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  3. Arcane Showdown v0.11 Update is here

Arcane Showdown v0.11 Update is here

Greeting Mages,
We have some exciting new updates to dive into in this release! So what's new in v.11? For starters, we have a new Guardian joining the fray. Arthur and his Protector summon are preparing to make their way to the Citadel very soon. We also have two new maps, many new runes, and more to cover in our notes. So let's get to it.

[h2]New Guardian - Arthur[/h2]
First off we have our newest Guardian, Arthur. While Arthur won’t be available on day one of the update, he will join Ember, Grimly, and Bloomling shortly after the release of v.11. This adorable Grifflet (yes, we said Grifflet) opens up a few new options to players looking for a tankier playstyle. Arthur's passive ability provides all friendly structures with 15% more health, allowing you to play more defensively earlier on. This ability is also useful later in the duel, as it gives your statue upgrades a noticeable boost in health. The support theme continues when Arthur casts his active ability, summoning the heavily armored Protector. This minion can take quite a few hits while also providing nearby friendly minions and structures with a temporary shield. The Protector is a strong minion who can reinforce a well-coordinated team push, so use this summon wisely to destroy those Statues and get closer to win!



[h2]New Maps[/h2]
[h3]Molten Basin[/h3]
Molten Basin is the first true two-lane Statue map to enter Arcane Showdown. What playstyle will you choose? Will you go with an early Statue rush or will you stall to build up your mana resources and make your way into Tier II and III minions? This map features two pits of fiery lava in the middle, leaving a lot of the action to take place on the sides. However, don't ignore the middle area; those lava pools can be used to split up minions to allow for strategic pathing and sneak attacks!



[h3]Lost Lagoon[/h3]
The Lost Lagoon is a 3 Lane Statue map with an interesting twist. There’s a maze path in the middle of the map that leads directly to each team’s middle Statue, however, this also puts the middle and right Statue lanes in close proximity to each other. Map control will be important here, as you can get overrun rather quickly if you aren’t careful. You also need vision to take over the first mana vein, so keep that in mind when planning your initial setup and deciding how to tackle the Fog of War. Whatever you do, don’t forget to keep your eye on the maze, controlling it could turn the tide of a duel.



[h2]Game Changes
[/h2][h3]New Runes[/h3]
The following cards have received two Runes each. These Runes become unlocked at level 10 and level 20.

[h3]Wolf Riders[/h3]
  • (10) War Howl: One additional Wolf Rider spawns in Tier 2, and two in Tier 3.
  • (20) Protection: Spawn with a shield equal to 37.5% of their health, lasting 5 seconds.
  • Tidal Wave
  • (10) Typhoon: Affects enemy air minions too.
  • (20) Tsunami: Deals 43% more damage. Knockback increased. Mana cost increased by 1.
  • Alchemist
  • (10) Tonic: Each attack also heals the most damaged nearby friendly minion for 77% of Alchemist’s damage.
  • (20) Tincture: Every 4th attack does 69% more damage and is 57% larger.
  • Stone Wall
  • (10) Fortified: Stone Wall has 20% more health.
  • (20) Rampart : Duration increased by 25%. Cooldown reduced by 5 seconds.


[h3]Rootwalker[/h3]
  • (10) Blossoms: Summons 2 Bloomlings when killed.
  • (20) Thorns: Melee attackers receive 10.7% of Rootwalker’s damage on hit.
  • Thoughtsteal
  • (10) Sneak Peak: Available in Tier 1. Costs 1 less Mana.
  • (20) Copy Cat: Stolen cards have +6 levels. Costs 1 more Mana.
  • Recall
  • (10) Medivac: Heal increased by 75%
  • (20) Rally: Recalled minions receive a 35% haste for 4 seconds
  • Magelings
  • (10) Last Strike: Dying Magelings cast an Arcane Missile, dealing 312% of their damage to a nearby enemy.
  • (20) Extra Staffed: Summons a third Mageling. Costs 5 Mana.
  • Orc
  • (10)Thick Skin: Health increased by 30%.
  • (20) Conscript : Mana cost reduced by 1.
  • Fireball
  • (10) Scorched: Fireball’s impact leaves a burning patch that deals 60% of its original damage over 3 seconds.
  • (20) Slowball: Deals 40% more damage but travels 52% slower. Knockback is increased.


[h3]Rune Levels and Rune Essence changes[/h3]
  • Runes now have 5 levels.


[h3]New Card Levels[/h3]
  • All cards can now be upgraded to a new max level of 40.
  • Bug Fixes and Improvements
  • Removal of the Main Quest feature.
  • The Shop has gotten a makeover!
  • New Mystery chests can now be found in the store.
  • Meteor’s Death From Above Rune now displays the amount of mana gained from killing enemy minions.
  • Various performance improvements.
  • Enchant button is now bound to the ‘1’ key.
  • Fixed a bug that sometimes caused the Event screen to overlap with the Duel screen.
  • Bloomlings start spawning sooner after being cast.
  • Bounty Quests card type should now populate correctly.