Dev Diary #174 - The Mechanics of China
[/p][p]My name is Daan Broekhof, aka Joror, a programmer on the CK3 team, and also the “feature steward” for China. What does that title mean? Well, it roughly means I am responsible for design and coordination in this area, making sure that our initial vision gets translated into intriguing, immersive, and fun gameplay.
[/p][p]This Dev Diary is about the gameplay mechanics for China; we will be trying to get into as many details as we can about what we have developed so far. Because yes - the DLC is very much still being developed and being iterated on right now, and we want to hear your thoughts on what we have so far.
[/p][p]Since China is the biggest focus of this expansion, many others are working on it as well, some will chime in throughout this dev diary. Hold on to your hats - this is going to be a chonky one.
[/p][p](We might repeat some of the things revealed in the previous Dev Diaries #172 “The Full Medieval World” / #173 “The Map of China” - for clarity or cohesion; if anything seems contradictory please ask away and we will attempt to clarify!)[/p][p][/p]
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[/p][p]「君之視臣如手足,則臣視君如腹心。」- 孟子[/p][p]"If a ruler regards his ministers as his hands and feet, then his ministers will regard him as their heart and mind." - Book of Mencius, Li Lou II
(Part of the “Four Books”, which were the foundation of the Imperial Examination system during the Song Dynasty)
[/p][p]The central government of a Hegemony-tier Celestial Government is an impressive feat of bureaucracy, and where some say the true power of the Chinese Empire was found.[/p][p]Throughout Chinese medieval history there were many Departments and Ministries that made up this central bureaucracy, and we’re opening up their leaders as titles and positions that players can vie for as the crown achievement of power in their civilian career! Only those with a very high Merit Rank will even be allowed to put their name forward.[/p][p][/p][p]These Department heads and Ministers will replace the regular Council of the Emperor, and they will work similarly but also differently to Councilors. First off, Ministers are not appointed by the Emperor directly when vacated. Instead, they also are filled by the same mechanics that select Governors for administrative vassal titles in the Empire. You can lobby to make yourself the next Minister of Revenue, but there might be many other powerful political entities competing for these titles.[/p][p][/p][p]The balance of power and the exact titles that existed for these varied during our time period. Generally speaking, the “Three Departments and Six Ministries” system existed from the Sui Dynasty (~580) to the Yuan Dynasty (~1271), and that is what we have taken as the main structure for the ministers. Additionally, we have selected two other powerful titles to be present: the Grand Chancellor and the Imperial Censor.[/p][p][/p][p]Mechanically, these positions will have landless titles of the Empire Rank, to signify their power under only the Emperor himself.
[/p][h2]The Wheels of Bureaucracy[/h2][p]These positions will act as go-betweens between the governors and the Emperor, representing the delegated power of the Administration; the Emperor will often interact more directly with his ministers than specific governors, of which he has many.[/p][p]Many interactions that usually would target your liege will instead target a minister in Imperial China![/p][p][/p][p]One way for these Ministers (and the Grand Chancellor / Imperial Censor) to influence the state, is through Great Projects - which are collaborative projects that characters can start and others can contribute to. (More about this in a later Dev Diary!)
For example, the Minister of Works could start an infrastructure improvement project targeting multiple Circuits, or the Minister of War could start a great project to start preparing for a big military campaign.[/p][p][/p][p]Ministers will of course get funds - Treasury, and a salary to be effective administrators, which they can use to pursue projects or agendas.[/p][p][/p][h3]The Grand Chancellor[/h3][p][/p][p]
[/p][p]This title gives many powers, and in some situations is on an equivalent level to the Emperor. This title is also at the top of the Diarch Regency list, stepping in when the Emperor is unavailable.[/p][p][/p][h3]The Imperial Censor[/h3][p][/p][p]
[/p][p]Leading an oversight institution called the Censorate, this role has the responsibility to investigate corruption, abuse of power, and nepotism. They also offer advice to the Emperor, and uniquely, they could challenge ministers, the Grand Chancellor, or even the Emperor himself.[/p][p][/p][p]This role is very similar to the Spymaster but lifted up even more in power by the ability to publicly challenge anyone in the bureaucracy, in both matters of illegal behavior but also moral behavior.
