Update 1.16.2.3
Hello everyone! Today we're releasing a small update to resolve a stability issue in addition to some other issues.
This update should be fully compatible with existing saves, as well as most mods compatible with 1.16.
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[h2]Bugfixes[/h2]
[h2]Localization[/h2]
[h2]Modding[/h2]
This update should be fully compatible with existing saves, as well as most mods compatible with 1.16.
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Update 1.16.2.3 Changelog
[h2]Bugfixes[/h2]
- Fixed an issue that caused a random crash
- Added a fix for an issue with the 'Collect Taxes' landless adventurer contract, where you could be stuck in traveling mode after finishing the contract
- Fixed an issue that could prevent players from continuing their game after closing the succession window
- Fixed an issue that caused the default faith icon for a new custom faith to be catholic cross - default will now be the icon of the faith you’re branching out from
- Fixed an issue for settled Nomads where Obedience still was a factor in faction commitment
- The “Request incursion” interaction now also considers Nomadic Turkic tribes
- “Found a New Empire” decision also works for Nomadic rulers now
[h2]Localization[/h2]
- Added missing localization for the new game difficulty rules that were introduced in 1.16.2.1
[h2]Modding[/h2]
- We’ve exposed the trigger for fertility equilibrium and made it possible to set HERD_GAIN_FROM_COUNTY_MULTIPLIER to 0