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My Very Own Light (MVOL) News

Winter sales 2021

Happy holidays everyone!


To celebrate the end of the year, MVOL is 40% off from December 22 to January 5th during the winter sales on Steam!

So go ahead and discover the biggest escape game in the world!

Patch notes 12/14/2021

[h3]NEW FEATURES / IMPROVEMENTS[/h3]
• Added hints about the objectives to be achieved in the pause menu.
• Improved the font.
• "Quit game" buttons are now clearer about their function.
• Added a lantern position indicator on the map.
• Souls are now only visible on maps after meeting Grigori.
• Updated William's animations when he is standing still with the lantern.
• Shadows on missing maps are now visible.
• Added a delay to prevent closing a dialogue immediately after it appears.
• Added an achievement when obtaining the lantern.
• New image for the Kalle Haraldson achievement.
• Added achievements for 100% completion of different areas of the game.
• Added a tip to make dialogue bubbles more understandable.

• Demo update.

[h3]BUG FIXES[/h3]
• Fixed a bug that prevented the laser from rotating in the underground river.
• It is no longer possible to pass through jellies when they are blocked.

Patch notes 12/07/2021

[h3]NEW FEATURES / IMPROVEMENTS[/h3]
• Added clues to indicate the different keys the player can use at the beginning of the game.
• Global improvements to help the understanding of the first area.
• New font to improve the readability of text.
• Improved puzzle navigation using a pushable sphere in the museum of horrors.
• Added a path to improve navigation in the eastern part of the Swamps.
• Improved the player's path through the triple stream room in the inner moat.
• Improved controller navigation during combat.
• Improved readability of clues on maps.
• New pictures for NPC Steam achievements.
• The lantern can now speed up time.

[h3]SOUNDS [/h3]
• Added an activation sound for electrical objects.
• The Northern Laboratory opponent now patrols correctly again.
• Improved the wind plateforms sounds .

[h3]BUG FIXES[/h3]
• Fixed a bug where the player could fall through the floor in the hunting lodge
• The names of the areas are now correctly displayed in the pause menu.
• Pushable crates can no longer overlap each other.
• Fixed a bug where more than 6 items could be in the inventory.

Patch notes 12/03/2021

[h3]NEW FEATURES / IMPROVEMENTS[/h3]
• Giant Rat animation speed has been increased.
• Vermin now dive into a burrow instead of just disappearing.
• Added animated skeletons in all areas of the game.
• Swamp rafts have been improved to get stuck less often.
• Added hints to blocks containing animal parts to better understand their direction.
• The interface is better adapted to different screen sizes.
• Improved visibility of water in pipes.
• Optimised the effects of wind corridors.
• Optimised performance in the interface.

[h3]SOUNDS[/h3]
• Improved lock sounds.
• Added new ambient and battle music.
• The organ has a new sound for its notes.
• Sail chariots have new sounds.
• Vermin's sound has been improved.

[h3]BUG FIXES[/h3]
• Fixed a bug that prevented solving puzzles involving currents in the second part of the inner moat.
• Changed the collision of the skull sphere to match the object correctly.
• The sphere can no longer be trapped under a scale in the cloak wing.
• Fixed a bug allowing to cross jellies without making them move.
• Fixed a camera bug at the end of the fight that always returned to first person.
• Fixed a bug that caused crates to fall when they were on the dispensers.

Patch notes 11/30/2021

[h3]NEW FEATURES / IMPROVEMENTS[/h3]
• Added dynamic music system in all areas of the game.
• Visual update of canopy beds.
• Visual update of the organ in the Little Opera area.
• Improved player controls with a new movement system.
• Added areas percentage of complexion.
• Added percentage of memories recovered.
• Optimized collisions to improve performance.
• Optimized the weight of the game including the demo.
• Stairwells now have a ceiling.
• New game cover image.
• Improved player camera and lantern.
• William's spin speed has been increased.
• Improved split screen camera.
• Added options:
  • FOV choice.
  • Vertical synchronization.
  • Dynamic shadows management.
  • Full screen.

• Added information in the "memories" screen: number of maps, contracts, souls collected and playing time on each area.
• Improved visuals of spider eggs on maps.
• Added marks for the objects and keys locations in the inventory.


[h3]SOUNDS[/h3]
• Improved sounds of various puzzle:
  • Sliding puzzle
  • Tesla coils
  • Rubik's Cube
  • Sand yachting
  • Harrows
  • Traps

• Added 4 new musics.
• Improved lantern sounds.
• Monsters now have their own music in combat.

[h3]BUG FIXES[/h3]
• The elevators allowing access to the map in the smelly oubliette are works properly again.
• Player 2 can no longer jump when the menu is open.

[h3]TEXTS AND LOCATION[/h3]
• Correction of the French tooltip of the button " resume the adventure".