[/p][h3]The Ministers[/h3][p]These roles are less powerful than the Grand Chancellor, but more powerful than any other official in the administration of Imperial China.[/p]
- [p]Minister of Personnel[/p]
- [p]Oversees civil service appointments, evaluations, promotions and dismissals. [/p]
- [p]Minister of Revenue[/p]
- [p]Handles census data, taxation, land distribution, and state finances[/p]
- [p]Minister of Rites[/p]
- [p]Manages state ceremonies, rituals, foreign relations (including tributaries), and the Imperial Examination system[/p]
- [p]Minister of War[/p]
- [p]Directs military appointments, strategy, logistics and defence[/p]
- [p]Minister of Justice[/p]
- [p]Administers laws, judicial review, prisons, and punishment[/p]
- [p]Minister of Works[/p]
- [p]Oversees public worlds, construction, engineering and infrastructure
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- [p]Oversees public worlds, construction, engineering and infrastructure
[/p][h2]Province/Circuit Types[/h2][p]Similar to the Administrative system used in Byzantium and introduced in Roads to Power, the Celestial Government has “Province Types”; designations you can give titles (such as the kingdom sized Circuits) that specialize it for a specific purpose. In contrast to the Byzantine system, the number of each of these that you can have is often limited by the Circuit Type itself, the Dynastic Cycle Era, or specific Laws.[/p][p][/p][p]We have created two primary categories of Circuit Types: Civilian and Military. These correspond to the two career paths you can choose within the machinery of the Chinese state.[/p][p][/p][p]The main difference between these two categories is that the Civilian types will not have any Men-at-Arms, while the Military types will have (title bound) Men-at-Arms. When Civilian or Military governors need military assistance (for example from peasant uprisings, or worse), they can call in Military governors as allies in wars, usually requested via the Minister of War.
[/p][p]Different Circuit Types will also look different on your government “CV” - your Merit. Governing these titles will grant more or less Merit, depending on their tax base size, or size of armies.
[/p][p]Note: We’re still heavily tweaking the advantages and disadvantages of each of these Circuit Types! These values are not final and definitely will be tweaked.
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[/p][h3]Protectorate Administration (Military) - Expansion Era[/h3][p]This circuit type is focused on creating a more independent military entity that could sustain and operate by itself. It can even independently expand its own realm on orders of the Emperor. It is only available if the Dynastic Cycle is in the Expansion Era, and is also limited in number.[/p][p]
Usually reserved for areas further away from the Chinese core lands.[/p][p][/p][p]
[/p][h2]Your Career: Merit & Examinations[/h2][p]How do you prove that you would make a good Confucian ruler? Well, just like in the modern era, you have to take your exams! Exams are the way to get started on your career within Imperial China, and other realms that have copied the system from them. [/p][p][/p][p]You also get to choose your career path type: Civilian or Military. This choice determines what type of positions in the Empire you will be considered for. The Civilian path usually starts by obtaining a Civilian governorship at a low title tier, and goes all the way up to the Grand Chancellor, the right hand man of the Emperor.[/p][p]
The Military path will see you sent off to defend the borders of the Empire, first in Military governorships, and later perhaps coming to the capital as the Minister of War. The Military path is also one where you will be commanded by the Emperor to wage wars or campaigns on their behalf.[/p][p][/p][p]We have taken the traditional Chinese 9-rank system for Merit - which results in a reverse of the usual numbering, going from Rank 9 (starting rank) to Rank 1 (best rank).[/p][p][/p][p]Historically in Imperial China, there was a Candidacy Grade (資品), which was used for exams, and the Service Grade (官品), which was used when in office. We have combined the two for simplicity.[/p][p][/p][p]
[/p][p]As previously mentioned, Merit is key to securing government office. A character’s Merit score indicates how appropriate they are as an official in Meritorious East Asian administrative government types. It represents their documented achievements and moral conduct according to Confucian ideals. An official with a high Merit Level has a higher candidate score and (if employed) a higher salary. Characters who are not yet employed as governors can attempt to increase their merit by attending examinations.[/p][p][/p][p]The rank of merit also directly corresponds to how high a position a character can hold.[/p][p]
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[/p][p]The examinations can be taken from the age of six via the Children’s Examination. You can set your children up for success by having them take the test, which increases their likelihood of attending higher level examinations. Next is the Provincial level, another local examination, represented in game as a multi-layered Decision. Successfully passing this test allows you to be considered for county-level appointments. More ambitious characters might set their sights on the prestigious higher-level examinations. The Imperial Examination is an in-game open activity hosted in the capital, it starts with the Metropolitan examination, from which the top ten entrants will move on to the exclusive Palace Examination, hosted by the Huangdi (Emperor) himself.[/p][p][/p][p]Apart from being generally gifted, being a good student of Confucius is important to secure a good score at the examinations.[/p][p]In order to prepare, the obtaining and leveling of the Confucian Scholar trait can be achieved via studying at a university in China, or by finding a Confucian elder. More about elders and disciples later in this diary![/p][p][/p][p]Lastly, there are also other ways to succeed if you are not very gifted or you do not trust that the time you spent studying the Confucian classics will be enough. There were Examinees that were known to try to bend the rules, if not outright cheat, by for instance trying to get to know their examinators in advance.
