August Season Update
General
- All spells can be cast without vision
Removing the vision requirements for casting spells is a quality of life change that will allow players to consistently cast spells in the best possible position without any vision constraints. Paired with the changes to spawner buildings, players will have many options to counter enemy structures.
Cards
[h2]Whelp Roost[/h2]
- Provides a small vision radius to the enemy mage while active
- Health reduced by 91%
[h2]Spider Nest[/h2]
- Provides a small vision radius to the enemy mage while active
- Health reduced by 93%
- Mana cost increased from 2 -> 3
Previously, spawner buildings could be played safely in the back of a lane with little to no counterplay options available. By adding a constant source of vision around spawner buildings and reducing their health, players will be able to effectively counter spawner buildings with spells and guardians. Spawner buildings now alert the enemy mage for a few seconds after they have been constructed.
Guardians
[h2]Arthur[/h2]
- Crusader’s shield strength reduced by 25%
- Crusader’s Damage increased by 25%
- Crusader’s HP increased by 15%
We felt Arthur was too specialized, with too much of his value coming in the form of his shield and not enough from Crusader himself. With this change, the Crusader is more of an ongoing threat after providing his allies with a shield.