and patience.

If you’d like to stay updated on the development process, please follow my X account: @PeacefulDaysRPG
I post weekly updates there.

Have a great day,
Nhat Nguyen