[/p][h2]Your Family Estate[/h2][p]When playing inside of China you will hold a family estate - to be built up over generations as a place to call your home. In some ways this is similar to your family estate in the Administrative government form from Roads to Power. This is where you can invest in permanent things that will keep benefitting your family in future generations - unlike the governorship lands which you only improve on behalf of the emperor. Unlike in Byzantium there will also be a different focus for what kind of benefits you may want. As an example, while you cannot guarantee a high merit score for your children, you can ensure that in your estate they are well educated (tracked through the Confucian education trait) as they grow up so that they may do well in the examinations.
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[/p][p]Like many other things in the diary, the estate itself is still under development, and if you have suggestions for things you think we should cover here then please let us know!
[/p][h2]The Imperial Treasury & Salaries[/h2][p]In Imperial China, Governors do not “own” the territory they rule over; they govern on behalf of the central government, and by extension, the Emperor. The tax you levy is not yours, they are the Empire’s. You are not supposed to spend all that on building out your estate, or to have many fancy feasts. That would be corruption; and quite illegal![/p][p][/p][p]In this organized state, taxes are instead sent to the central government, which sends back resources earmarked for government use: a budget. Governors would receive salaries, which they could spend as they please.
[/p][p]To represent this central flow of money, we have implemented a new “gold flow” that is used by the Celestial government: the Imperial Treasury system. It uses a new resource called Treasury.[/p][p]
[/p][p]It works as follows:[/p]
- [p]As a vassal in the Empire, all taxes you collect from your sub-vassals and domain are sent upward to your liege, and they will send it upward similarly, until it reaches the Emperor. To contrast, Feudal Vassals send only a relative percentage up to their liege, and keep the rest.[/p]
- [p]The Emperor will convert a large percentage of this vassal income into Treasury, a new resource that represents liquid assets that are supposed to be spent only on governmental tasks and investments. Whatever the Emperor does not convert is added to the Emperor's own coffers of gold. (Treasury has a 1-to-1 relationship to Gold, if they ever are converted.)[/p]
- [p]Then the Emperor sends Treasury downward to all their governors (vassals), based on the taxes collected by each governor, plus any adjustments specific for the title they govern. Those vassals send down Treasury to their sub-vassals, etc. This could mean you might receive more Treasury from the central government than the taxes you were able to collect. For example, Military Governors in a Protectorate border circuit out in the barren desert might receive more, since they are paying for a sizable army.[/p]
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At any given moment, you can also put your own Gold into the Treasury of your primary title, but beware, you cannot take it out again as Gold![/p][p][/p][p]Additionally, Treasury belongs to the primary title of the receiver - so if you were to lose that title, that Treasury would move away with it. [/p][p][/p][p]So building up personal wealth is harder in a centralized system; you have your Estate, your Salary, and any other “shenanigans” to get Gold. Of course, there is also outright corruption - schemes and the like, and some shady Decisions. Whenever you or another governor of the Empire does so, the Dynastic Cycle slides more towards corruption.[/p][p][/p][p]We have rebalanced gold costs for various existing systems to better reflect that Circuit Governors aren’t actually as rich as Kings, even though they are the same title tier. [/p][p][/p][h3]The Mandate of Heaven[/h3][p]The Emperor has a new Legitimacy Type - called the Mandate of Heaven, which has some additional triggers and expectations. It’s not always easy to receive the approval of the Heavens.[/p][p]Should this Legitimacy be lower than expected, then the Mandate of Heaven is in doubt - and change is in the air.
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- [p]The Tang Dynasty - An expansionist China, with more powerful independent military governors[/p]
- [p]The Five Dynasties & Ten Kingdoms Period - A divided China, where many states tried to claim the Mandate of Heaven, and re-unite China[/p]
- [p]The Song Dynasty - An inward looking China, where Merit, innovation, prosperity, and scholarship were held in high regard[/p]
- [p]The Yuan Dynasty - A China that was conquered by an outside force, which then tried to adopt and adapt the imperial system[/p]
- [p]The Early Ming Dynasty - A stronger defensive China, where the Emperor held more power over the Government, with a revival of exams and cultural writings[/p]
[/p][p]Historical Note: The Dynastic Cycle is a concept that was formalized during the period that CK3 represents - and its cyclical nature was discussed in depth. For example Zhu Xi (1130-1200), a scholar during the Southern Song Dynasty, argued that the Dynastic Decline was not inevitable, and that the loss of moral virtue and ethical discipline could be prevented - if there is a structured society led by scholars, who were guided by principle and moral clarity.[/p][p][/p][h2]What can each Era change?[/h2][p]Each Era affects those within China in various significant ways. Aside from the usual modifiers on characters and counties, our aim is to also give each Era things that are unlocked by them, that are distinct and useful.
[/p][p]These things can be: [/p]
- [p]Additional laws and policies that can be enacted[/p]
- [p]New Province (Circuit) types[/p]
- [p]New interactions towards others in China[/p]
- [p]Great Projects that can change society/warfare/infrastructure significantly[/p]
- [p]New Casus Belli[/p]
- [p]Restricting certain types of Casus Belli[/p]
- [p]Limiting or forbidding personal Men-at-Arms
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Disclaimer: Not all effects are shown in the screenshot; also all mechanics are not final and have not yet been balanced!
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- [p]Stable Era Type [/p]
- [p]Each of these represent a prosperous age - the Empire is stable, and the Mandate of Heaven is strongly held. These Eras enable extra-specialized laws, activity options, and represent to a certain extent the stated ambition of the government and Emperor. If the Emperor does not fulfill the ambition set forward by the Stable Era, they will suffer catalysts that drive the Era to an Unstable Era. Stable Eras generally can transition only into Unstable Eras, and not into other Stable Eras directly.[/p]
- [p]Unstable Era Type[/p]
- [p]Whenever the Mandate of Heaven is not strongly held, and the Empire is not operating at its peak, the Dynastic Cycle is considered to be in an Unstable Era type. These Eras signify that the cycle is turning downward, but it can still be turned around with a lot of effort. If you are an ambitious servant of the Empire and you think that you can fulfill the Mandate of Heaven better than the current Emperor - now might be the time to consider your options.[/p]
- [p]Chaotic Era Type[/p]
- [p]Whenever the Mandate of Heaven is completely lost, the Empire is shattered, and the Dynastic Cycle is rotated to an Era full of uncertainty, wanton violence, regional independence, and potential.[/p]
[/p][p]Note: These effects are not final! We’re still tweaking here, especially around the limitations of Wars.
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[/p][p]The Empire has more tools in its belt to expand - new Casus Belli, more armies, the Imperial Exams can focus on generating great Military Strategists, and a specialized Protectorate Administration circuit type is unlocked.
[/p][p]On the flip side, there are some downsides to this Era: Vassals that are not Administrative might war among themselves, it is harder to integrate lands into an ever expanding Empire. Rebellions and unrest are more likely.[/p][p][/p][p]Historically the Early and High Tang periods (618-756) could be considered to be in this Era. The Early Ming period (1368-1424) could perhaps also be considered to be in this Era, until it turned more isolationist.[/p][p][/p][p]Note: These effects are not final! We’re still tweaking here, especially around the types of Wars.[/p][p][/p][p]
[/p][p]Historically, the Late Tang Era (756-907) could be considered to be in this Era, pushed into it by the massive An Lushan Rebellion. This means that our early start date 867 is in this Instability Era.[/p][p][/p][p]Note: These effects are not final! We are also considering creating a separate ‘Reform’ Unstable era to represent an Era willing entered into to reform from one Stable Era type to another; or might keep that concept included within this Era.
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[/p][p]This Era presents a time when the cultural cohesion of China is shaken, and with it, the Mandate of Heaven. This “foreign” Emperor can try to adopt and earn the Mandate of Heaven, and steer China into another Stable Era, or they can fall into a Chaotic Era where multiple forces strive for dominance.
[/p][p]A Conquest Dynasty like this is also able to exert an aggressive outward expansion, since that is what most likely got them here in the first place. Additionally, they can try and make their Culture dominant by preferring those of their own Culture to hold governorships.
[/p][p]Historically, the Yuan Dynasty period (1271-1294), which started when the Mongols under Kublai Khan conquered the majority of Southern Song, would be of this Era type.
[/p][p]Note: These effects are not final! We’re likely to add more rebellions/uprisings, and some other minuses similar to the Instability Era.
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[/p][h3]Chaos Era (Chaotic Era Type)[/h3][p]“The Empire, Long United, Must Divide.”[/p][p][/p][p]When this Era starts, the Hegemony of China title is destroyed, and all direct vassals of the Emperor become independent. Those ambitious enough can declare their own intent to claim the Mandate of Heaven and adopt a Dynastic name for their realm. The Celestial Government type is continued to be valid for these realms, but no true Emperor exists. The bureaucracy continues, but decentralized and less strong. Alliances are quickly drawn up between those sympathetic to one another or merely out of necessity.
[/p][p]Historically, the Five Dynasties and Ten Kingdoms period (907-960) would be in this Era. (If you start in the early start date of 867, when the Tang is in the Instability Era, you are very likely to end up here as well, if this is your cup of tea.)
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[/p][p]What is Divided can be Re-united, however, through new Casus Belli that allow for wars to be plentiful; all in the name of the people and the Mandate of Heaven.
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[/p][p]They will be able to select their Imperial Dynasty Name (if they have not done so already), and select one of the five Wuxing elements for their Dynasty, coloring China on the map in one of five possible colors.
[/p][p]A new Stable Era of their choosing is started, and the Dynastic Cycle turns once more!
[/p][h2]Catalysts of Era Change[/h2][p]We have talked about all the different Eras now, but haven’t really told you how they would flow into each other, and how you could influence this!
[/p][p]Similar to Struggles from our other DLCs, the Dynastic Cycle uses Catalysts - triggered events with specific point values - to push Eras from one to another. The Dynastic Cycle usually turns relatively slowly, and Eras might last a hundred years if you balance things right. [/p][p][/p][p]The general flow of Era change is: Stable Era > Unstable Era > Chaotic Era > Stable Era > etc. There are some exceptions of course![/p][p][/p][p]Unstable Eras can lead back to Stable Eras, if the tide is turned, but this generally speaking is not easy. Some Eras might trigger from circumstances; Conquest Eras specifically are usually triggered when a large war for the title of China is lost.[/p][p][/p][p]Catalysts come into play primarily in the Stable and Unstable Eras, and here are some examples from the Advancement Era towards the Instability Era.
[/p][p]Some Catalysts are immediate triggers for a new Era because of their weight:[/p]
- [p]The Hegemon loses the Mandate of Heaven - their Legitimacy is at rank zero[/p]
- [p]A new House inherits the Hegemony title
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- [p]The Hegemon loses a War[/p]
- [p]The Imperial Capital is Raided or Besieged[/p]
- [p]An Imperial House member is murdered[/p]
- [p]A Governor embezzles from the central government[/p]
- [p]The Imperial Treasury is empty[/p]
- [p]The Hegemon appoints a Low Merit Councillor (/Minister)[/p]
- [p]Failing to hold Imperial Exams[/p]
- [p]Yearly Drift: The Expansion Movement has the most Movement Power
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[/p][h2]Political Movements[/h2][p]Hi, I’m Arkadiusz, or @PDS_Arky, and I am one of the designers working on the Dynastic Cycle and China. One of the new mechanics I’ve been responsible for is the Political Movements in China.[/p][p][/p][p]Unlike in Byzantium, Chinese Governors can share values that transcend their personal goals. Using the Situation Participant Group feature we’ve created 4 distinct political movements in the Dynastic Cycle Situation:[/p]
- [p]Pro-dynasty - Characters in this group support the Emperor in everything,[/p]
- [p]Expansion - They want to change the Dynastic Cycle to the Expansion Era,[/p]
- [p]Advancement - They want to change the Dynastic Cycle to the Advancement Era,[/p]
- [p]Conservative - This movement seeks to resist reform, instill a moral hierarchical order, and empower scholar-official elites.[/p]
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[/p][p]In the Chaos Era, the Movements disband, but the relation prevails. The connections you made will help you keep the power base and quickly reestablish the Mandate of Heaven in your favor.
[/p][p]Movements will contest each other, and a wise Emperor will make sure that there is a balance between them, less they create a Movement with so much power it could operate the Empire without him.
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- [p]Hegemonic Tributaries - Tributaries that are formed when outside rulers acknowledge the Hegemony, and in turn receive recognition, economic benefits - and more.[/p]
- [p]Great Projects - We did not mention the Great Wall or the Grand Canal, or other obviously Chinese great projects - but rest assured, we will get there[/p]
- [p]Border Warfare - We are experimenting with allowing realms to wage war on sub-vassals of big realms in certain circumstances, without immediately drawing in the top liege. This gives larger empires like the Chinese Empire more local military delegation, and also a new type of threat.[/p]
/Joror[/p][p]
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